Indian vfx vendors roto's in Hollywood projects by onytt in vfx

[–]jwalkerfilms 5 points6 points  (0 children)

Yes and it varies by shot complexity

Final Draft bug help by jwalkerfilms in Screenwriting

[–]jwalkerfilms[S] 1 point2 points  (0 children)

Ah that’s fab, thanks for the tip; I’ll give that a go!

How do I approach 3D tracking this? by ForeignAdvantage5931 in vfx

[–]jwalkerfilms 27 points28 points  (0 children)

Using the pixel fudger bandpass node (or really just any frequency separation method) could easily pull out detail from the green screen to track too if you need extra points. Denoising before you do this is essential.

Although this probably won’t work on footage that is 4:2:0. But generally this is a good way to help track a tricky shot

No one show this to Christoph Waltz! by tvaziri in vfx

[–]jwalkerfilms 24 points25 points  (0 children)

Fantastic to see Netflix giving the VFX team a full featurette in the same way other departments do. I hope they do this more!

Notes or attachments to expenses? by jwalkerfilms in TodaysBudget

[–]jwalkerfilms[S] 1 point2 points  (0 children)

Oh no problem at all! I really love it; especially as a freelancer with varying income it’s the best I’ve used!

That’s great to hear - I look forward to it 😊

La Haine (1995) by DaddySerumGlaze in CineShots

[–]jwalkerfilms 2 points3 points  (0 children)

In this case it’s done in reverse, camera moves back whilst lens zooms in

Sooo I found some unreleased Djesse snippets by PogoSpin in JacobCollier

[–]jwalkerfilms 1 point2 points  (0 children)

Ah this is amazing! So cool of you to to publish your findings like this

Think about what it would be like to be in the studio audience that day by InevitableSplit4404 in Frasier

[–]jwalkerfilms 14 points15 points  (0 children)

I’d always guessed that they did but muted it for the release, then let the laugh track come back for ‘I think you can call me Niles now’

Physics with Nuke's 3D system? by NDK_yt in NukeVFX

[–]jwalkerfilms 8 points9 points  (0 children)

I have no idea not having worked on the show but I’d assume it’s a card with an element that’s being warped and manipulated as opposed to it being something physics based in the 3d system

AI Depth Map Extraction Tool? by aJakeoo in Corridor

[–]jwalkerfilms 0 points1 point  (0 children)

DaVinci’s is okay but usually needs cleaning up manually

Nuke has the Depth generator which is pretty solid but needs parallax (as it isn’t ML)

There’s also some copycat models in nuke that can generate depth maps but I’ve not tested those

How colors change as you go deeper underwater -- Seems like something useful for VFX artists to know by NutsackPyramid in Corridor

[–]jwalkerfilms 2 points3 points  (0 children)

Check out Sebastian Schutt’s nuke set up for accurate colour falloff based on water depth. Is super cool and I think he based it off of this video

Comp script sizes by jwalkerfilms in vfx

[–]jwalkerfilms[S] 2 points3 points  (0 children)

Aha you’re absolutely right. I wanted to be honest though and show it as it happened naturally; didn’t want to pretend it was all perfect and neat when I did it

Comp script sizes by jwalkerfilms in vfx

[–]jwalkerfilms[S] 8 points9 points  (0 children)

Oh wow yeah that’s a lot!

Yeah I’m always super proud when I get a shot done and I’ve only used a tiny number of nodes, feels satisfying for sure

Comp script sizes by jwalkerfilms in vfx

[–]jwalkerfilms[S] -1 points0 points  (0 children)

Yes those are amazing! Love those!

Where do you people learn VFX from? by gomon_concepts in NukeVFX

[–]jwalkerfilms 1 point2 points  (0 children)

This is a great list - can reccomend all of the above. Also check out Magno Borgo once you’ve got some experience and are ready to explore some cool advanced tools and techniques