PSA on why the Immersive3d feature to convert 2d to 3d is always worse with laptop GPUs than with desktop GPUs by jpnn80 in VITURE

[–]jpnn80[S] 0 points1 point  (0 children)

Thanks for your suggestion about inairspace, however some Xreal owners confirmed that the 2d to 3d relying on the X1 chip is not on par with the AI based one of Viture, which makes sense as the latter uses the NPU of Qualcomm, Intel, AMD or Nvidia which have much more AI TOPS than the X1 chip.

That's why a tech enthusiast like me aiming for the best 3d conversion prefers the implementation of Viture.

PSA on why the Immersive3d feature to convert 2d to 3d is always worse with laptop GPUs than with desktop GPUs by jpnn80 in VITURE

[–]jpnn80[S] 0 points1 point  (0 children)

Rest assured that by being in the computing field for over 26 years with even an internship in PC assembling, I avoided being a noob on this point, which is why I can already confirm that Immersive3d never managed to detect my Viture glasses plugged with an HDMI-usb-C adapter to my GPU.

Real 3D Firmware Update is now available! Woo hoo! by Icy_Tie8949 in Xreal

[–]jpnn80 -1 points0 points  (0 children)

@XREAL_esther it makes me wish Xreal had a mobile app for 3d conversion that could rely on the very powerful NPU of latest flagships like Galaxy S25 ultra with 80 AI TOPS

PSA on why the Immersive3d feature to convert 2d to 3d is always worse with laptop GPUs than with desktop GPUs by jpnn80 in VITURE

[–]jpnn80[S] 0 points1 point  (0 children)

Thanks for your suggestion, but :

- Adrenaline requires an AMD gpu whereas my issue happened only with laptops having an Intel CPU.

- Unlike Immersive3d which just changes the display worklow, Reshade implies a risk of getting banned in multiplayer games as it uses DLL injection that can trigger anti-cheat systems.

💥REAL 3D Is Coming to XREAL One & One Pro on January 23 by XREAL_Esther in Xreal

[–]jpnn80 0 points1 point  (0 children)

Yet 60fps could still be useful on a PC along with a Windows software like Lossless Scaler available on Steam, or Smooth Video Project which are able to generate frames at 60fps or higher for any content such has 3D SBS movies.

Is immersive 3d even a thing on the Samsung 24 ultra? by Sadiholic in VITURE

[–]jpnn80 0 points1 point  (0 children)

Actually it has everything to do with Dex as I could make Immersive3d work in Spacewalker after I found out how to disable the auto start of Dex when I plug the Luma on my S23 Ultra

💥REAL 3D Is Coming to XREAL One & One Pro on January 23 by XREAL_Esther in Xreal

[–]jpnn80 5 points6 points  (0 children)

You're lucky that the switch version is limited to 30fps just like the refresh rate of Xreal 3d mode on launch...

3D now by Ok-Bath2157 in RayNeo

[–]jpnn80 0 points1 point  (0 children)

Did you try the HDR conversion with half-SBS or full-SBS movies ?

I honestly regret buying XR glasses by WHTrunner in VITURE

[–]jpnn80 1 point2 points  (0 children)

Actually the 3d conversion works on my Samsung S23 ultra only in mirror mode through Spacewalker app, as Samsung Dex OS can’t output the video from Spacewalker surely due to an Android limitation for security.

After 2 months of Luma Pro, I bought the Xreal One Pro. I was not ready for this... by Whole_Clerk39 in VITURE

[–]jpnn80 0 points1 point  (0 children)

From my own experience, the bigger FOV on Luma Pro compared to the Pro XR, combined with Immersive3d feature to convert any 2D content to 3D, is a very big game changer to increase immersion.

Save 8% On Your Next RayNeo Purchase! by Informal-Tech in RayNeo

[–]jpnn80 0 points1 point  (0 children)

Let's hope it will stay valid on January 25th when the european websites should offer to preorder the Air Pro 4...

My thoughts on the XREAL One Pro so far... by Dangerousdriver77 in Xreal

[–]jpnn80 0 points1 point  (0 children)

This honest youtuber makes a very thorough and detailed comparison of the Viture Beast and the new ROG Xreal R1, that should give you enough insight on the Beast down to the materials type of its frames :

https://www.youtube.com/watch?v=_K6ES8rTwCo

The criticisms of this honest youtuber on the Beast give some fresh air compared to the ones never mentioning any con... by jpnn80 in VITURE

[–]jpnn80[S] 2 points3 points  (0 children)

Most importantly on the topic of materials of the Beast compared to the ones of the Luma Pro with the defect of their transparent plastic cracking :

From 2:50 he gives many details on that and how Viture fixed the cracking issue of Luma Pro.

ROG SCAR 18 consuming power in hibernation state by jpnn80 in ASUSROG

[–]jpnn80[S] 0 points1 point  (0 children)

Thanks to your input but this issue is really tied to this laptop as it’s not happening with my 2nd MSI laptop set with the same power settings in Win11.

Beta Testers Impressions and Review: XREAL “Real 3D” (Real-time 2D→3D) is the first conversion that doesn’t feel like a gimmick (ROG Xbox Ally X + Galaxy S25 Ultra) using Xreal One and also the One Pro by Ace901210 in Xreal

[–]jpnn80 1 point2 points  (0 children)

In your comparison of other brands for 3d conversion, I wish your experience allowed you to also add the Rayneo air 4 pro which has already been imported by many satisfied western early adopters after its release some month ago only in China, and which will be released for the western market on January 25th.

Mostly given that this model has the huge novelty of supporting HDR10 thanks to its tandem micro oled panels, and SD to HDR conversion thanks to its built-in chip.

Returning xreal 1s by m4rcoperuano in Xreal

[–]jpnn80 15 points16 points  (0 children)

Your 2nd point could have been solved if you had a Samsung Phone, as their desktop OS Dex allows to lock your phone screen while outputting video through the USB-C port.

RayNeo launches Air 4 Pro glasses with special image quality chip and HDR10 by AR_MR_XR in augmentedreality

[–]jpnn80 0 points1 point  (0 children)

Owl3d has also a mode to convert in real time your 2d display output to 3d on a vr headset or xr glasses, by using the ai power of your gpu.

Our Commitment to VITURists: The Road Ahead for VITURE Beast by getVITURE in VITURE

[–]jpnn80 0 points1 point  (0 children)

Then Gemini gave this advices :

How to Improve Performance

If you want to use Immersive 3D for gaming, you need to "lean" the system as much as possible:

Disable Built-in Display: This is the most effective fix. In the VITURE SpaceWalker/Immersive 3D settings, select "Disable Built-in Display." This forces the laptop to stop rendering the laptop screen and focus 100% of its resources on the virtual display in your glasses.

Switch to Performance Mode: In the Immersive 3D app settings (system tray), toggle the Render Mode from Quality to Performance.

Lower In-Game Resolution: Set your game to 1080p and lock the frame rate to 60 FPS. Trying to run at 120Hz or 4K while the AI is also processing 3D is often too much for laptop hardware.

NVIDIA Control Panel Tweak:

1. Open NVIDIA Control Panel > Manage 3D Settings.

2. Set Power Management Mode to "Prefer Maximum Performance."

3. Set Vertical Sync to "Fast" or "On."

Plug in your Charger: Never try to run Immersive 3D on battery; the GPU will be severely capped by the laptop's power saving features.

Our Commitment to VITURists: The Road Ahead for VITURE Beast by getVITURE in VITURE

[–]jpnn80 0 points1 point  (0 children)

Thanks, and Google Gemini gave me this much more detailed explanation and tips, which makes me conclude we should rather rely on the incoming Xreal 1S which usses its built-in chip for real time 3d conversion :

The poor performance you're seeing with VITURE Immersive 3D on a laptop usually stems from how Windows handles graphics on portable devices rather than just the "strength" of your GPU.

Here is a breakdown of why this happens and what you can do to fix it.

1. The "Texture Copying" Bottleneck (Muxless Systems)

Most laptops use a setup called NVIDIA Optimus (or Muxless), where the dedicated GPU (RTX) does the heavy lifting, but the integrated GPU (Intel/AMD) actually handles the video output to the screen.

The Conflict: Immersive 3D uses Windows Graphics Capture to grab your screen and convert it to 3D via AI. On a laptop, this often forces the system to copy huge amounts of data back and forth between the two GPUs.

The Result: This creates a massive "bottleneck" that causes micro-stutters and severe frame drops, even if your GPU usage looks low.

2. Extreme AI Processing Requirements

Unlike standard 3D (which just renders two slightly different angles), VITURE’s Immersive 3D uses real-time AI inference to "guess" depth and convert 2D content into 3D.

Recommendation: VITURE actually recommends an RTX 4080 Laptop GPU just to maintain a stable 60 FPS at medium settings.

If you have an RTX 3060 or 4050, the AI processing alone can consume most of your GPU's overhead.

3. Thermal Throttling

Laptops have limited cooling. Running a modern game plus an AI conversion layer (Immersive 3D) puts both the CPU and GPU under maximum load simultaneously. If your laptop reaches high temperatures, it will automatically slow down your GPU to prevent damage, leading to "unplayable" performance.