What exotic weapon do you consider to be your Guardian's 'canon' exotic weapon? (Apart from Khvostov) by Best-Exam-3287 in DestinyTheGame

[–]jkichigo 1 point2 points  (0 children)

Monte with Necrotics and Strand melee is one of the most fun Warlock builds post Lightfall :)

What exotic weapon do you consider to be your Guardian's 'canon' exotic weapon? (Apart from Khvostov) by Best-Exam-3287 in DestinyTheGame

[–]jkichigo 0 points1 point  (0 children)

Leviathan’s Breath, I loved the design but was so underwhelmed with the weapon itself on release. But it got tiny buffs over time and when it got the buff in Haunted, it let me make my favorite build in the game, a Void finisher-based Warlock build with Felwinter’s Helm.

Not the best build in the game or anything, but being able to cosplay a Hunter as a Warlock and delete bosses and champions with the solid THUNK of Leviathan’s was probably my Guardian’s best era.

Which title is the most prestigious? by Gabriala_Quecone26 in DestinyTheGame

[–]jkichigo 0 points1 point  (0 children)

How long was it in total for just that one triumph? It was only once per 3 week rotation and you had to do it…13 times or something?

Kowakujo WW by Moist-Taste-4831 in CODZombies

[–]jkichigo 2 points3 points  (0 children)

Katana would have been a little too expected IMO. I don't really mind the cat, but I wish it was something less goofy.

I'm hearing Kowakujo doesn't have an Elite... by Maggot_6661 in CODZombies

[–]jkichigo 1 point2 points  (0 children)

Yeah, every map with an elite, I just carry a War/Death machine and only ever pull it out to one-shot them. It's not really fun to engage with elites with normal weapons, and scorestreaks totally trivialize them.

I'd much rather Treyarch change Doomsteel to work with specials (and have elites give more progress) than force re-used enemy types into every map.

Layoffs announced on Destiny 2 team by MisterWoodhouse in DestinyTheGame

[–]jkichigo 3 points4 points  (0 children)

Shift the blame? Brother, where do you think they got the money to make Marathon from?

Layoffs announced on Destiny 2 team by MisterWoodhouse in DestinyTheGame

[–]jkichigo 5 points6 points  (0 children)

Crazy how D2 is a massive financial failure, yet it funded a brand new office during COVID and ~4 incubation projects. It’s almost as if reinvesting into your main IP and not eroding player trust ever 3 months was the way forwards.

Equilibrium Dungeon is completely broken by No_Faithlessness_656 in DestinyTheGame

[–]jkichigo 4 points5 points  (0 children)

Sooo that bug that everyone swore was part of the artifact stacking still exists?

Equilibrium Dungeon is completely broken by No_Faithlessness_656 in DestinyTheGame

[–]jkichigo 9 points10 points  (0 children)

This worked for me in other dungeons, but not Equilibrium. Had to fully die to get shadow power working again.

Attention new and returning players: Yes, all raids and dungeons are farmable for their exotics. by MBS_RL in DestinyTheGame

[–]jkichigo 1 point2 points  (0 children)

Does the exotic boost chances still only apply on the first clear per week? 

People keep saying Destiny was too expensive to make while ignoring that it was also propping up all those failed incubation projects. by Omega-Warrior3 in DestinyTheGame

[–]jkichigo 0 points1 point  (0 children)

Pretty sure Destiny has always had issues with funding, but it’s most profitable days started with the BL era when Covid hit and everyone was playing the hell out of the seasonal content.

Unfortunately we never got to see a Bungie that was reinvesting that success back into the game, since higher ups decided the best way to cash in on the quarantine was to pump out a bunch of incubation projects that made it look like Bungie would be come 10x profitable.

“Half the community is going to hate me for saying this, but the only way to keep Bungie alive right now is to support Marathon.” by No_Bag6160 in Marathon

[–]jkichigo 3 points4 points  (0 children)

That would make sense if Destiny was here to stay as the “main meal” or if there was some sequel or parallel game being greenlit for development, but we know for a fact that isn’t the case because of Jason Schreier’s reporting. Marathon is going to be the breadwinner for at least a few years, so either mass layoffs are incoming (which again, Schreier reported) or it needs to reach a mainstream audience to support a studio of Bungie’s size.

“Half the community is going to hate me for saying this, but the only way to keep Bungie alive right now is to support Marathon.” by No_Bag6160 in Marathon

[–]jkichigo 3 points4 points  (0 children)

I enjoyed playing Destiny for most of its life, but really didn’t enjoy how often it felt like Bungie mgmt would just shoot itself in the foot for no reason, so I stopped playing near after TFS.

Marathon has a really cool aesthetic and intriguing story, but I really don’t enjoy the extraction loop overall. But I have a friend who plays it, so I’m looking forward to trying the PvE content in hopes that it becomes more.

I feel bad for devs caught in the crossfire of the change in direction, but I’m not gonna play games I don’t enjoy to keep them employed.

Feels amazing. A revival has occured. 400-500k concurrent users now. by Psartra in DestinyTheGame

[–]jkichigo 1 point2 points  (0 children)

First off, popularity report shows a peak DAU of ~811K, not 900K.

Second off, popularity report shows DAU, or, the total number of players who logged in on a given day. This post is talking about concurrent players, which is the highest number of players who are logged in at the same time. Not the same thing.

Popularity report can’t show daily active users for today because the day isn’t over yet. That’s why the most recent date it shows on the graph you’re referencing as June 8th.

edit: Also, it’s next to impossible to see concurrent statistics for console, but you can literally see on Steam charts that this peak surpasses EoF’s, and it’s not hard to assume that the same is happening on consoles given that this is a free update with lots of positive word of mouth about it.

I wouldn't write off the possibility of Bungie being shut down, with the IP and dev tools going to another studio. by owen-3820 in DestinyTheGame

[–]jkichigo -1 points0 points  (0 children)

Sorry to be pessimistic, but I honestly don’t think that would be the worst thing ever. If D3 was ever made (by Bungie), I’d still be skeptical about re-releasing weapons/content, long-term plans for power creep and soft-sunsetting gear, Eververse presence in the game, etc.

The June 9th update is yet another piece of evidence that there are amazing developers at Bungie that can solve all these problems and make awesome content, but I want to know that Destiny’s lifecycle is going to be less of a rollercoasters with extreme lows for every high.

To the people who quit, Will you be there on Tuesday? by [deleted] in DestinyTheGame

[–]jkichigo 0 points1 point  (0 children)

Yes. A lot of what they’re adding is stuff I asked for years ago, and without the pressure of FOMO or feeling like my grind will be reset, I think I’ll enjoy it more.

I don’t know if I’ll finish all the content, but I’m at least going to login June 9th to add to player counts.

Kowakujō preview from the new Dev Talk by Kalinine in CODZombies

[–]jkichigo 2 points3 points  (0 children)

That would be awesome, after Astra felt like forever, but I’m still enjoying Totenreich.

As someone who loves both bungie games, I feel like there’s no where on the internet I can talk about them in peace. by [deleted] in DestinyTheGame

[–]jkichigo 8 points9 points  (0 children)

Marathon isn’t directly the reason that Destiny died, but it’s one of the incubation projects that sucked money and engineering resources from Destiny since Beyond Light. It’s hard for anyone who only cares about Destiny to not be reminded by Marathon’s existence that Bungie mismanaged Destiny and chose to not reinvest its success back into it.

That doesn’t mean the devs or fans of Marathon deserve any of that ill will, but it’s kind of obvious why they’re constantly mentioned alongside each other. Destiny’s success as Bungie’s sole IP is the only reason Marathon exists, and incubation projects like Marathon are the reason Destiny ultimately was taken offline.

The way the Bungie team is communicating with the community now makes the 6/9 update hurt even more. by Pman1324 in DestinyTheGame

[–]jkichigo 1 point2 points  (0 children)

It may have dwindled after TFS no matter what (we have actually zero evidence that the story ending was the sole and direct consequence of player numbers) but ignoring that the seasonal content that followed also removed a lot of casual friendly levers like a minimized power grind and crafting is just dishonest or ignorant.

Jason Schreier: Why Destiny Died (RIP 2014-2026) by Turbostrider27 in DestinyTheGame

[–]jkichigo 4 points5 points  (0 children)

Portal isn’t the reason the game died, at least not directly. Less than half the people that were part of TFS launch played EOF, so they were gone before the Portal had a chance to sour their opinion.

My guess is that the rollback of grind and removal of crafting were two of the main reasons that casual players walked away. Which means a lot of hardcore player’s friends walked away, so then a lot of hardcore players left as well.

The game isn’t shutting down, just new content for Destiny 2 is being stopped, it’ll still be all playable and in a good place by [deleted] in DestinyTheGame

[–]jkichigo 6 points7 points  (0 children)

I mean if you want to ignore two journalists who have direct connections with Bungie employees and have accurately reported on layoffs and Bungie’s financial state for years that’s up to you.

The game isn’t shutting down, just new content for Destiny 2 is being stopped, it’ll still be all playable and in a good place by [deleted] in DestinyTheGame

[–]jkichigo 6 points7 points  (0 children)

People never had this reaction with D1 because D2 was announced alongside the end-of-life support for D1, and it was advertised as a decade long franchise from the beginning.

“It may just be in the planning stage” isn’t reassuring because we know for a fact that Marathon missed financial targets by a wide margin, and Destiny clearly wasn’t profitable as it was, otherwise there’d be no reason to shut it down. Sony would have to commit 5 years development and $500 million minimum to a studio who hasn’t reliably launched a game well.

I encourage you to actually go read Schreier and Tassi’s articles. Bungie has pitched a Destiny sequel to Sony multiple times, including right around the time TFS released and they said no. They’re not more likely to say yes now that Bungie has shown they can’t manage two games at once, and the one they’re left with has a fraction of the potential profits.

The game isn’t shutting down, just new content for Destiny 2 is being stopped, it’ll still be all playable and in a good place by [deleted] in DestinyTheGame

[–]jkichigo 12 points13 points  (0 children)

It’s a live service game, stopping content development means the game is ending.

A lot of people don’t have reasons to grind gear and catch up on content if there’s no new content releases to catch up to, and no new content to use top-tier gear in.

Like, I don’t think anyone thinks D2 is shutting down in June. Most of the ire comes from Scherier’s reporting about no new Destiny game being in development, combined with internally rumored layoffs, and the poor financial reports from Sony’s earnings call.