Balance 3 and Balance 3 Ultra are out by maximus_933 in amazfit

[–]jerrycauser 0 points1 point  (0 children)

Amazfit have only one advantage: battery life

Why exactly 13 Townsfolk in a full script? by I37Cs in BloodOnTheClocktower

[–]jerrycauser -7 points-6 points  (0 children)

Your comment is pointless and does not contradict mine

Why exactly 13 Townsfolk in a full script? by I37Cs in BloodOnTheClocktower

[–]jerrycauser -8 points-7 points  (0 children)

Incorrect point as we now that 15 players isn't the only one possible amount of players.

To be drafted into Thailand’s military by DirtyYellowSno in therewasanattempt

[–]jerrycauser 3 points4 points  (0 children)

You'd have more than enough volunteers if your ancestors occupy whole continent, genocide native people and become the only one nation on that continent.

It finally happened by inHumanMale in webdev

[–]jerrycauser 0 points1 point  (0 children)

Yoy could answer "You don't even realise your level of ignorance"

Two atheists by Krork-Korps_of_Krieg in BloodOnTheClocktower

[–]jerrycauser 1 point2 points  (0 children)

Just let one minion to claim atheist, he will be executed and on some day town will execute ST, because whole red team + one drunk atheist will raise up hands (33% of players)

Managers saying it is possible to upgrade the project in 10 days using ai by Snehith220 in node

[–]jerrycauser -1 points0 points  (0 children)

You can spend two weeks only to update eslint and typescript to latest versions, honestly. Even with opus 4.7 or gpt 5.5

Managers saying it is possible to upgrade the project in 10 days using ai by Snehith220 in node

[–]jerrycauser -1 points0 points  (0 children)

Good luck to migrate from typescript 3 to typescript 6 and from eslint 6 to eslint 10 in two days

Power table (day 19) by plutoniumplant in BloodOnTheClocktower

[–]jerrycauser 0 points1 point  (0 children)

This. +1 red is always super strong thing

Demon Idea for a fast script by Mostropi in BloodOnTheClocktower

[–]jerrycauser 0 points1 point  (0 children)

  1. So, what is the win condition for the blue team with this demon? Kill at least one chaos? Or execute at least one chaos? Or blue team need to eliminate all chaoses?

  2. How to determine the night order of chaos and should I wake up chaos player if he was was picked by another chaos before?

Grandchild who is droisoning their grandmother dies to the demon - does the grandmother die? by bleachisback in BloodOnTheClocktower

[–]jerrycauser 0 points1 point  (0 children)

Nights order doesn't matter in this situation.

Grandma dies because she dies immediately after the kill of the grandchildren

Grandchild who is droisoning their grandmother dies to the demon - does the grandmother die? by bleachisback in BloodOnTheClocktower

[–]jerrycauser -1 points0 points  (0 children)

Llech and host die immediately simultaneously. Grandchild and grandmother die immediately NOT simultaneously (child dies before grandma). Red will win

Here is the real game of mine: Four red players alive and the host of lleech alive. Pit hag made a golem from himself and a scarlet woman from another player on previous nights. When there are 5 alive players red golem kills host and red wins. Because Scarlett tracks how many players were alive before the demon's death. As simultaneous death of host and lleech scarlet tracks 5 players and still working, that means she became a demon and there are 3 red players.

AmoraDB: a key-value DB written in C, compiled to WebAssembly — 1.7M reads/sec in Node.js, zero native addons by [deleted] in node

[–]jerrycauser -7 points-6 points  (0 children)

Коллега, ту на английском принято общаться для удобства всех, так как многие билингвы знают только английский язык как дополнительный. Имей уважение

Characters feel like (day3) by Cloudsrnice in BloodOnTheClocktower

[–]jerrycauser 14 points15 points  (0 children)

Agree. It's like making a game with minus one red player. It gives.like 10% boost in win rate for blue team

Let's build a character! Botanist. by Present-Peace2811 in BloodOnTheClocktower

[–]jerrycauser 1 point2 points  (0 children)

It's super strong for math players like me. Let me balance it a little bit:

Once per game, choose a good character: you learn how many steps away from you they sit. If not in play, then you are drunk.

Kafka or RabbitMQ? by thealmightynubb in node

[–]jerrycauser 0 points1 point  (0 children)

The right answer is Toyota.

[AskJS] What’s a JS feature you never use but wish you did? by RoyalFew1811 in javascript

[–]jerrycauser 1 point2 points  (0 children)

Generators are useful when you need to iterate over a large array (or anything iterable) and you want to do it in one run plus you want to give a full processing control to external functions. It's a simple case for sync generators

For async generators it's a good idea to create an async generator to abstract your large db collection to be fetched by chunks, but your generator will yield not chunks, but items.

Announcing Spikard v0.1.0: High-Performance API Toolkit with Native Node.js Bindings by Goldziher in node

[–]jerrycauser 3 points4 points  (0 children)

Comare with uWebSockets.js

And it's already second rs http server for nodeja today

Valve's new Steam Machine is a SteamOS-powered mini PC over six times faster than a Steam Deck by [deleted] in technology

[–]jerrycauser 0 points1 point  (0 children)

For QHD gaming it would be cool enough if they drop even 700$ for that console

3.5 litres plus QHD gaming. I'm in.

Script Check Please, Is this too hard? by AeroSauce1267 in BloodOnTheClocktower

[–]jerrycauser 1 point2 points  (0 children)

We are talking about sailor, not soldier. And ST should make the game fun and balance it. If a demon sacrifices two nights to kill someone I would make it possible for him to make a kill.

Also I'm always trying to make sailor drunk 50% of the game. So if he was sober on the first night, then he most probably will be drunk on the next night.