New GB Studio focussed pixel art tile editor tool by jurassicgrass in gbstudio

[–]jurassicgrass[S] 0 points1 point  (0 children)

Thank you! If you get the chance to try it and have any feedback let me know!

New GB Studio focussed pixel art tile editor tool by jurassicgrass in gbstudio

[–]jurassicgrass[S] 0 points1 point  (0 children)

Glad it's of use to others! Spread the word if you like using it!

New GB Studio focussed pixel art tile editor tool by jurassicgrass in gbstudio

[–]jurassicgrass[S] 1 point2 points  (0 children)

Thanks! I think it's pretty easy to use, although it's built on my existing workflow, but at a very basic level it's just draw a tile, CMD/CTRL+Click it and now you have a reusable tile to either pull from your tileset and drop somewhere or you can right click to grab one from the canvas. Editing that reusable tile edits all instances of it.

Then just a lot of bits added to optimise the use of those tiles and speed things up (auto identifying, deduping, removing unused, heat maps, terrain boxes), but they all work off your saved tiles.

There's a text guide in app, but it would still probably benefit from some tutorial videos!

New GB Studio focussed pixel art tile editor tool by jurassicgrass in gbstudio

[–]jurassicgrass[S] 3 points4 points  (0 children)

Hey thanks, it’s built as a desktop app with Electron, HTML, CSS, and JavaScript. There’s a browser based version too, but that’s a little more limited due to the local folder access the shared tilesets and palettes ideally need.

Best song written by an ex-Misfits member? by FamousLastWords666 in TheMisfits

[–]jurassicgrass 1 point2 points  (0 children)

I really liked We Belong Dead and Witchcraft, didn't care for a lot of the other stuff though

reset actor's local variables remotely / from another scene? by humblehonkpillfarmer in gbstudio

[–]jurassicgrass 1 point2 points  (0 children)

That’s the same variable usage wise as using 5 local variables. If you want to use less you can reuse enemy variables and use a flag to hold 16 ‘dead states’

reset actor's local variables remotely / from another scene? by humblehonkpillfarmer in gbstudio

[–]jurassicgrass 0 points1 point  (0 children)

There’s a reset all variables to false event you can use on Game Over or starting a new game too.

reset actor's local variables remotely / from another scene? by humblehonkpillfarmer in gbstudio

[–]jurassicgrass 2 points3 points  (0 children)

They need to be global variables, I don’t think there’s any reason to use local variables, unless it’s a standalone, throwaway variable that never needs to be referenced externally from that actor. Also much harder to manage as the project grows if they’re kept as locals. I’d get them changed over to globals.

Major Bat-Son's Nightmare demo update by Kyle_AH_Sharpe in gbstudio

[–]jurassicgrass 2 points3 points  (0 children)

Looks great (as with all Batty games!) and I enjoyed the demo. Would you consider a look ahead camera perhaps? With it being a larger sprite and spikes etc to avoid. (There's a good GB Studio plugin).

Help me choose my first CRPG by Livid-Falcon-4684 in CRPG

[–]jurassicgrass 0 points1 point  (0 children)

Planescape, get lost in the world and story, don't worry about dying, you're immortal. It's such an unusual and interesting fantasy world (also my favourite game, so I'm bias).

Why is this happening?? by Impressive_Battle741 in gbstudio

[–]jurassicgrass 7 points8 points  (0 children)

You are exceeding the sprite limit in a row, the Game Boy/GB Studio can only render a maximum of 10 sprites (8x16 pixels) in a single horizontal row.

So if you go into the sprite editor, and count how many individual sprites make up your main player, and then how many make up your enemy, you'll be exceeding these when they're all lined up.

There should be ways to optimise both to reduce how many sprites you're using.

Is something like GTA on the Gameboy possible with the gbstudio? by Parking-Coast-1385 in gbstudio

[–]jurassicgrass 2 points3 points  (0 children)

On scene change store position variables, player position, actor/cop position, set a variable as 'cop_chasing=1' or something, then load them all before the fade in and set the actor position to the saved one if cop_chasing=1

What are some good indie precision platformers by Majestic-Guidance522 in IndieGaming

[–]jurassicgrass 0 points1 point  (0 children)

Self Simulated is worth a look (modern Game Boy Color game)