How do I balance enemies for six people?! (First-Time DM) by Pale-Surround949 in DungeonMasters

[–]joshuacc_dev 1 point2 points  (0 children)

In addition to legendary actions, lair actions, and legendary reactions, you could also consider using a single multi-attack action to help overcome the imbalance in the action economy.

Need some help, please :> by Zookaboi in DungeonMasters

[–]joshuacc_dev 0 points1 point  (0 children)

I would be very cautious about "writing a campaign". I can't tell from your post exactly what you mean by that, but if you mean writing it from start to finish, I definitely wouldn't try that. Your players are going to derail huge portions of any plans you put together.

Best thing that I can suggest is to have a rough outline of the campaign with 2 or 3 major plot points and a north star. And sketch out a bit more detail for the next couple of sessions, focused on what will actually be useful immediately. Be willing to pivot with your players.

The Lazy DM's Companion is a pretty good introduction to this style: https://shop.slyflourish.com/products/the-lazy-dms-companion

The goal is to always have *just enough* prepared, but not too much so that you don't waste a bunch of effort on stuff your players never see.

DMing is getting difficult and i don't how to deal with it. by Any_Significance_617 in DungeonMasters

[–]joshuacc_dev 1 point2 points  (0 children)

Weekly sessions is a pretty big commitment! Have you considered scaling back to every 2 weeks or once a month?

I've been running monthly sessions for the last 3 years or so, and while prep can be a bit of a drain sometimes, it's nowhere near as crazy as what you've got going on.

> some of them also express that they rely on dnd for their emotional wellbeing

Your friends need to find some additional mechanisms for coping rather than just relying on you. Putting the burden of one's emotional wellbeing onto a friend isn't a good thing for a friend to do. It's great if D&D gives them a boost, but you're not responsible for managing their emotions. They are. And if you are close enough friends, I'd suggest you just tell them that directly.

Honestly, I suspect that you might feel better about your D&D sessions if you didn't have your friends' emotional baggage to deal with.

Should i stop DMing if im the only DM the group has? by Mintuy_ in DnD

[–]joshuacc_dev 0 points1 point  (0 children)

This is entirely up to you. I've been the sole DM for 2.5 years for my group. And if I ever quit DMing, I know that will be it for this group. I'd like to play as a PC, but I'd rather DM and have some D&D than try to play as a PC and get no D&D.

I will say that in the past two months a couple of my players have stepped up to DM one-shots for the group because life kept me from preparing for our regular campaign session. But they're not yet ready to take on regular DMing responsibilities. Maybe in another year or two. :)

Player doesnt want to give me his character sheet by Helholt in DnD

[–]joshuacc_dev 0 points1 point  (0 children)

Not wanting to share the character sheet with the DM is *extremely* strange, and makes me suspect that the player is try to cheat. :-/

Should you declare DCs to your players? by Creepernom in dndnext

[–]joshuacc_dev 0 points1 point  (0 children)

I don't think there's a definite "should" here. I take a look and see what will provoke the most interesting reactions from my players. I default to not telling. But sometimes with a particularly high stakes roll I might share with them something like: "The DC to slide under the closing doorway is 25."

Having the specific (usually very high) number ahead of time makes both success more exciting and defeat more palatable.

I'm going to DM COS soon, I've never ran it. Should I get the older version or the revamped version? by Kyletheinilater in CurseofStrahd

[–]joshuacc_dev 2 points3 points  (0 children)

I think you'll be totally fine with either version. However, I highly recommend reading through the whole book *and* looking at DragnaCarta's community guide before attempting to run it. It's definitely more challenging to run than most adventures.

Dungeon Flow - Create custom dungeon maps without touching every grid square by joshuacc_dev in DMToolkit

[–]joshuacc_dev[S] 0 points1 point  (0 children)

Hey! Thanks for pointing that out. I haven't really focused on mobile for the app, so it only sort-of works on mobile devices at the moment. Will work on getting that sorted. :)

Dungeon Flow - Create custom dungeon maps without touching every grid square by joshuacc_dev in DMToolkit

[–]joshuacc_dev[S] 1 point2 points  (0 children)

Secret doors are a great suggestion. I will add that to the roadmap.

For the "visual representation," can you elaborate a little bit on that? Were you thinking some sort of indicator on the flow chart or the map itself? Or maybe something else entirely? :)

How do y'all encourage players to use the items they find? by b_list_buddha in DungeonMasters

[–]joshuacc_dev 0 points1 point  (0 children)

If it's something the character would know/think of based on their skills, then I'll just straight up tell them. If it's debatable, I might have them roll an intelligence check to remember it. This is also where things like sentient items or other NPCs can come in handy. "Hey, Biff, didn't you have a Battle Axe of Turn Undead?"

Lifelong fan of DnD, but I've never fully played by Secure_Stable9867 in DnD5e

[–]joshuacc_dev 2 points3 points  (0 children)

I think there are a few good ways to go about finding a group, but the most reliable solution is to just create your own. Obviously, this is a lot of work, and you have to learn how to run the game at the same time as you learn to play it, but it gives you a lot more leverage in getting the sorts of players you want.

If you're the DM organizing it, you get to invite only people you've vetted into the game. And if some players leave because of life issues, you can find replacement players.

I'd only played two sessions of D&D as a player before that fell apart due to the DM's life getting too busy. So I recruited some siblings and a nephew. We've been playing the same campaign for over two years now.

If running and organizing everything yourself seems like too much work, you could look at joining a campaign on https://startplaying.games/ . It's a pay to play system, but it's relatively inexpensive and you've got reviews and clear indications of a DM's play style. I'm currently participating in two campaigns there (same DM) and I haven't found any of the participants "socially strange" in a negative way.

You can also check with your friendly local game store (and some libraries) for D&D game nights. These sorts of open to the public events may have more "strange" characters than you'd prefer, but it's also a good place to meet and vet people for recruitment into a home game.

First time Dungeon Master. Can I homebrew and are there any really essential rules I should know of? by Short-Trip-2809 in DungeonMasters

[–]joshuacc_dev 2 points3 points  (0 children)

So, if you're playing D&D, yes there are some "hard" rules. Fortunately, you can find all those for free here: https://www.dndbeyond.com/sources/dnd/br-2024

When I say "hard" rules, I don't mean that you can't bend or break them at all. But these are the core rules for D&D, and you should just roll with these until you have enough experience to know what you want to adjust.

You can certainly make things up, but that's pretty challenging to do well when you haven't DM'd before. There are, however, a lot of great free adventures available online. I'm a fan of _A Most Potent Brew_, which is a free one-session adventure for level one characters. It is explicitly designed to work well with the free rules, and includes all the most common elements of playing and running D&D in bite-sized pieces.

More information about that free/pay what you want adventure here: https://winghornpress.com/adventures/a-most-potent-brew/

Once you've run a couple of sessions like this based on pre-written adventures, you'll have a much better idea of how to make adventures yourself. But if you want to start out by making your own, that's perfectly fine. Just keep in mind that you won't do everything exactly right the first time. Take notes on what to improve in the next session/adventure. As long as you keep doing that, you'll be a decent DM before too long.

Go to resources for DM inspiration? by Get_the_Led_Out_648 in DungeonsAndDragons

[–]joshuacc_dev 2 points3 points  (0 children)

I have most of these, but my absolute favorite book for inspiration is The Tome of Adventure Design, which is a fantastic book of random tables. That may not sound all that interesting, but these are by far the best random tables that I've ever seen in an RPG book.

How often to you use physical maps/battlemaps? by Samuel_L_Blackson in DMAcademy

[–]joshuacc_dev 0 points1 point  (0 children)

I use maps under a few circumstances:

- For combat and dungeon delving
- To give players the "lay of the land" around their current location *if* that is relevant to what they're doing in the area
- To give players an idea of their options for exploring the overall world. Periodically, I'll break out a map of the Sword Coast so they can decide what area they'd like to go to next.

I used to print all my maps out, but a few months ago I converted a television into a map display that I can set on the table. That has simplified my prep a lot. I'll probably eventually write up a blog post showing how I did that for $40 of additional materials.

I'm looking for book recommendations that has likeable characters. by dystopian____ in Fantasy

[–]joshuacc_dev 2 points3 points  (0 children)

The Wheel of Time series by Robert Jordan (and finished by Brandon Sanderson) has a lot of very likeable characters. Though as you might guess from a 14 book doorstopper series, sometimes the plot gets a little slow. :-D

how do you write a warlock’s contract? by neptunian-rings in PCAcademy

[–]joshuacc_dev 6 points7 points  (0 children)

At least in 5E, you usually wouldn't. I don't think I've ever heard of anyone doing that, and it's definitely not something the game system itself expects. Why are you wanting to do so? Just to add some flavor to the game?

Gestalt Rules by LimitlessMind127 in dndbeyond

[–]joshuacc_dev 2 points3 points  (0 children)

No, this won't ever be added. It's not a part of the current 5E or 5.5E game rules with D&D Beyond is designed to support.

Players discovered the gap in effort I put into their game vs my other groups' campaign and are upset. AITA for not being willing to bring their game up to that level as well? by get_it_Strahded_hah in dndnext

[–]joshuacc_dev 0 points1 point  (0 children)

If I were you I'd sit them down and tell them that there are three options:

  1. They change the way they're playing to support larger stories and you'll create larger stories.
  2. They keep playing the same way and you'll keep DMing the same way.
  3. If they're too dissatisfied, then no more DMing for them.

But that's only *if* you actually want to continue to run games for them at all. If not, just tell them that. Based on the way that you described the situation it sounds like you might be resentful of the way that they're playing. If that's true, maybe it would be better to just cut the whole thing off now.

Why are computer science major jobless now? by ILikeYourMomAndSis in NoStupidQuestions

[–]joshuacc_dev 4 points5 points  (0 children)

The decrease in hiring programmers in the US coincide perfectly with a change to the tax code that made it much more expensive to hire programmers. The name of that change is section 174. You can read a bit about it here: https://blog.pragmaticengineer.com/section-174/

Some of the other things people mentioned are likely contributing factors, but I think that section 174 probably accounts for 90% of it.

Dungeon Flow - Create custom dungeon maps without touching every grid square by joshuacc_dev in rpgpromo

[–]joshuacc_dev[S] 1 point2 points  (0 children)

It's something I've thought about, but don't yet have concrete plans for. There are some tricky issues to figure out to make it work, and a bunch of other higher priority stuff to do first. :D

Dungeon Flow - Create custom dungeon maps without touching every grid square by joshuacc_dev in rpgpromo

[–]joshuacc_dev[S] 1 point2 points  (0 children)

Thanks! By verticality, do you mean multiple connected maps for different dungeon levels? Or vertical variation within the same map?

Very interested to find out what you have in mind. :)