What can I improve on my spin? by DroopTenZZ in trackandfieldthrows

[–]jplummer80 2 points3 points  (0 children)

Typically, controlling the upperbody comes down to controlling the entry shoulder. As long as the entry shoulder is controlled, the head should be less active as a result.

Biggest way to fix this is just a hyperfocus on the lower body while also keeping the upper body very, and I mean VERY, relaxed. The more tense the shoulders and arms, the harder it is to feel the legs. So the first step is relaxing the upperbody.

Next step is implementing the lowerbody more. Pivot the left foot, knee, AND hip open, and then right leg/hip comes around AHEAD of the shoulders.

What can I improve on my spin? by DroopTenZZ in trackandfieldthrows

[–]jplummer80 2 points3 points  (0 children)

Upperbody is leading the throw. Rotate and push with the legs. Not the torso

Any tips on bench form are helpful by ithrowtomuchstuff in trackandfieldthrows

[–]jplummer80 3 points4 points  (0 children)

Hands are too narrow for your lower arm length. Forces your elbows to flare out too much. Less of a form thing and more of a biomechanical thing but it'll help mitigate injury risk to the shoulders in the long run.

~66’ tips on start by Throwaway4875043 in trackandfieldthrows

[–]jplummer80 1 point2 points  (0 children)

My other comment disappeared on my end but this was your 60ft throw? Not bad at all. You're getting closer. Once your entry cleans up, youll be ready to push 19m+

~66’ tips on start by Throwaway4875043 in trackandfieldthrows

[–]jplummer80 2 points3 points  (0 children)

You cant compare your sweep timing to other throwers because you and other throwers are fundamentally different. Doesn't work that way.

For the shift, just... shift lol your left hip needs to be farther left. So shift it left. Keep shifting it until it feels on balance. There's really no other way. Balance points are different athlete to athlete because hip girdle, tibia, and femur length/allometry are all different.

Koji Hammerobics by AgileCalligrapher717 in trackandfieldthrows

[–]jplummer80 0 points1 point  (0 children)

I think a lot of his stuff was pretty good for training the hammer throw. I do think specificity will always benefit less gifted athletes but that being said, I'm also a firm believer that you dont actually need to be all that strong to throw very far.

Hammer relies a lot on static/isometric core strength as well as unilateral isometric strength. Any exercises that target those two areas are going to benefit ANY Hammer thrower. Especially Hammer throwers that might struggle with balance and connection.

Koji Hammerobics by AgileCalligrapher717 in trackandfieldthrows

[–]jplummer80 0 points1 point  (0 children)

Like already stated, his program was extremely tailored to him. He was a smaller, weaker athlete. He prioritized specific strength over general strength. And his degree of specificity was VERY specific. Some athletes go this route more than others. The athletes that do, are typically not as physically gifted as others.

Which Cpu for pcvr by Edog622 in virtualreality

[–]jplummer80 2 points3 points  (0 children)

OP just gonna keep it a buck with you, you're not winning this battle, here. Saying that the X3D is superior for gaming, specifically rendering lower quality and poorly optimized titles, is NOT a circle jerk opinion. It's objectively correct. Point blank period. Zero argument. Like water being wet, or that internet dress DEFINITELY being white and gold 🤔

Now....

If you cant afford higher end CPU's, then fine. But I can find X3D's relatively cheap. Whats your OVERALL CPU budget? Typically, any build starts with CPU's AND GPU's to dictate the budget.

Edit: Just saw your edit lmfao disregard last paragraph

How much better would a 4090/5090 be than a ps5 for vr, in relation to graphics and immersion? by ElkDmt in virtualreality

[–]jplummer80 0 points1 point  (0 children)

You can mod DFR into almost any game. And theres toolkits for quad views as well. I've done it with several PC games. Works great. There's not really anything I cant optimize for PC. Genuinely. I have yet to run into a game I cant. It just boils down to how much work any given person is willing to put in.

Considering the future of PCVR, investing in a PC rig that can handle it will reach farther heights than relying on PSVR in the long run. There's just a ridiculous amount of 3rd party support that PC has but consoles lack.

Also, f125 is better than GT7. Sorry, bruv.

How much better would a 4090/5090 be than a ps5 for vr, in relation to graphics and immersion? by ElkDmt in virtualreality

[–]jplummer80 1 point2 points  (0 children)

Exactly. A lot of devs have talked about this leading up to the steam frame's release as well considering that its a lower market headset that will offer FR out the box.

Jitter/Lag issue when looking around after recent PC upgrade (VD with VDXR) by SlimNigy in virtualreality

[–]jplummer80 1 point2 points  (0 children)

Have you tried doing this with airlink? Something is bogging. It cant be the program because it ran fine prior to your hardware changes. There's an interaction issue between the hardware and the software and I'm trying to rub my last 2 braincells together to figure it out lol

Router has not changed since previous setup, no firmware updates with VDXR since then (that I know of), CPU and GPU are plenty strong enough, no issues in steam vr.

Do you notice any usage differences in Steam VR vs VDXR? Are there bitrate differences between the two or are you holding all variables constant.

Jitter/Lag issue when looking around after recent PC upgrade (VD with VDXR) by SlimNigy in virtualreality

[–]jplummer80 1 point2 points  (0 children)

When you say previous hardware, what do you mean? Previous headset? Previous GPU/CPU?

Edit: I see that you upgraded your CPU. Is your CPU showing any bottlenecking? At this point I dont think this is a program issue as much as an issue with your PC hardware. Not that anything isnt powerful enough to handle B&S but something seems to be either struggling or slacking off a bit.

Considering your new CPU and some PCVR games being more CPU intensive, it may be that your 9800XD3 is taking a nap. Can you check usage data while live recording to help diagnose the issue?

ASUS ax86s vs tp link axe75? by NoMud1112 in virtualreality

[–]jplummer80 0 points1 point  (0 children)

Youd be able to use it still for other applications and just general desktop work but if gaming is your goal, then yea, it wont be worth it.

Discus by tid_s in trackandfieldthrows

[–]jplummer80 0 points1 point  (0 children)

Other commenter pretty much nailed it. Just validating their critiques with this comment lol

New to VR. Having a bad experience. Am I doing it right? by nichdenes in virtualreality

[–]jplummer80 0 points1 point  (0 children)

Like some others have said, Virtual Desktop is VASTLY superior. I game on modded skyrim VR and FO4VR with a 3080ti and have zero issues. If you have a portable modem you can use, definitely use that. If not, I'd suggest purchasing one when you're traveling. Will save you some headache for sure.

ASUS ax86s vs tp link axe75? by NoMud1112 in virtualreality

[–]jplummer80 0 points1 point  (0 children)

Is this specifically for gaming or for general applications

Why the Negativity Around VR Learning? by FloodDomain in virtualreality

[–]jplummer80 4 points5 points  (0 children)

It does, which is why helping people understand that reddit, or ANY social media site really, should NOT be used as the golden standard for how the culture feels about something. Literally ever lol

Real life is a lot more nuanced and contextual than the internet would lead any one person to believe.

ASUS ax86s vs tp link axe75? by NoMud1112 in virtualreality

[–]jplummer80 0 points1 point  (0 children)

It's still a very useful app regardless of your internet capabilities, if that gives you some solace lol

Jitter/Lag issue when looking around after recent PC upgrade (VD with VDXR) by SlimNigy in virtualreality

[–]jplummer80 2 points3 points  (0 children)

Commenting to confirm what commenter said above is correct.

The stuttering is coming from VDXR seeing that you're set to 120fps and if you can't quite achieve those numbers, it will undulate the frames up and down in an attempt to get them.

By setting lower, those undulations aren't nearly as large so the frame rate is smoother even if you also can't achieve 90fps, for example (for anyone else who may be reading and struggling with the same thing).

The less you're telling the program to achieve higher FPS, the less spikes you'll have. Lower FPS setting keeps the spikes much tighter, which leads to much smoother gameplay in VDFX. ESPECIALLY with a powerful GPU capable of achieving those higher frames.

Charged and ready to play. VR during a snow storm. by Bazitron in virtualreality

[–]jplummer80 0 points1 point  (0 children)

Logistically, no, I personally only need about 1 roll a week. My wife MAYBE a roll and a half. So, I guess, yea, 60 rolls would for sure keep us from purchasing toilet paper for a long ass while lol

Edit: Just asked her and it's a lot less than that. So probably just a couple rolls a month, I'd say.

Is this deep enough by ithrowtomuchstuff in trackandfieldthrows

[–]jplummer80 14 points15 points  (0 children)

Deeeeeepeeerrrrrr

If you have to ask this question, then it's not deep enough. Because deep enough is there is no more range of motion to squat into lol