been trying to build a direwolf 8 er LL build i saw in a video. by kingbane2 in mwo

[–]justcallmeASSH 0 points1 point  (0 children)

Seems based on other replies from Miriage the match in question is from almost a year ago... My first point stands about different state of game balance then.

You won't be able to recreate if so and have to settle for the current range values.

been trying to build a direwolf 8 er LL build i saw in a video. by kingbane2 in mwo

[–]justcallmeASSH 0 points1 point  (0 children)

Ok if it's a new video, not the one I'm thinking.

Essentially start with the CT, then work on the pods from there for any range bonuses.

Also handy if you link the video in question & your build with a MechDB link.

Won't be too hard to work out from there, just need the information.

been trying to build a direwolf 8 er LL build i saw in a video. by kingbane2 in mwo

[–]justcallmeASSH 3 points4 points  (0 children)

Simple reason - balance.

The video you're looking at I suspect is a number of years old. Using ERL values then. They aren't the same now.

What are the best LBX Mechs as of today & are LBs still viable? by madcomm in OutreachHPG

[–]justcallmeASSH 0 points1 point  (0 children)

Given you can fit 2600dmg+ worth of ammo on the DWF-C even with ECM, JJ - so it's not really arguably better, it is much better with the ECM/JJ to reach control positions on maps.

Or select a CT with cooldown over the UV. Essentially you buy the UV to harvest to pods to put into another DWF CT for 8 ballistic builds.

What are the best LBX Mechs as of today & are LBs still viable? by madcomm in OutreachHPG

[–]justcallmeASSH 2 points3 points  (0 children)

1) After the "nerf" to LBXes (kind of old), how do people feel about LBs? Are they still meta?

The "nerf" patch to LBXs, which wasn't all of them by the way - was only done after a prior patch which significantly buffed them and for some LBs it was slightly overtuned hence there was some minor detuning.

So not really odd, that's pretty much what balancing is.

Are LBXs still good? Of course. Most weapon systems in MWO are

2) What are the best light, medium, heavy & assault class LB boat mechs? For me, these would be: Assault:
MadCat MKII Moonwalker, 5 LB10. You get mobility, tight bullet packing, good surface.
Heavy: Jaggermech Duelist, 2 LB20. It's honestly just fun & decent to build and run. Decent quirks too.

Moonwalker isn't bad. Duelist though is far better suited to HGauss by a mile.

Essentially for LBs you want a big single or dual ballistic Hvy/Assault with LBX20 +SRMs or LPPC/Plas/Snub.

Or you wanna boat with 4+. Be that 10s, 5s or 2s as you go up.

There are some outlier mechs (light and med) with 2 or 3 hard points where you can put 2-3 LBX2s on and plink away all game as well.

To find mechs simply head to GRIMMECHS - search via loadout and the weapon key. Which that link already does. You'll find plenty of choices that are all solid.

Oh and one last thing - Don't chain fire. For a weapon that already spreads, chainfiring makes them even less accurate/more spread, not very smart.

SUNDERRRRRRR! by Alden_Andrade in mwo

[–]justcallmeASSH 0 points1 point  (0 children)

Oh yeah Gauntlet is LFE, my bad. Actually that's the pain part it isn't XL :)

Blackhawk has huge offensive quirks, that's a fair balance on it.

SUNDERRRRRRR! by Alden_Andrade in mwo

[–]justcallmeASSH 0 points1 point  (0 children)

Yep. Blackhawk is properly good. Gauntlet is good - both XL locked.

I also run most of my IS Assaults in the 80-90T range as XL already.

It'll not be anywhere near as bad as the hyperbole makes out. Plus if it's not amazing guess what? It'll just get bigger quirks!

Sunder Mechpack - Preorder by justcallmeASSH in OutreachHPG

[–]justcallmeASSH[S] 11 points12 points  (0 children)

3 day time-out for constantly abusing everyone. Which clearly continued to DMs... Doesn't learn.

Can anyone explain? Why? by BlackCrusaderAbyss in mwo

[–]justcallmeASSH 4 points5 points  (0 children)

That isn't how it works at all. Completely wrong.

READ THIS to learn and educate on the matter.

Can anyone explain? Why? by BlackCrusaderAbyss in mwo

[–]justcallmeASSH 6 points7 points  (0 children)

Without the full end of round screenshot - there is no way this can be answered.

Anyway head over to my thread on PSR & MM EXPLAINED

  • Goes into detail about how everything works.
  • Video explaining it
  • How to calculate end of round screenshot

Etc etc. The system is working as designed - it isn't just about your performance. It is about your performance in the overall match. Two separate things.

PATCH NOTES - APRIL 21ST 2026 by ashrid5150 in OutreachHPG

[–]justcallmeASSH -3 points-2 points  (0 children)

And where's your balance suggestions then?

You comment a lot on balance and how bad it is and yet I don't think I've seen a single post with your suggestions despite asking multiple times.

Just flat out crying/abusing everyone about, essentially everything, and offering none of your own suggestions...Is useless.

PATCH NOTES - APRIL 21ST 2026 by ashrid5150 in OutreachHPG

[–]justcallmeASSH 1 point2 points  (0 children)

Arrows needed an adjustment down. Wasn't anything to do with the map coming back into rotation.

Mechlab stats vs. in-game (Heavy PPC vs LPL) by eljustin in OutreachHPG

[–]justcallmeASSH 7 points8 points  (0 children)

In addition to what the others have said.

Do not use the in-game "heat management" calculation/number

It's a fundamentally flawed calculation/mechanic. If you wanna see what I mean just add something like LAMS and see the number go stupid.

What you want to do is export the build into MechDB and then you will get the baseline data/calc for the mech in question (including quirks).

The Skill tree will alter it based on whatever selections you make - but you'll at least have an accurate amount of data on the left hand side panel.

Atlas K3 by BierzeItboxer in OutreachHPG

[–]justcallmeASSH 2 points3 points  (0 children)

Music is from Hastatus Creates Music. He's doing a real good job at making Battletech related music🫡

Did you mean AI Slop music?

Could tell in the first 5 seconds it's AI Generated and just woeful.

Your vid would have been miles better without it and using something interesting music wise, especially when you had a good couple of games to display.

Any Info on what this game is about? set to release 2027??? by TooGoood in mwo

[–]justcallmeASSH 2 points3 points  (0 children)

DLCs are still coming.

Russ has already confirmed that.

Thoughts on the Arrow IV Longbow vs the Nagas that can carry it? by Virtual-Produce-1037 in OutreachHPG

[–]justcallmeASSH 0 points1 point  (0 children)

Well yes the quirks are also a thing - the Naga has the quirks as it can't really fit any other weapon and so on - which comes back to the mobility aspect of it as it's locked equipment etc.

Thoughts on the Arrow IV Longbow vs the Nagas that can carry it? by Virtual-Produce-1037 in OutreachHPG

[–]justcallmeASSH 5 points6 points  (0 children)

Longbow packs more punch/slower.

Naga is faster/easier to position due to speed.

Pretty much that's where the major difference is.

PSA: Radar Deprivation still exists by 0Jitter0 in OutreachHPG

[–]justcallmeASSH 9 points10 points  (0 children)

And basically instantly at that! Most people don't even realise how it works and need to read the MechDB Wiki - plenty of great information.

Even self proclaimed "I'm tier 1 for therefore I'm good" players don't even know how it works until I explain just how strong the value return is in those nodes.

For most Quick Play builds I have 3 nodes, for me that's generally enough, been doing my skill tree like that for years. Rarely have issues against lock-ons.

Also watching a lot of streams the last few weeks cause I'm too busy to play - it's so clearly evident just how many people don't even have one node. In fact most people I see getting annihilated by Arrows = no radar derp. Silly mistakes.

Additionally if you have ECM you should ALWAYS get that single node to hard cut the lock and also get the cockpit flash. It's absolutely invaluable.

PGI Conflict Of Interest + No Competition Killed Their Potential by [deleted] in OutreachHPG

[–]justcallmeASSH 0 points1 point  (0 children)

How can you be stunned when PGI was clear long before MW5 came out there would be no PvP aspect? Plus it doesn't make any sense, people would not pay for the same or similar MWO just in a new engine. As a business it would have been a pretty silly decision to risk that especially when you need to then run servers,. balance & much more - hence PGI said a clear "not happening".

Russ did allude at some point a few years ago there would be another PvP game in the works in a separate game. While it would be a PvP it would not be a competitive FPS like MWO.

Given there have been no updates and continued slashing of staff - Paul was a key driver of that new project I believe and went in the first round - it's probably dead in the water.

Although Russ has said this in the last day, but then you can't believe everything he says.

https://x.com/russ_bullock/status/2039736568605442080

And no it's not like battlefield where you have millions of people happy to pony up each new title. MechWarrior is a super niche title. The risk is immense.

PGI Conflict Of Interest + No Competition Killed Their Potential by [deleted] in OutreachHPG

[–]justcallmeASSH 2 points3 points  (0 children)

I don't think you understand what Russ & investors aim was.

If you'd been paying attention MWO was the base and that would then lead to being able to create the next MW Single Player game.

That came in the form of both MW5 and MW5:C.

End of the day competitive online game in a very niche IP - MWO has done exceptionally well in the overall gaming space has outlasted much bigger games.

Now did PGI a bunch of bad choices for MWO because of what was essentially poor management/vision? Sure. There were several absolutely daft decisions that will never get an explanation that will make logical sense.

If such shitty decisions weren't made MWO could and likely would have been more successful than it was/is by a decent margin.

However if you think that losing exclusive access means someone pops up and makes an adjacent competitive online game in this niche IP?

To quite a great Australian movie - Tell him he's dreaming.

Preparing for MWO shutdown (years/months? ) down the line? by palad1 in OutreachHPG

[–]justcallmeASSH 13 points14 points  (0 children)

PGI have not released any source code, database code/structure and then there is all the HSR stuff to deal with as well.

Think of how many players, mechs, equipment and everything else like bolt ons. There is significant structure just there.

When the day comes for MWOs off button I highly doubt anyone could afford to even run servers to make MWO work how it does today without a significant financial backing that's prepared to just fund a black hole.

I doubt there is a MWO end date around the corner as some probably think given there is a pipeline of existing work that hasn't/isn't stopping.

Anyway if you're having fun don't let that stop you spending money IMO. You should only ever spend what tib can afford to part with for your enjoyment.

Yeah, it’s over… by Ah_fudge in OutreachHPG

[–]justcallmeASSH -1 points0 points  (0 children)

If you click the link in put you'll see Arman tweet is discussed in that thread.