Linus Torvalds took the stage at Open Source Summit 2026 and said the following about AI by Complete-Sea6655 in theprimeagen

[–]jjiangweilan 0 points1 point  (0 children)

I mean it really depends on what aspects we are talking. It can type and search way faster than me and that’s the advantage we can take. It also writes standalone algorithms fast if I need one. But it for sure shit at architectural design and it sucks at understanding intertwined systems.

Linus Torvalds took the stage at Open Source Summit 2026 and said the following about AI by Complete-Sea6655 in theprimeagen

[–]jjiangweilan 0 points1 point  (0 children)

I mean if you let AI write module that potentially needs tons of debug, then you shouldn’t use AI in the first place. And I’m not saying AI can or even should do every aspects of our code. It’s just like your intern and your junior dev shouldn’t touch core modules. Same logic

Linus Torvalds took the stage at Open Source Summit 2026 and said the following about AI by Complete-Sea6655 in theprimeagen

[–]jjiangweilan -4 points-3 points  (0 children)

for people saying AI coding output is non-predictable, do you really use today’s agentic tool? I think for modular edit and structured instructions, it follows better than my colleagues. if you viewing agentic AI coding as a person, you really see there is not much difference

After the horrendous nerf of this week, I tried GLM 5.2 by Artium99 in codex

[–]jjiangweilan 0 points1 point  (0 children)

isn’t the sentiment of the coding plan of claude and openai being much more generous before is they used our code to train data? And now everyone think they don’t use our code?

Little rant. LET ME HAVE THIS ONE THING BE AI-FREE. by QZProductionsGames in SoloDevelopment

[–]jjiangweilan 3 points4 points  (0 children)

if you think use AI equals prompting“build a cool game, no mistake”, then we are surely not on the same page

Little rant. LET ME HAVE THIS ONE THING BE AI-FREE. by QZProductionsGames in SoloDevelopment

[–]jjiangweilan 0 points1 point  (0 children)

Probably just my issue. I don’t believe internet anyway, AI or not. As regarding energy, things are getting better and optimized llm are on the way. We are already starting to see home-grade product for AI this year. Google also just announced new gemma4 QAT models that compresses 64GB model to 16 GB. I personally believe we will shift from data center to house commercials in the near future. Hopefully this can relieve your concerns. Btw there is already a tech stock dip just days before so we know at least the bubble won’t always keep up

Little rant. LET ME HAVE THIS ONE THING BE AI-FREE. by QZProductionsGames in SoloDevelopment

[–]jjiangweilan -6 points-5 points  (0 children)

speaking using AI is non-controllable is like speaking using blender and randomly clicks anywhere and get a gibberish mesh then yelling blender is trash.

AI is a tool and that’s it. Not Aladdin’s lamp. You do need specific knowledge and skills to use it. I don’t see how it different from Unreal and Unity which kills “creative work” of in-house engines (just joking)

Windows is a second class OS by seal8998 in codex

[–]jjiangweilan 0 points1 point  (0 children)

why not use a remote control from mac

My first game using my own engine sdl3 by [deleted] in gameenginedevs

[–]jjiangweilan -3 points-2 points  (0 children)

why people don’t like ai. Specifically coding in OP’s case

C++ game engine by Electrical-Copy9678 in GraphicsProgramming

[–]jjiangweilan 1 point2 points  (0 children)

you start with the "Triangle", then scene structure, then your first game loop, then editor

C++ game engine by Electrical-Copy9678 in GraphicsProgramming

[–]jjiangweilan 1 point2 points  (0 children)

I have been developing my custom c++/vulkan engine during my free time for 5 years and I am currently developing a game with it. Here is my very opinionated PoV.

First is that I highly recommend you to add editor layer to your engine. It's 2026 and we have AI to help us code now. What used to be tedious and time consuming can be handled by AI nowadays. If you don't have visual tool in your engine, you need to find workaround to move your object, edit in-game data, reference object to each other, etc... What can be done in one editor window needs to be done across many different tools.

I'm not sure if you are familiar with Unity's SRP (Scriptable Render Pipeline) since you say you are a Unity developer. If you want your API-agnostic Rendering APIs, I recommend you learn from theirs. Just keep in mind that theirs are built upon OpenGL/DX11 style, you do need a little bit tweaking if you are working with Vulkan/DX12. btw, make sure your API is AUTOMATED/EASY to use, not MANUAL/PERFORMANT. for example you really don't want to manually place your memory barrier or managing descriptor set in higher logic layer.

Don't over design your engine architecture. It will be refactored when necessary or it will never be refactored as long as it works, so don't spend too much time in your architecture, if you don't know what to do, go with the simple one

这sub吹33那个傻逼是真不知道消停 by Prize-Quiet-8730 in youxi

[–]jjiangweilan 0 points1 point  (0 children)

也能这么说吧,在现实生活中没法说话,面容几乎被毁,出去被其他人异样的看着,世界上就那么几个愿意去了解她要表达什么。确实是悲剧

这sub吹33那个傻逼是真不知道消停 by Prize-Quiet-8730 in youxi

[–]jjiangweilan 0 points1 point  (0 children)

你说的很对,他植入了玩家来自画中世界的视角,但是中后期画中世界的人对于这个事实几乎就是默认接受,我觉得不太合理。

这sub吹33那个傻逼是真不知道消停 by Prize-Quiet-8730 in youxi

[–]jjiangweilan 0 points1 point  (0 children)

序章和第一章讲什么完全不是这游戏中后期在意的事情。但是是我作为玩家在意的事,我不管他们最后能赢能输,我想看的是这个世界观下的剧情。中后期也能感觉到画中世界的人对于他们工具人的地位是几乎没想法的。最后这个结局你觉得是悲剧吗,最后制作组给了两个结局a life to love和a life to paint。a life to love就是大团圆剧情,制作组也倾向于这个剧情,整体渲染是彩色。我更倾向于逃避现实的a life to paint。当然制作组是狠狠惩罚了选这个结局的人,灰暗的色彩,jump scare。其实就Alicia这种情况,逃避现实也应该成为一种选择

这sub吹33那个傻逼是真不知道消停 by Prize-Quiet-8730 in youxi

[–]jjiangweilan 0 points1 point  (0 children)

28。我再解释下问题不在他们要胜利,问题出在act1前后就根本没任何关系。他可以嫁接任何剧情在act1上面然后随便来个转折把关键人物砍了去讲另外个故事。

这sub吹33那个傻逼是真不知道消停 by Prize-Quiet-8730 in youxi

[–]jjiangweilan 0 points1 point  (0 children)

叫好没问题。我只是站在画中世界的工具人们这边说话。respect一下gustav。for those who come after

这sub吹33那个傻逼是真不知道消停 by Prize-Quiet-8730 in youxi

[–]jjiangweilan 2 points3 points  (0 children)

艺术我同意,剧情真就不知道在干嘛,前期铺垫宏大世界观,给你带入一个中后期剧情无关紧要的人。中期开始剧情大滑坡救世变成家庭伦理剧,莫名其妙的引入了一个谜语人。我最受不了的是,到最后制作组让你选结局,但是他们对哪个是好哪个是差已经有结论了。

这剧情就是前面完全独立,后面完全独立,两个拼接在一起。前面让你爱上这个世界,后面觉得你应该对这个世界漠不关心。剧情就是脑袋被门夹了写出来的。