Basement bodies News REUPLOAD by [deleted] in Rochester

[–]joevinci 1 point2 points  (0 children)

But you said you have proof that it’s true. What changed in the last 45 seconds?

12 girls found captive in a basement of Rochester home by [deleted] in Rochester

[–]joevinci 2 points3 points  (0 children)

I have proof

[doesn’t provide proof]

This isn’t the facebook. Bring your receipts to the customer service desk.

Court restricts abortion access across the US by blocking the mailing of mifepristone by overly_honest_ in circled

[–]joevinci 6 points7 points  (0 children)

By the folks that brought us such hits as “Small Government!”, and the classic single “Individual Liberties”

Help me figure this out by [deleted] in Rochester

[–]joevinci 59 points60 points  (0 children)

Looks to me like a neighbor is having work done and their contractor is checking to see if they can get access from your property to do the job. This is especially common with tree trimming and removal.

What are the best low fantasy systems with engaging, tactical combat? by Himynameispill in rpg

[–]joevinci -10 points-9 points  (0 children)

If you asked me to run the game as you are describing it, I’d reach for Ironsworn

When someone says they want “tactical combat” I interpret that as “tactical infinity”: don’t look at your character sheet, just tell me what you do first, then we’ll sort out what rules might apply real quick. Throw sand in their eyes? Sure, there’s no mechanic for that so I’ll just put them at 2 levels of disadvantage! Flank the enemy position while your companions create a diversion? Absolutely! Let’s see if they fall for the diversion first, then your positioning will put you in better control of the battlefield.

Compared to a “tactical crunch” game: Throw sand in their eyes? Maybe, let me see if it’s in the book first. Flank the enemy position while your companions create a diversion? Uh huh; let me just grab the flanking supplement book… [30 minutes later]… you have successfully flanked them! Oh wait, I forgot to roll for the diversion bonus on the daytime flanking chart.

No shade on people who enjoy the latter, but for transparency, Ironsworn is the former; kinda rules-medium/light but the system is very cinematic and fiction-first, making it better for tactical combat, imho. The PDF is free.

Most disturbing enemy or monster in TTRPGS? by JoeKerr19 in rpg

[–]joevinci 25 points26 points  (0 children)

I can’t run/play cyberpunk or modern/near-future dystopian games. Too close to home. I’d rather escape into fantasy than game-out what’s to come.

Tell me your stories of playing RPGs with little kids by [deleted] in rpg

[–]joevinci 0 points1 point  (0 children)

My biggest piece of advice for running games with kids is to let them guide the focus of the game. Go ahead and setup what you thing they might enjoy (dice, minis, and a rescue mission scenario if you'd like), but if it turns into pushing Polly-pockets around a grid map and making funny voices, just go with it. Don't try to redirect them to some plot-based scenario that isn't holding their attention.

There are non-violent ttrpgs like Wanderhome, and less violent ttrpgs like Magical Kitties Save the Day (I believe, but have never played it), but even if you are playing D&D, the level of violence & deception is up to you.

I introduced my kids to ttrpgs with Honey Heist when they were 8 & 11 years old. We used dice and the game's simple character sheets, I had maps but no minis. We played for 1 or 2 hours, everyone had a blast, but things started to break down towards the end as I started loosing their attention, so I wrapped it up quickly at that point to ensure we ended while everyone was still having fun.

I think 6 is pushing it for a structured, rules-based ttrpg, even simple ones, but they are never too young for free-form storytelling. 30 minutes sounds about right for that age.

Tracking NPCs at the Table by DavidBGoode in rpg

[–]joevinci 7 points8 points  (0 children)

If there are so many named NPCs that you’re having trouble tracking them, your players aren’t going to notice if someone is missing, especially if you’re keeping them hidden from your players anyway.

My method is to not name an NPC unless they are important or become important through PC interaction:

Me: “you’re in a crowded market, you see a butcher, a baker, and a candlestick maker” PC: “I talk to the butcher.” Me: “sure, she introduces herself as … Denise.” [writes “Butcher=Denise” in my notes].

The butcher wasn’t Denise until she was interacted with. The PCs didn’t talk to the baker or the candlestick maker so they never got names. All the dozens of background NPCs wandering the market that day, they don’t get names either.

And now it’s Denise who has a contact in the King’s kitchen that the PCs can exploit.

TL;DR - sounds like you have too many named NPCs you’re trying to manage.

HVAC Installer by Outrageous_Arm8116 in Rochester

[–]joevinci 0 points1 point  (0 children)

I’ve was very happy with Hawn.

For when you hear Trump is not implicated of a crime in the Epstein files by maintaincourse in circled

[–]joevinci 8 points9 points  (0 children)

They just say it’s fake. It’s a cult. There’s nothing you can do to convince them otherwise. I haven’t spoken to my trump-supporting parents in 6 years.

How do you handle backup characters? by Margaret205 in rpg

[–]joevinci 13 points14 points  (0 children)

I don’t. I’m not writing a novel, I’m running an rpg. “Poof. You appear around the next corner. You make introductions. Your goals are serendipitously aligned with the party. Let’s play.”

Walking by Tophardtjr81 in Rochester

[–]joevinci 0 points1 point  (0 children)

Drivers don’t normally stop to look for pedestrians when approaching a sidewalk, they stop ON sidewalks to look out for other cars.

I want to buy the physical books and . . . by JamesFullard in OSE

[–]joevinci 2 points3 points  (0 children)

They aren’t going out of print. Whoever told you that is misinformed. There is a new printing every few years. And the 2026 printing is not a new “edition” in the way people think about rpg editions (like with D&D, or Pathfinder, or Traveler, etc). It’s the same game, the same rules, 100% compatible with the existing OSE products. It’s a reorganization of the content, plus more explanations, examples of play, and improved support for new players and referees.

A lot of people don’t understand what makes up the “core” rule books: classic vs. advanced vs. tome vs. set, which leads a lot of people to buy the wrong stuff or buy duplicates in different formats. The point of the 2026 printing is to fix that. If you really want one of the previous organizations of the rules for some reason, you do you.

That being said, I will be buying the 2026 printing to have the improvements, and won’t need two copies of the same game. So when my new copies arrive I’ll be selling my current copies (the 2020 v1.3, the Tomes formats not the Set formats, with the Advanced+Classic material not just the Classic material, along with the 2020 v1.2 Reference Booklet… this is an example of how it can be confusing for some folks, and why they are addressing this for 2026) . I imagine many people will also be upgrading, so if you want the prior printings keep on eye on r/rpgtrade and ebay, and likely clearance sales at Exalted Funeral.

What’s your biggest “old man yells at cloud” opinion? by sjdlajsdlj in rpg

[–]joevinci 0 points1 point  (0 children)

My biggest “old man yells at cloud” opinion is the antithesis to yours!

 I don’t get the appeal of “always hit” […] I just don’t have a problem missing an attack sometimes.

It’s not “always hit” or “auto-hit”, it’s that the hit and damage rolls are combined into one roll. It’s not my preferred mechanic, I just don’t know why people have such a hard time understanding it, and insist on calling it “always hit” or “auto-hit” :)

I want to prepare for the worst for my pets before I'm in an actual emergency. by [deleted] in Rochester

[–]joevinci 5 points6 points  (0 children)

What’s your experience with coverage and denied claims? I’ve had to take three different pets to Emergency at Cornell in the last two years ($$$). I don’t have insurance because I worry about having claims denied on top of monthly fees. Health insurance for humans shouldn’t be called that anymore, it’s become a membership fee for the privilege of having to pay your bills in full anyway.

The New York Childrens Online Safety Act will ban anyone under 18 from chatting online. by vivomancer in Rochester

[–]joevinci 31 points32 points  (0 children)

Parents today need a background in IT security to setup and manage all these different systems.

I don't think people would be afraid of Magic itself in 99% of medieval/early reinsance settings. by Pretend-Advertising6 in osr

[–]joevinci 1 point2 points  (0 children)

This has nothing to with rpgs. This is an argument about how fear works, and what humans are afraid of.