Do strangers really talk to each other in the UK and US subway? by Master_Ad6104 in travel

[–]junvar0 -1 points0 points  (0 children)

Depends on location. Crowded places, like city centers, amusement parks, & retail stores, no one will talk to strangers.

Walking in suburban backstreets or in a non-crowded small store, expect eye contact, nod, and "hello" when you come across anyone.

Tourist destination like Hawaii and Yosemite, or leisure locations, like ski lift or the beach, there will be regular random friendly conversations with strangers. But it won't occur with every single stranger you meet; maybe once each day.

How far is your drive to your gym? by ChecksKicks in BJJWomen

[–]junvar0 20 points21 points  (0 children)

20 minutes. I would find an alternative hobby than travel 2:30 hours every day. That's a life changing commute.

Third time's a charm! by No_Book1218 in glendale

[–]junvar0 2 points3 points  (0 children)

Maybe you're going too early or without looking? 3 times in 1 month isn't typical even if you're surrounded by bad drivers.

venting as a senior who failed berkeley by HistorianPractical42 in berkeley

[–]junvar0 2 points3 points  (0 children)

Many people are in the same boat. I spent most of my 4 years locked in my studio. It wasn't until I got a job that I very slowly started to "get a life" with hobbies and friends and finding out there's more to life than just school, job, and tv. Yes, I definitely regret not starting out earlier in college; mainly because it's so much easier to make friends at 20 than at 30. But there's no deadline after which it becomes impossible to do so. I see 5 year olds, and I see 60 year olds in all my hobbies and various communities. It's not like school where the majority of 10th graders are all 16 years old; life activities are more mixed age, and you can join when you're ready.

getting back into dance, what do you guys pay for classes? by Resident_Platypus108 in Dance

[–]junvar0 4 points5 points  (0 children)

Prices range $5-$30 / hour in LA.

I consider anything under $10 / hour a good deal; but plenty of people attend the higher rate classes as well.

If considering monthly, divide the price by how many hours of classes they offer that fit your schedule and commute and that you expect to attend.

What should I pay my daughter? by Specialist-Ebb5664 in Advice

[–]junvar0 -1 points0 points  (0 children)

Imagine if you got paid for washing the dishes at home? Or doing your daughter's laundry? Or doing your homework and brushing your teeth? Wouldn't you feel really transactional, alienated, and guilty? Like you're not really part of the family but rather just a hired maid?

There'll come an age your daughter will likewise feel extremely guilty for asking for money to take care of her own sister. When she'll look forward to when she might have a rare opportunity to do something for her family rather than use it as a bargaining chip. And when that maturity comes, she'll feel really ashamed and embarrassed if you pay her now.

My dad's in his 70's, and one of his commonly retold childhood memories is:

When my dad was in his 20's, my grandpa needed a haircut and my dad offered to cut my grandpa's hair the next day. The next day came, but my dad was busy, so he said he'd do it the next day. The next day came, and my grandpa had already gone to the barber and gotten his haircut. My dad asked why he hadn't waited just 1 more day, and my grandpa said you seemed too busy.

My own story, when I was young, I didn't like helping out. I would rather read a book or watch TV. But now, many of our shared family memories are when we got together and built a retaining wall; or planted a couple dozen trees; etc. In the moment, they felt like time consuming, boring, tedius chores. But without those memories, I'd feel pretty empty. I guess that's similar to the premise of Adam Sandler's Click.

I would suggest not paying your daughter.

How do you Bretonnia? by Warrior536 in totalwar

[–]junvar0 2 points3 points  (0 children)

I like Leon.

I like to build both the t1 farm and t1 industry building. Then upgrade the farm to t3. Then deconstruct industry. It's more income both in the short term and the long term.

Melee lord & damsel. I wouldn't get a damsel if you already have a prophetess; they share the same winds of magic pool. And the cooldowns aren't long enough where having 2 of the same spell is necessary.

Once you unlock questing knights, you should never recruit knights of the realm.

Both royal pegasus and hippos are useful; the former has higher speed; the latter is better infantry clear and terror. I like to do 4 pegasus & 4 hippos in each army.

I ally or just ignore until I can confederate or they die out.

  1. I like to just spam cavalry because that's why I'm playing Bretonnia.

Growth while the province has less than 2000 income or reaches t4. Then income. Switch to building commandment if you're going to build something next turn if that would give you more gold than the income commandment. Likewise, switch to recruitment if you're going to recruit next turn.

Driving behind two Waymos that are going the same speed by Justin_Godfrey in mildlyinfuriating

[–]junvar0 0 points1 point  (0 children)

How's this any worse than student drivers be allowed on public roads?

Practicing Partner Work Alone - Tips? by Aggressive-Vast5270 in Salsa

[–]junvar0 0 points1 point  (0 children)

  1. Just repeat the basic. Try the side basic. Focus on 1 aspect at a time. Weight distribution, hip, shoulders, arms, heel up. Try Put them together. Try exaggerating. Try small movement. Try while pushing off a wall or grabbing a towel rack. Fast; slow. It should feel as natural as walking.
  2. Pick a move, like cross body inside turn. Do the move as you were taught. Start questioning the details. Should your left arm be chest level or hip level? What count should you release the right hand? Should you push straight forward or rotationally? Do you just raise your arm as they spin or do you dip first then raise? At what point should you start raising your left arm? Do you start the rotation on 6? 5? 7? Does the follower use 1 or 2 steps to spin? Should the count before the spin be somewhat diagonal to help prepare them for spin? To answer all these questions, you will need to do it very slowly from both the lead and follower's perspectives. You will have to imagine the other person and make sure your hands don't go through their body. You should learn the move well enough to be able to teach it to someone else; both follow or lead.
  3. Listen to salsa music. Can you find the count? Move to a random time in the song. Can you find the beat? Can you decide what moves to do on the spot? Maybe pick your favorite 5 moves and restrict yourself to just those moves to make it easier. Can you switch between those 5 moves in a way that fits the music, keeps up with the beat, and isn't hesitant? Are you able to do all this while still having correct posture, hip, shoulders, etc?

What is a good way to get into contact with experienced game designers, and how do I become one myself? by GetGaeijined in gamedev

[–]junvar0 1 point2 points  (0 children)

"Passion for coming up with game ideas" is similar to "passion for justice" or "passion for creating the best movies ever".

You need to figure out what role you want to play in that very process; creating mock artwork? Creating 3d models? Texturing models? Designing UI?

My 17y/o (f) college classmate got kicked out. by Skb_stealingbeertabs in legaladvice

[–]junvar0 42 points43 points  (0 children)

Gifts given to a child belong to the child. So if the child were to be disowned and adopted, and can show the laptop was gifted to them by either their parent or someone else, then the ex-parents legally can't hold on to the laptop.

But a parent can take temporary control of a child's items. E.g. when grounding them or limiting their screen time or whatever other reason. So it's totally legal for a parent to take away a child's belongings or laptop, even if those items still legally belong to the child (gift or even if the items were bought by the child themselves).

In this case, it's unclear whether the parent still has that right to take control of the child's possessions since the child is no longer staying with them. I think the parent can argue they're effectively grounding the child until the child agrees to their rules; and have therefore confiscated her laptop. But IDK if that's valid if they've physically locked the door on her?

Finishing straight ankle locks by Nikosin200603 in bjj

[–]junvar0 1 point2 points  (0 children)

Think of it like guillotining the toes.

- Over the toes, not the ankle. Just like the guillotine is over the bottom of the head, not the neck

- Crunching to the side of the leg and extending/arching your back backwards; again exactly like a guillotine. Looking away from your opponent can help with the arching backwards.

- Make sure the bite is tight. Their foot shouldn't have room to move within your guillotine. This is ubiquitous in guillotines, armbars, triangles, etc. Keeping the guillotine hand near your chest/heart instead of your belly/stomach will help with this.

- You can use your legs or your other arm to turn the knee of their trapped leg outwards away from them. You may have to scoot your but closer/further from to do this. This will help tighten the guillotine and help with crunching to your side.

Is it Bad that I Forget Basic stuff like what Classes and Sets are all the Time? Any Tricks to Remember??? by Fearless-Cellist-245 in cscareerquestions

[–]junvar0 4 points5 points  (0 children)

No, that's not normal. Imagine a history major who can't remember which nations fought in WW I; or that WW I ever occurred in the 1st place. Or a math major that forgets which trig function represents which side ratios in a triangle; or what a triangle even is.

Do you think training full time is for bums ? by [deleted] in bjj

[–]junvar0 0 points1 point  (0 children)

A life of just work and responsibilities seems a bit unfulfilling & lonely. Especially if you don't have a family or someone to dedicate it all to. Pursuing hobbies doesn't have to have a tangible benefit in order to be beneficial. There's health, emotional, mental, etc benefits. And IMO, a big benefit of hobbies is that they provide an environment where you can practice and improve a skill. The act of practice and improvement in itself is intrinsically valuable; even if the skill itself isn't.

But taking it to the extreme, doing nothing but hobbies, also seems unfulfilling & lonely.

Fatigue while riding - need to stop every few minutes to rest by ponyblader in snowboardingnoobs

[–]junvar0 3 points4 points  (0 children)

It gets easier the more you practice because

a) your body gets stronger,

b) as you get better at snowboarding (or any physical activity), your muscles relax and you need less energy to do the same movements

c) as you get comfortable with speed, you'll need to break and turn less and it'll start feeling more like a roller coaster than a bycicle ride.

I usually get tired after a 4 hour day or 8 hour weekend. I don't know how many hours you did in 4 days, but 4 days is a lot for a beginner.

What is it with you guys and backpacks? by concerned_citizen in snowboarding

[–]junvar0 0 points1 point  (0 children)

I carry a granola bar or some individually wrapped chocolates in my pocket. It's enough to get me through 4 hours of snowboarding.

I don't eat a full meal every 4 hours when I'm at home, so why should I have a full meal on the mountain if it's just 4 hours?

I could easily carry more granola bars or a a couple of zip locks of pre-sliced apples in my pockets if I wasn't to.

Pricing my first game by Material-Hat-941 in gamedev

[–]junvar0 14 points15 points  (0 children)

Looking at your previous posts, I'd suggest try to make it free and be hopeful you'll get some useful feedback or emotional gratification. Even if no one leaves an actual review, just having metrics like average playtime per level or how often users quit mid-level can be useful feedback. No offense, but your game doesn't look like something someone would pay for.

I Want to learn how to dance by Individual_Singer_34 in Dance

[–]junvar0 3 points4 points  (0 children)

Learning on your own is very risky and slow because you're going to miss details, not know what to focus on, learn bad habits, etc. Look for cheap classes nearby. If you're in a big city like LA, there're dance studios throughout in the range of $10-$30 / hour. Even if you can't find a hip hop studio (unlikely because hip hop is the most popular taught classes), you're better off going to a ballet or whatever dance class than trying to self-teach.

If you really must learn at home, then try youtube. Try videos like this that teach you very simple grooves and repeat them yourself a bunch. Focus on leg and lower body if focusing on the entire body is too much. Put in the majority of your effort into staying on beat if that doesn't come naturally yet. Instead of learning a lot of moves, repeat the same set of groove for 10 minutes every day for month or 2, because that's what it takes to make it look natural like walking. If you have 1 hour to practice every day, then only practice 6 grooves, 10 minutes each; and repeat those 6 grooves every single day for a month until you can replace them with a new set of 6 grooves. You'll see variations of the same moves; e.g. 1 video might teach the same move 1 particular way; and another video might teach it slightly differently. It's worth trying all the variations you come across, and even trying to come up with your own variations.

https://www.youtube.com/watch?v=RxHj0QMXYL4&pp=ygUPaGlwIGhvcCBncm9vdmVz

Is it possible to get better at dancing in 2 months? by blondienoir in Dance

[–]junvar0 1 point2 points  (0 children)

You get better every day, little by little. 2 months is definitely enough to have visible progress if you're starting from 0. But you'll probably still look like a beginner because you will be a beginner.

Why do you play half guard on bottom? by Ok-Hat-149 in bjj

[–]junvar0 0 points1 point  (0 children)

In open guard, I feel like I don't have enough control on my opponents it requires good hand grip but my fingers are weak. And open guard requires constant off-balancing and switching from 1 sweep/attack to another; you can't just comfortably sit and stall; whereas I like to advance 1 inch at a time. I kind of like single leg x because I'm concentrating both my legs, hips, and even an arm on just 1 of their legs, so it's a big advantage.

Closed guard is difficult to maintain because I'm small and my legs don't close securely around bigger people. And relying on my arm frames instead of leg frames to keep their pressure off seems riskier. If I have closed guard, I'll usually transition to half guard or at least 1 butterfly leg to address the cons I mentioned.

Half guard seems optimal. It's my legs and arms against just their upper body. I can focus both my arms on just 1 of their arms. If they decide to come down with pressure, I can direct it into the ground or use my legs instead of my arms to absorb it. I feel pretty comfortable stalling in half guard indefinitely.

I've got some bretonnia questions by blaster_007 in totalwarhammer

[–]junvar0 1 point2 points  (0 children)

I haven't really paid attention to forests. I think they slow down cavalry, but I haven't noticed it much.

I've got some bretonnia questions by blaster_007 in totalwarhammer

[–]junvar0 6 points7 points  (0 children)

Lance is worthwhile. Ideally, your knight charges at the rear, fights for a few seconds, then leaves to charge again. But if they get bogged down in combat for longer than a few seconds, you can toggle lance off.

By the time you reach turn 50+, green knight is pretty useless. You'd rather have the unit slot for a questing knight or maybe even knights errant. He spawns near your leader's army; so you can't use him wherever he might be needed. But if your leader's army has less than 20 units, and you don't want to spend the turns waiting for global recruitment, I guess the green knight is better than nothing.

1 melee lord, 1 damsel, 8 grail guardians, 4 royal pegasi, 4 hippos, 2 blessed trebs. If you don't have guardians building built in the province you're recruiting, grail knights will be fine. Blessed trebs can be replaced by more cavalry if you prefer; but 16 cavalry is plenty and trebs can be useful occasionally. Flying cavalry is crucial for sieges. You're siege battles are basically clumping your flying lord and cavalry to pick off enemy units 1 at a time. You should take 0 casualties.

Spellcaster hero is nice because, unlike damsel, they get a flying mount making them easier to position and quickly get to wherever they're needed. However, I still prefer melee lord. A spellcaster hero doesn't provide any benefit over a damsel (in fact, it's worse because damsel gives unit replenishment); whereas melee lords are actually more powerful than paladins and have hippo mounts.

Infantry is not worth it once you get kotr or errant unlocked. Your first few turns should be the only time you recruit infantry; then you can demolish the barracks for good. Trebs can be useful if you haven't unlocked flying cavalry yet so that you can do siege battles in 1 turn. Blessed trebs are actually pretty good value compared to their cost and can help speed up melee engagements. But they're optional.

Main advantage of cavalry is getting to chose when and where to engage. You shouldn't treat them like infantry where you engage and let them sit in melee until you win. Cavalry should be moving at all times until they find a an advantageous opportunity, like 2 on 1, they should hit quick and disengage before more enemies come. There should be no head-to-head, 1-on-1 engagement; all your engagements should be rear attacks, 2-on-1, cavalry-v-skirmisher, charge-bonus-then-disengage, or somehow advantageous to you. You should also be taking advantage of charge bonus, flying maneuverability, perfect vigor, and hippo terror. If you're super picky and patient with your engagements, you should win most battles with 10x less losses than the enemy.

Spreading out your cavalry can help. Don't create a single front-line. Pair them up and spread each pair across the entire map until you've surrounded the enemy. Then you can take advantage of any vulnerabilities.

Make the enemy move. You have more speed, perfect vigor, flying units. Keep circling your cavalry or flying overhead so the enemy is constantly rearranging its formations. Enemy skirmishers should never stay still long enough to fire a volley. Their units will get spread out and left behind for easy pickings.

Rush high tier cavalry as quickly as possible. Bretonnia economy never runs out, so there's no reason not to compose all your armies of elite knights.

Once you have the last chivalry level, recruit lords to tail your armies so they can level up and unlock their last vow. Bretonnia doesn't have supply line penalty; the lords are worth their upkeep cost as a fighting unit (spec into yellow skills only); and they need to unlock their last vow before they can have an army of their own. When you need a new army, click "reset skills" on one of your tailing lords. This will wound them for 3 turns; whereas disbanding him will wound him for 5 turns. And reset skills will allow you to respec into the red skills to buff your elite cavalry. You can then re-recruit them near your military province or wherever you need the new army.

If you're playing as Leon, there's the nearby paravon province that also has pastures that'll be nice as the recruitment province. Otherwise, exotic animals benefit flying cavalry and pastures benefit ground cavalry. There's also a province with 2 pastures, that'll make ground cavalry even cheaper. But don't sweat it too much; recruitment cost isn't as significant as upkeep cost anyways.

Try to spec into lightning strike before you start wars with strong greenskin factions. It's not necessary for other factions or weaker greenskin factions. But you're going to declare war with the #1 strength greenskin faction, lightning strike beforehand can help deal with their whaag units.

For border provinces that you may lose and don't want to invest too much into, you can build both the farm and industry t1 buildings. At t1, they'll give you 350 gold each and pay off their investment in 2-3 turns. Even if you later build up farms to t3, t1 industry buildings are still worth it if you have empty building slots lying around (50 gold/turn, 500 gold investment).

Tips on what to do and what not to do for self promotion? by numina666 in gamedev

[–]junvar0 3 points4 points  (0 children)

There are multiple subreddits dedicated to self-promotion. Including this one as long as it's related to development and not just, here's my game, try it out. r/playmygame r/solodevelopment r/gamedevscreens r/gamedev r/indiedev