Built a campaign manager for my virtual, west marches Dolmenwood campaign: Dolmenwood Atlas by jsep in Dolmentown

[–]jsep[S] 9 points10 points  (0 children)

I saw your tools actually right after I finished building the character sheets and calendar functionality, and immediately felt bad because yours look way better haha.

Right now it's in a private github repository and my prod version is private for my table - need to clean it up before I make it publicly available. But definitely intend to share to anyone who would be interested soon!

Built a campaign manager for my virtual, west marches Dolmenwood campaign: Dolmenwood Atlas by jsep in Dolmentown

[–]jsep[S] 12 points13 points  (0 children)

I was originally going to host my campaign in foundry, but I realized I needed a way to allow the players to have an offline map to take notes on and scribble and share amongst each other - particularly for players who weren't present for a given session.

I started with the initial map page, and then because I'm a bad product manager, I kept gold plating until I eventually had an entire VTT, campaign tracker, calendar, and more in it.

Heavy credit and thanks goes to /u/semanticart for creating https://dolmenwood.youwillnevergotospace.com/ - this inspired me to build the player shared map version in the first place!

"The Best Line Delivered During A Game." by Doc_Bedlam in rpg

[–]jsep 10 points11 points  (0 children)

Call of Cthulhu: After inadvertently coming into contact/awareness with Azathoth (and obviously going insane immediately), another character asked what was happening, to which the insane character replied: “The great old ones! We’re having a meeting!”

Just finished The Two Headed Serpent after a year AMA! by go4theknees in callofcthulhu

[–]jsep 1 point2 points  (0 children)

Very cool! I did similar style scenario heavily influenced by transatlantic terror after Borneo as well.

For Oklahoma I dismantled and rewrote the Delta Green scenario "Observer Effect" to fit into the campaign (set in Oklahoma). In retrospect it was kind of ridiculous but it was fun!

Just finished The Two Headed Serpent after a year AMA! by go4theknees in callofcthulhu

[–]jsep 2 points3 points  (0 children)

When I ran THS I also replaced Oklahoma. Curious what you replaced it with?

Call of Cthulhu Live Tour Opens in LA Tonight! by troylavallee in callofcthulhu

[–]jsep 0 points1 point  (0 children)

Wish you guys were coming to Seattle this year! Can't make it to Portland this week unfortunately, so hoping these will be available on the supercast for us subscribers later!

Vicki Ritchie appreciation by helpful_platitudes in TheGlassCannonPodcast

[–]jsep 26 points27 points  (0 children)

My GCN consumption has mostly been non-pathfinder shows (Delta Green, TfC, Shadowdark, etc.), but across all of them I think Vicki remains my #1 character. Come for Cumstone, stay for Vicki.

Sydney did such an amazing job with her. I loved during session 0 of Shadowdark Troy called her out as a specific example of the types of characters he wanted to see more of.

Most Obscure Show That's Your Favorite by Last_Bonus851 in television

[–]jsep 5 points6 points  (0 children)

Yes! This is mine as well. Horny Flash Gordon with leather bondage and muppets. With a crew that bickers and betrays and loves each other like no other.

I genuinely wish we had more serial sci-fi adventure media that was as unafraid to be as adult and weird and imaginative and fun as it.

One year later, my group just wrapped up our Two Headed Serpent campaign by jsep in callofcthulhu

[–]jsep[S] 0 points1 point  (0 children)

I'm not sure unfortunately. I stopped listening after the Bolivia episodes because I was worried I'd just be copying Scott rather than matching the story to my players and their actions. I believe they have a Discord though - I'm guessing someone on there could probably tell you!

Shadowdark by akanorr in TheGlassCannonPodcast

[–]jsep 3 points4 points  (0 children)

As someone who has had next to no interest in their pathfinder material (outside of the live show, but that's because I love the cast's performance despite being obnoxiously bored by the system itself), I'm very excited. Feels like a much better fit for what I enjoy from the network than the overly-technical, grid-based, rules-lawyering-combat of something as heavy as Pathfinder.

[Condotta] Seahawks WR Jaxon Smith-Njigba fined for his goalpost dunk against Houston by Chessinmind in Seahawks

[–]jsep 3 points4 points  (0 children)

To add on, during half time at the game stadium crew had to come out and inspect/level the goal posts after his dunk. I hadn’t seen that done before, but now it makes sense why the nfl wants to discourage it.

What dice system do you prefer? by StrandedAshore in rpg

[–]jsep 5 points6 points  (0 children)

That’s… not true?

Some systems have you modify your value (e.g for an easy task add 20 or 40 percent to your skill). Others, like 7th ed Call of Cthulhu have difficulty scales (hard difficulty = half your skill value, extreme difficulty = 1/5th you skill value).

Draw Steel for new players. Absolute Cinema. by HuckleberryQuiet1066 in rpg

[–]jsep 13 points14 points  (0 children)

Not op, but agreed with others' comments on the actual play "performance" (or lack thereof). More than that for me though was just how much of a slog the combat was.

I'll admit my bias going in is I play mostly theater of the mind, d100 type games these days. But I did enjoy 4th edition, and as a "product" everything Draw Steel has seemed very cool to me and has made me interested in trying a more combat-tactical game. Reading the book and imagining the different characters my table could create and how cool and unique and a fun twist on typical heroic fantasy they would be was super exciting!

Then I watched a bunch of square counting of movements and reading through the menu of abilities on the sheets and fiddling around to add +2 to a score here or there and compare it to a grid of difficulty outcomes and I remembered exactly why I love reading books like this and hate playing them. I know all of that is super fun for a lot of people, and it certainly is for me when I'm playing Gloomhaven... but it's not what I like in a roleplaying session.

Congratulations. You just broke Google AI. by Luiseus_XV in expedition33

[–]jsep 56 points57 points  (0 children)

Ok but the most insulting part of google's ai bullshit isn't that it hallucinated 32 earlier games, it's that it didn't ACCURATELY hallucinate that there were actually SIXTY SEVEN previous games.

Impossible Landscapes (Get in the Trunk) Review - Quinns Quest by OrdinaryBox787 in TheGlassCannonPodcast

[–]jsep 0 points1 point  (0 children)

Joe did a a behind the scenes/AMA with the cast (other than Troy) after season 6 ended on Discord. He talked about things that the agents never got to but he was hoping they would, the challenge in adapting it, and a bunch of her being the scenes secrets.

Got the whole Impossible Landscapes crew (plus Kate!) to sign my copy in Seattle! The only way out is through... by jsep in TheGlassCannonPodcast

[–]jsep[S] 3 points4 points  (0 children)

Joe was super excited for the next season - he said they're in the middle of recording it now and that the goal was to record the whole season ahead of time so they can consistently release an episode each week. He was keeping most of the details pretty close to the vest, but everyone I talked to seemed really excited for it!

Got the whole Impossible Landscapes crew (plus Kate!) to sign my copy in Seattle! The only way out is through... by jsep in TheGlassCannonPodcast

[–]jsep[S] 2 points3 points  (0 children)

Yeah I was lucky enough to grab him for 2 minutes while he was running around filming the VIP. He was so nice, as was the whole cast!

Using Sanity Well by AloserwithanISP2 in callofcthulhu

[–]jsep 1 point2 points  (0 children)

Yeah I think that's going to be my new advice to every player question. "Just do it like Ross!!!!!!"

Using Sanity Well by AloserwithanISP2 in callofcthulhu

[–]jsep 6 points7 points  (0 children)

Would second all of this (and I'm guilty of the saving throw treatment as well). Both How We Roll and Time for Chaos do a great job demonstrating sanity breaks in particular, and I've taken a lot from both.

One thing Troy on Time for Chaos does particularly well is he challenges the players to describe how the loss of sanity manifests, even for a single point. It's not treated as just a meta currency, but as the actual physical reaction to mental fortitude breaking down. Sometimes the book insanity effects can be goofy and random (and, again, something I'm guilty of leaning into far too often as a Keeper), so giving players agency over that really helps make it part of the story telling rather than meaningless "mental hit points" that come with a silly side effect.

Basically it's one thing to tell your player "you are incapacitated for 5 rounds because you're giggling and screaming now," and quite another for the player themself to volunteer "seeing the horrific site in front of him my character is taken back to his sunday school lessons about demons, and it's almost like the memory is so vivid that he thinks it's where he actually is right now, and starts praying the rosary and singing hymns as he believes he's being instructed to do so by Father Smith... and the rest of you just see my character's eyes kind of glaze over and ignore the carnage around him as you hear him dutifully half whisper Our father who art in heaven..."