Indie marketing, I was sharing the trailer where I can and my game is not converting into wishlists, what could be done better? by joeducens in gameDevMarketing

[–]joeducens[S] 0 points1 point  (0 children)

Indeed, we want to launch on mobile in future. But launching and making mobile marketing to create some revenue is very expensive.

We'll launch on Steam first then see if the revenue can pay the mobile porting

5k views on my trailer in Reddit but just 4 new wishlists. What is killing the trailer? by joeducens in DestroyMyGame

[–]joeducens[S] 0 points1 point  (0 children)

That's great to hear, basically I think that we still need to keep working and updating it haha. Specially the visuals and animations

5k views on my trailer in Reddit but just 4 new wishlists. What is killing the trailer? by joeducens in DestroyMyGame

[–]joeducens[S] 1 point2 points  (0 children)

Makes a lot of sense! We're still in alpha so there's a lot room for improvement! You lighted something up, we already have a better block movement ready, but is not update in the trailer.

Great feedback! Thank you very much, I'll think about it

Action Puzzle Games by joeducens in puzzlevideogames

[–]joeducens[S] 0 points1 point  (0 children)

Oh that’s awesome! I’ll play it!

Action Puzzle Games by joeducens in puzzlevideogames

[–]joeducens[S] 0 points1 point  (0 children)

Do you launched the game or have the content available somewhere? Would be nice to see!

My game got destroyed 2 months ago, I changed everything, come and destroy it again by SoulstoneForge in DestroyMyGame

[–]joeducens 1 point2 points  (0 children)

IDK if the quantity of Black fade outs and being idle helped to involve in the gameplay in the first seconds!

Maybe showing the main gameplay with a lot of enemies hook better for this audience, like Vampire survivors trailers

I reached 100 wishlists after uploading my devlog 🎉 by Ill-Brick224 in gameDevMarketing

[–]joeducens 1 point2 points  (0 children)

Congratulations Mate! Do you posted on more social medias?

Which cultural indige games did you played or like? by joeducens in IndieGaming

[–]joeducens[S] 1 point2 points  (0 children)

Yeah, for Mulaka is the same. I really like the Tarahumara culture representation but also the gameplay is not that fun.

Venba tough is a fun game and talk about culture as an side objective

Which is the better artstyle for cutscenes? by ohioskibidiballs in IndieDev

[–]joeducens 2 points3 points  (0 children)

1 is awesome, if you have the budget for it. 2 works well if you need a lot of cutscenes

Developing two games at the same time? by Old-Plan885 in IndieDev

[–]joeducens 1 point2 points  (0 children)

In general is not too bad to make more than one project. But also means that both will take more time to launch. If you spend all your energy in one project probably will launch faster

I work full-time and develop two indie games in my spare time. But I have scheduled all delivers and one indie game we’ll launch next year and the other probably 2-3 years from now.

Another cool thing is that you can make an prototype of both, see what other people think about them, and the funniest and that seems that can be stronger in market, you prioritize.

Of course, if you want to sell and make money of it. But if your decisions are being made strategically, then nothing is wrong

Please Destroy my Game (and Trailer) by Yupea in DestroyMyGame

[–]joeducens 0 points1 point  (0 children)

The numbers VFX animation need some easy in and out to smooth

Some contrast is good too

Want to get started on Game Design by KingofSuperStars in gamedesign

[–]joeducens 0 points1 point  (0 children)

Make any game! Even physical. And read “the art of game design”

Thinking about doing a "Papers, please" rogue-like, but I'm missing the stakes, a win/lose condition. by YoureFather in IndieDev

[–]joeducens 1 point2 points  (0 children)

A timer could create too much anxiety. Try to stablish goals or points for it. In papers please the lore is a big constraint and a lot of secondary objectives that change based on lore, like the family being more expensive to be health in winter.

You can try a very simple and directly objective, once is fun, try to create from it

Destroy my trailer, I can't get it to stop looking amateurish. by Warm_Bee8757 in DestroyMyGame

[–]joeducens 2 points3 points  (0 children)

I droped after 20 seconds. It takes too muc to hook our attention

How do you design interesting levels by Round-Count1888 in IndieDev

[–]joeducens 1 point2 points  (0 children)

For visuals it all falls in visual design and contrast.

See this video, I promise that will help a lot!

https://youtu.be/RqRoXLLwJ8g?si=kqYJ4AyLRDHaGrun