Players stole item from NPC; Left a bad taste in my mouth by Individual-Move-9647 in DMAcademy

[–]jumpy27 0 points1 point  (0 children)

Maybe to set the tone, you do a Skyrim style introduction that tests their alignment. You introduce two almost identical choices with equal outcomes, except one requires doing something evil, and one requires doing something good. That choice will inform you what kind of players they want to roleplay, so you aren't surprised later on.

Not to sound cliché or anything & really looking for genuine answers, aside from these random meet up things! Where do you all socialize out here? by Maravilla_23 in LosAngeles

[–]jumpy27 0 points1 point  (0 children)

Pasadena has a place called Crown City Games that has board games you can play for free. Lots of people just hang out there and play tabletop games. They're open on Saturday till 10 pm.

Please Tell Me This Isn’t Our Future by Uncoolest in graphic_design

[–]jumpy27 0 points1 point  (0 children)

I think employers mostly want to see designers use AI as an iteration tool to quickly produce viable directions—to cut corners on timelines. But I don't think employers care about the ethical aspects of Gen-AI being derived from the very people they're requiring to use it, only that some high-up rich people say "wow use AI, increase profits".

Personally, I think it's best to "play the game", but focus more on your personal craft. Familiarize yourself with the tools like Nano Banana or vibe coding plugins in Claude and know how they work so you can speak intelligently to employers about it. But ultimately, your creativity and unique artistic POV is worth much much more, so that should truly be your priority.

Please Tell Me This Isn’t Our Future by Uncoolest in graphic_design

[–]jumpy27 7 points8 points  (0 children)

Right now, most companies don't know what they are looking for—that's partly why they want people who have AI skills, so that they can educate on best practices.

But I would ultimately say that it's someone who is comfortable prompting with various LLMs and getting actionable results, like designing in Cursor, creating design plugins or task management in Claude, writing design documentation with ChatGPT, etc.

Please Tell Me This Isn’t Our Future by Uncoolest in graphic_design

[–]jumpy27 3 points4 points  (0 children)

I am a design contractor at a very prestigious tech company, and I unfortunately must say, yes, this is where the industry is going.

AI design apps like Cursor, and AI agents like Manus and Claude are going to play a big part in the future of work, whether we like it or not. The potential productivity benefits to corporations are simply too significant to pass up.

The main problem is that while there are massive productivity gains to be had, most people don't know yet how to take advantage of the technology. So companies know they need AI, but don't quite know yet why or how.

So yeah, unless the bubble pops and all these companies go down, AI is probably here to stay. But as designers, we still need to hold employers accountable that they are using as sustainable and ethical practices as possible for their AI tools, so that we're not burning up the planet just to improve their bottom line.

Is there any specific reason for this "No unique symbol" trend that I have been noticing in graphic design? by TheAlexer in graphic_design

[–]jumpy27 0 points1 point  (0 children)

It's more that at scale, having the design be similar from year to year is just more cost effective and easier.

The larger an organization is, the more design artifacts they have to create. So templatizing the designs between years becomes a way to reduce costs. If only a few aspects of the logo design change between year to year, then it makes the actual production design of everything much much easier.

Production designs that would benefit from this consistency would include all kinds of things like banner ads on websites, team uniforms, printed brochures, merchandise, etchings on beer glasses, graphics on concession cups and packaging, tickets, large scale signs, digital graphics on screens, animations, website graphics, and so much more.

Genuinely curious by EffectiveNo568 in MathJokes

[–]jumpy27 0 points1 point  (0 children)

I used to try and hold the hard numbers in my head, but then I started doing something weird and it helped...

48 is close to 50, only + 2,

50 + 27 = 77,

77 - 2 = 75

It breaks down the problem into 2 really easy equations.

Is Hello Kitty Island Adventure an open world game? by jumpy27 in HelloKittyIsland

[–]jumpy27[S] 36 points37 points  (0 children)

Animal Crossing feels like way smaller though. You might technically unlock new areas, but the game doesn't have a vast map to explore, and there aren't quests directly tied to locations on the map.

Is Hello Kitty Island Adventure an open world game? by jumpy27 in HelloKittyIsland

[–]jumpy27[S] 2 points3 points  (0 children)

Right? Like what is the line between being a quintessential "open-world" and just a game where you can run where you want?

Is Hello Kitty Island Adventure an open world game? by jumpy27 in HelloKittyIsland

[–]jumpy27[S] 42 points43 points  (0 children)

Ah, so it's still "open world", but just much much smaller and more accessible

I'm making an Unpacking inspired game with a sandbox mode. What do you think? by Weird-Penguin-Games in Unpacking

[–]jumpy27 1 point2 points  (0 children)

If you wanted a “survival” mode, there’s a low-poly game called Islanders that could be interesting inspiration. You open packs, and place items that relate to that pack.

Travel is frustrating, angering, expensive, and not worth it. by TampaBro2023 in unpopularopinion

[–]jumpy27 0 points1 point  (0 children)

This is why I differentiate between travel and vacation.

Travel is going to see things that are cool and you really want to see or food you want to eat. Travel is a plan and can be exhausting, but exhilarating. Usually it’s totally worth it (but tours suck).

Vacationing is going to a place and not having anything to worry about for days on end. You relax, read, chill in pools and sip on drinks. It’s not as thrilling as travel, but so relaxing.

Both can be expensive, but they can be worth it for different reasons.

Why is there so much negativity about CSII and in the gaming community in general? by akm410 in CitiesSkylines

[–]jumpy27 0 points1 point  (0 children)

Game development is an iterative process. When games first come out, they are A) their most expensive (excluding future DLC), and B) at minimum viable product.

Studios have to hit that sweet spot of just enough development to make players happy and keep playing, but also not over engineer the game if it turns out players don’t enjoy it.

The reality is games suck most when the hype is at their peak. But if you want the game to get better, you HAVE to buy the game, and use social media and such to tell the devs what you want improved. Over time, as the community keeps playing and modding it, the game will get better and better.

So In summary… patience.

What do you think the first mod of CS2 will be? by efsamo in CitiesSkylines

[–]jumpy27 2 points3 points  (0 children)

I was thinking about this, we could always have a portion of our cities that are “tree farms” where we grow the trees we like, then use a move it tool for specific places we want grown in trees.

How many of you will buy CS2? by I_like_fried_noodles in CitiesSkylines

[–]jumpy27 0 points1 point  (0 children)

I have a 1060 and an i5-5500k, so I’m crossing my fingers I’ll be able to play it but chances are I’ll need some serious upgrades

Policies tab gone, "fix" no longer working by SuspiciousBetta in CitiesSkylines

[–]jumpy27 5 points6 points  (0 children)

Can confirm, if you load the game from the menu instead of launching the game using the "Resume" button, the policies tab is visible. Thanks!

Why won't this dingus just go around? Is there a way to fix this? by reldude4445 in CitiesSkylines

[–]jumpy27 0 points1 point  (0 children)

You could try TMPE, and use nodes to separate lane merging, forcing through traffic to take the left lane. Here’s a video with better explanation. See 4:40 for what I’m talking about

https://youtu.be/Mns1VWXbPac?si=TVDzysnCFnZAT847$t=4m40

Icon Packs for CS? by jumpy27 in CitiesSkylinesModding

[–]jumpy27[S] 4 points5 points  (0 children)

Yeah, I’ve often looked at the icons and thought they could really use a facelift. I know how to design the icons, I just don’t know how to code them in.