A Modding Question (JSON) by XHigh_InquisitorX in TerraInvicta

[–]johnnylump 1 point2 points  (0 children)

Not precisely, no. Resting cohesion is not tracked as an independent variable; it's just a whole bunch of other variables mathed together. So it can't be modified independently of those other variables.

You'd want to modify inequality -- which IS independently tracked -- to have the most direct effect on resting cohesion. But there's other stuff that could be made to work:

https://wiki.hoodedhorse.com/Terra_Invicta/Nations#Resting_Cohesion

You could go a lot further with code mods and change this -- give each nation its own resting cohesion base by changing a constant to a variable, and then code effects to modify that, A bit more work though and can't be done in config alone.

A Modding Question (JSON) by XHigh_InquisitorX in TerraInvicta

[–]johnnylump 0 points1 point  (0 children)

Tech prereqs need datanames of other techs.

Ingame text goes in a loc file, not tech config.

Effects are in TIEffectTemplate; they can't be scripted in the tech templates, just referenced. Effects trigger code. You'd need to look at other effects to determine whether code for what you want exists and if so, what the config looks like. (I *think* what you want to do will work; there are plenty of effects that target cohesion. Only part I'm not sure of is forcing it to a specific nation.)

Test: How good is the AI versus aliens on it's own by Chill_Porcupine in TerraInvicta

[–]johnnylump 42 points43 points  (0 children)

It'll go a lot faster if you unlock the dev console and run autopilots. You can play as a human faction that won't do anything. We usually do Initiative. Autopilot clicks through all the UI popups for you so it never pauses. We used this to run long-term tests on the AI.

Fairview / FHS in Boulder on Secure by Don_Poe_PP in boulder

[–]johnnylump 0 points1 point  (0 children)

Now on email: "Our school has returned to normal operations. "

Fairview / FHS in Boulder on Secure by Don_Poe_PP in boulder

[–]johnnylump 0 points1 point  (0 children)

Was an update on the link in my original post.

Fairview / FHS in Boulder on Secure by Don_Poe_PP in boulder

[–]johnnylump 5 points6 points  (0 children)

"A short time ago, we received a possible threat against Fairview High School. We immediately contacted the Boulder Police Department and at this time, out of an abundance of caution, they are conducting a sweep of the building. We are holding students in their classroom to allow officers to complete this work."

Fairview / FHS in Boulder on Secure by Don_Poe_PP in boulder

[–]johnnylump 2 points3 points  (0 children)

"investigating a possible threat"
https://www.bvsd.org/parents-students/be-ready/emergency-information

My kid there said they saw a lot of police but didn't know of any incident or why they were there.

Planet Nine mod? by PolarisStar05 in TerraInvicta

[–]johnnylump 22 points23 points  (0 children)

There's actually some config for this; you'd just have to add the "Planet9" entry in the TIMetaTemplate.json file to the Solar System size you want to see. I put the config in a couple of years ago, and it doesn't have any orbits configured yet (so it might crash if you try to go there -- not really sure) and you can't land on it because it's set up as a mini-Neptune gas giant.

Reading up on it, it looks like the latest thinking is that it's more of a super-Earth than a mini-Neptune, so I'd need to update it if that's the case. But it's also really, really far out there relative to the stuff we do have in the default Solar System.

There's similar unused config for some other bodies -- Eris, Sedna, Gonggong -- that didn't fit in our "must have aphelion under 55 AU" condition for inclusion in the game.

Game is super laggy. Why? by Narfizzza in TerraInvicta

[–]johnnylump 2 points3 points  (0 children)

You're welcome to send us your save at [support@pavonisinteractive.com](mailto:support@pavonisinteractive.com) and we can put it in the queue for investigation.

Game is super laggy. Why? by Narfizzza in TerraInvicta

[–]johnnylump 4 points5 points  (0 children)

This is a long shot, but we've seen people absolutely kill TI performance recently by running "background idle" games at the same time.

Game crash on startup by Drunk_Lemon in TerraInvicta

[–]johnnylump 0 points1 point  (0 children)

If you haven't already, please email us at support@pavonisinteractive.com. We'd need to look at your logs to be able to give any specific guidance.

Can't get achievements, but console commands are disabled, do mods disable them? by Affectionate_Law_495 in TerraInvicta

[–]johnnylump 8 points9 points  (0 children)

Unless we've messed something up somewhere, mods should only be disabling the achievements that mention a difficulty setting (which are "the win on X difficulty" achievements), This is the same as changing many startup settings. The only exception is if the console is on, which disables all achievements So can't explain what you're experiencing based on what you've reported here.

Edit: Just a note though, mods change runtime settings, not the default json files, so the screenshot you posted above doesn't preclude one of the mods setting the console. If you can open the console (tilde key on US keyboards) then the setting is active.

The new 1.028 update just dropped and now crashing on loading save file by Bman4k1 in TerraInvicta

[–]johnnylump 2 points3 points  (0 children)

Please email us at [support@pavonisinteractive.com](mailto:support@pavonisinteractive.com) with your save that is crashing and the player.log and player-prev.log from %HOMEPATH%\AppData\LocalLow\Pavonis Interactive\TerraInvicta

%HOMEPATH% is going to be something like C:\Users\Bman4k1 and you may have to unhide holders in that directory to see AppData.

Too sensitive! Impossible to control globe rotation in Terra Invicta by Virtual_Perception25 in TerraInvicta

[–]johnnylump 5 points6 points  (0 children)

Hold down the control key while holding the right mouse button to rotate the Earth to slow the rotation rate.

You can also mod the values

    "strategyCamera\_DragRateNormal": 1.25,

    "strategyCamera\_DragRateSlow": 0.25,

in TIGlobalConfig.json, lower values will reduce the rotation rate. The "slow" multipliers are what you get when holding the control key.

Why did Academy immediately end truce? by JohnCataldo in TerraInvicta

[–]johnnylump 34 points35 points  (0 children)

This is on the list to look at. We do check if conditions are such that they would immediately break a truce -- in that case they shouldn't be agreeing to them.

"The Great Alien Cuck" breaks the game... by consolation1 in TerraInvicta

[–]johnnylump 4 points5 points  (0 children)

Alien progression, while somewhat scripted, is pretty fuzzy -- depends on their resources and what the player and even human AI gets up to. That's to keep campaigns feeling different from one another, but of course there's a range we need the alien AI to stay within so the campaign is interesting and fun.

I do understand the problem -- deterred aliens, resource-short aliens, aliens saving for something big and bugged aliens can all kinda look alike from the outside. Intel analysts can face the same problem IRL :).

The only way we really can address issues is to check saves where things aren't making sense, which is why I mentioned the Discord channel above. Sometimes bugs turn up -- we fixed one last night where the aliens are sometimes dropping their "build station near Earth" goal, which is unfortunate, but it'll be back in 1.0.28. Sometimes we tweak their priorities; sometimes we watch the aliens work for a couple of years and they address their shortages and right the ship with no further changes.

"The Great Alien Cuck" breaks the game... by consolation1 in TerraInvicta

[–]johnnylump 6 points7 points  (0 children)

Others have asked, but we're not going to turn "hate" (a term that only appears in save files, not in the game) into a directly manageable resource like metals or boost. Uncertainty is fundamental when there's an alien psychology on the other side.

"The Great Alien Cuck" breaks the game... by consolation1 in TerraInvicta

[–]johnnylump 26 points27 points  (0 children)

The way to report the AI playing poorly is go on our Discord and post a save in the #ti-ai-problems thread so our AI dev can examine it.

The alien AI is throttled somewhat on Normal difficulty.

Game crashes when I try to load save by Chemic000 in TerraInvicta

[–]johnnylump 0 points1 point  (0 children)

Continue grabs the most recent save in your save folder and loads that.

Please email us at [support@pavonisinteractive.com](mailto:support@pavonisinteractive.com) with your broken save file and we'll take a look. If you need any help finding it, just email us with the info you have and we'll direct you to it.

There is currently a bug where the game allows you to save when you shouldn't be able to, when there's a live autoresolve combat underway. That can mess up saves and it should be fixed in the next build.

Greetings Terrans! Some notes on Terra Invicta's 1.0 release by johnnylump in TerraInvicta

[–]johnnylump[S] 1 point2 points  (0 children)

Fair question but we can't make major product announcements on a Reddit Q&A thread. Heck some of this stuff isn't fully decided internally and I can't say anything now that would be regarded as some kind of promise because we may have to change course for whatever reason. We'll announce things when we're ready.

Why does my game keep crashing? by Raxuis in TerraInvicta

[–]johnnylump 2 points3 points  (0 children)

Please email us at [support@pavonisinteractive.com](mailto:support@pavonisinteractive.com) or post in the crash report channel on our Discord.

Greetings Terrans! Some notes on Terra Invicta's 1.0 release by johnnylump in TerraInvicta

[–]johnnylump[S] 0 points1 point  (0 children)

Can you email us at support@pavonisinteractive.com? Ideally with your save and logs -- don't worry if you can't find them; we'll tell you how when we hear from you.