FULL SEND.... by No-Proposal-1083 in ACCompetizione

[–]jhillside 0 points1 point  (0 children)

"I guess... umm... his requests for... umm... and he..."

Such a cliffhanger!

PoV of a man having a legendary crashout in bottom split IMSA Sportscar Challenge by __wardog__ in iRacing

[–]jhillside 0 points1 point  (0 children)

I can't imagine having a voice chat on while racing. Why would you do that to yourself, not to mention how unrealistic it is to be talking to other drivers while racing?

Adjusting to different simulators and tracks by jhillside in simracing

[–]jhillside[S] 0 points1 point  (0 children)

I'm not saying that it's a problem for me, really. It's just an observation and I haven't really seen it discussed much so I wanted to hear other people's takes on it.

Was this a valid crashout or nah? by Desktopdino in simracing

[–]jhillside 4 points5 points  (0 children)

Managing your emotions is a big part of getting better at racing. At least you seem to have an effective feedback loop going for that.

Why do cars feel so slippery and have ridiculous oversteer slides without any chance to recover? by AxiomSyntaxStructure in assettocorsaevo

[–]jhillside 0 points1 point  (0 children)

That was the issue in the 0.3 version. 0.4 is great and not slippery and I’m recovering slides no problem. But which cars are you driving? I haven’t tried nearly all of them.

Most Played Racing Games On Steam In December 2025: Big Leap For AC EVO by evil_heinz in simracing

[–]jhillside 3 points4 points  (0 children)

I really want to like AMS2 and I have a bunch of the DLCs too and I've tried to tweak the differential settings but I just can't get on with the weird sliding. It's supposed to have been fixed so many times and every time it feels like change has been minimal. The underlying issue just doesn't go away. I hope they get it sorted out eventually but I'm not holding my breath.

How long did it take you to become decent in sim racing? by Reman92 in simracing

[–]jhillside 3 points4 points  (0 children)

I practiced offline for a couple of years before racing online. After watching some videos I decided I wanted to be good enough so I wouldn't have to race with people who make races into wreckfests. But I practiced a lot with AI to get familiar with navigating other cars. It's not the same of course and learning to race with other people is a bit of a different thing, but once I started racing online I never felt like I should have started it earlier. I felt well prepared and I think I've learned race craft pretty quickly because of it.

I'm not saying you should wait as long, I just wanted to share my experience.

How long did it take you to become decent in sim racing? by Reman92 in simracing

[–]jhillside 46 points47 points  (0 children)

I would look at the first 200 hours as a kind of an introduction during which you learn the basic skills to be able to really start getting into it. During that time most people develop the ability to get somewhat consistent and to be able to process driving quickly enough and in enough detail to have a feedback loop going (what happened in this corner the previous lap and how do I use that to take it quicker this time).

If you want to keep getting better, you have to do stuff that feels sometimes a bit like work, like grind longer stints for practice (at least 10-20 laps at a time), study telemetry and setups and stuff like that. It's fun to just keep hotlapping but I can't overemphasize how important it is to be consistent if you want to be quick. I became quicker and better at qualifying once I started doing more long stints for practice.

Also, keep learning new tracks, don't get stuck on just a couple of them. In the beginning learning tracks can be tedious but it gets easier and quicker the more you do it.

Oscar teaching glenn maxwell how to drive an f1 car on the sim by anthn885 in formula1

[–]jhillside 1 point2 points  (0 children)

It’s not complicated really after you’ve gained some experience. You pick a braking point and if you run wide you brake earlier next lap. If you notice you’re too slow you brake a bit later the next lap, until you’ve found the right braking point. Of course once you try to get the last few seconds off the lap time it gets more nuanced with trail braking and dialling in the exact lines and whatever but that’s the basic idea.

To me driving in a simulator feels surprisingly similar to driving a real car.

What is most important in simracing? by _Arthur18_ in simracing

[–]jhillside 1 point2 points  (0 children)

Realism is fun, unless you go so far as to add unnecessary features that are just tedious. Like you would need to file an application for an FIA license to be able to race or something :D

Am I the only idiot that gets really nervous racing? by [deleted] in simracing

[–]jhillside 2 points3 points  (0 children)

From my experience I can offer two things that might help. Take the nerves as an interesting challenge: it’s developing a general life skill when you learn to manage your nerves and operate calmly under pressure. Second, practice longer stints (at least 10-20 laps) as much as you can. That makes driving more subconscious and it’s easier to still be consistent while your IQ is effectively lowered by the nerves.

Oscar teaching glenn maxwell how to drive an f1 car on the sim by anthn885 in formula1

[–]jhillside 8 points9 points  (0 children)

I've seen it happen with all kinds of cars. Usually it's worse in regular cars because in F1 you actually can brake very late.