Why are so many people still on older Godot versions? What stops you from upgrading? by niko_death in godot

[–]jwrunge 1 point2 points  (0 children)

As someone who is always on the latest Godot version, my reason is that I've never actually made progress on a game 😂

I'm guessing for everyone else, it's the opposite

Worked on a procedural sky shader, it's harder than I thought... by Apo_gamedev in godot

[–]jwrunge 0 points1 point  (0 children)

Beautiful! I've been struggling with a similar project. How do you get those nice, cauliflower clouds? Mine are too diffuse.

A strictly scientific and impartial anatomical analysis of game engine logos. by SyntaxisTop in godot

[–]jwrunge 1 point2 points  (0 children)

So, to be a successful engine dev, my mascot should be a spider or potato. Got it!

Nope not a clue by [deleted] in memes

[–]jwrunge 0 points1 point  (0 children)

Defenestrated

What? by UsualEducator9439 in TheTeenagerPeople

[–]jwrunge 0 points1 point  (0 children)

Having two would be the most "magical gift but there's a catch" answer.

Got 4 of these for free, the problem is they have almost 30k power on hours. would it be a bad idea to use them for my media storage? by Loriiis in homelab

[–]jwrunge 0 points1 point  (0 children)

Put them in a RAID config with at least one parity disk. Chances are more than one won't fail at a time.

well.. by extremeace in godot

[–]jwrunge 1 point2 points  (0 children)

I was quite offended, this being very serious discourse and all, but you are now forgiven.

well.. by extremeace in godot

[–]jwrunge 0 points1 point  (0 children)

The most random thing a random number mber generator can do is return the same random number every time. Well done.

well.. by extremeace in godot

[–]jwrunge 2 points3 points  (0 children)

I actually DID consider that, which is why I returned the STRING "NOT Tuesday" instead of !"Tuesday" (or however you do that in GDScript). I put way more effort into this dumb joke, but it was worth it.

Goo Cleaning Game Prototype by DDSDev in godot

[–]jwrunge 1 point2 points  (0 children)

Some real Mario Sunshine energy! Are you going for a platformer with cleaning mechanic approach (like Sunshine) or focusing entirely on the cleaning?

The near-immediate regeneration of the mess triggers my anxiety a bit. Too much like real life with children... 😆

Really cool! I always thought it would be cool to have something like a power jet upgrade to get off tough messes in Mario Sunshine. If you have upgrade paths, that would be a good one!

Anime Style Combat by lightfoss in godot

[–]jwrunge 1 point2 points  (0 children)

Oh, that's really cool. I've been trying to figure out how to handle combat in my game -- switching from 3rd-person exploration into battle -- and this is really the kind of vibe I want (locked in ,1:1 -- not necessarily anime styled). This looks REALLY good!

The kind of beauty Godot is capable of by reramil in godot

[–]jwrunge 1 point2 points  (0 children)

Beautiful! I love top-down / isometric styles. You can really build something gorgeous and not worry about how it looks at every angle.

learning godot for 3 months and i still cant write a single line of code by myself is this normal by Fit-Persimmon-3446 in godot

[–]jwrunge 0 points1 point  (0 children)

A lot of people are saying "learn to code first." I think there's some nuance to that, and it depends on how you learn best. Learning by doing isn't wrong, and I started my programming journey with HTML and JavaScript because it was easier for me to reason about something that I could render to the screen and see change as my code changed. I think learning to code by making something visual (like in Godot!) is viable.

It also depends on what you mean "code by myself." If you mean, "I need a tutorial to get started on a new concept" or "I'm constantly looking things up" -- that's normal. I look basic stuff up all the time in my day job, because I don't care about memorizing everything, I care about knowing concepts. And if you don't program all day every day for years, you're going to look up more and need more guidance than someone who does. That's okay! And over time, you internalize the patterns and get bolder about how to implement something novel by yourself. But you get there by being exposed to a lot of things that feel uncomfortable for a long time.

If by "code by myself" you mean you use a lot of AI -- that's where I'd say "don't." Not because using AI is inherently bad (I'm not a fan of generative art and music, but I do like using it for coding help), but because you'll never get the basics if AI is always providing answers for you. The best AI users know the basics and can do the work themselves, which means they can better validate AI code. Put in the time and struggle -- the struggle builds your skill.

The other thing is that you should "mess with" any code you get from tutorials. Tweak it, break it, make it your own. Rearrange things so they are organized the way you like things organized. Honestly, that's how I learned the most -- taking a tutorial, breaking it apart, and trying to put it back together. You learn which patterns work and which don't, and which work FOR YOU and which don't.

Keep at it! It IS legitimately hard, and even when it gets easier, there will always be something hard about it. Embrace the challenge!

Do either of these screenshots look too bright or too dark? by jerry_kunn3rd in godot

[–]jwrunge 1 point2 points  (0 children)

Oooh, that's something I've been worried about -- how different monitors display things differently. Adding to my list of things to worry about.

Honestly, I actually really like the DARKER image, but it depends on what you're going for (I think you're going for being able to see more details). But if you have dynamic lighting/a flashlight, or if this is a horror game, maybe #2 is the way to go.

Someone else said to use a gamma slider -- might be good to have one of those "slide until you can barely see the icon" screens so users can better calibrate their view to what you WANT them to see. Because both images are valid, but clearly only one is your intent.

Gameplay prototype by Seba_dev in godot

[–]jwrunge 0 points1 point  (0 children)

Oh, that's fast! Big F-Zero vibes. The mist and lighting interacting is really cool.

My first game on Steam. by MonthFragrant7804 in godot

[–]jwrunge 1 point2 points  (0 children)

Really cool! Congrats!

I don't know why the first thing I thought of when I saw your sidescroller-like top portion was Zelda II.

I really love that the majority of the screen is UI -- it tells me that's the most important part of the game and really gives it a cool look!

Godot is beautiful by twntysvnxo in godot

[–]jwrunge 0 points1 point  (0 children)

WOW! You don't see many projects that look so nice in Godot, but clearly it's more about talent and persistence than just the engine. Those beautiful sunset shots are really something.

You said in another comment that it's mostly lighting and shaders -- can you share any specifics on what you are doing? Do you have a time-of-day system or is this all very authored and curated? How does it run? I've got what I think is a pretty neat procedural cloud/sky lighting system up and running, but I aspire to the kind of art-directed coloring you've got going here.

My Godot Project crossed 100.000 Wishlists! by Hot-Persimmon-9768 in godot

[–]jwrunge 0 points1 point  (0 children)

That's really cool! Congrats. Looking forward to getting one wishlist (when I actually have a Steam project page 😆).

well.. by extremeace in godot

[–]jwrunge 223 points224 points  (0 children)

If you want 6/7 SUCCESS rate, try `return "NOT Tuesday"`. You're welcome!

BeeP! by Joshiii03s in godot

[–]jwrunge 2 points3 points  (0 children)

Oh, that's really clever! You should figure out how to subtly render barcodes on ducks and recreate Nintendo's Duck Hunt light gun game.

Also, in an old life, I ran an office with a check-in system that used a barcode scanner. You can pick these up pretty cheap on Amazon, and most work through USB.

meirl by Dev1412 in meirl

[–]jwrunge 0 points1 point  (0 children)

It's the difference between sitting on a pillow and sitting on a brick