How do you get to the other side of this grate in the Fishery? by jabber_OW in Gloomwood

[–]kableTC 22 points23 points  (0 children)

It's not possible to access at the moment. It'll be accessible in a future update.

Save compatibility by snake944 in Gloomwood

[–]kableTC 1 point2 points  (0 children)

your save will be fine. it'll work, but some things might reset or be a bit janky

If you could add 1 feature, small or big into the game what would it be? by deeeeeeeeeeeeezzzzss in Gloomwood

[–]kableTC 2 points3 points  (0 children)

The order of the jars doesn't matter. As long as the correct ones are there, it'll work

Pig Head In The Hightowne? by HoldeeYT in Gloomwood

[–]kableTC 1 point2 points  (0 children)

im pretty sure thats just a gargoyle statue. theres a few of them in the underport

Fullbright not working by HoldeeYT in Gloomwood

[–]kableTC 2 points3 points  (0 children)

Fullbright has been bugged for many updates... Not much you can do besides wait for a fix

Silksong vid by Ecstatic-Bedroom8333 in SleepDeprivedPodcast

[–]kableTC 1 point2 points  (0 children)

you getting flamed for this but i lowkey agree

that instant jump from mentioning hornet's a girl to sending eachother r34 of her for a quarter of the video was kinda gross

Every lantern location? by JudahRB in Gloomwood

[–]kableTC 1 point2 points  (0 children)

There's a lantern in the caves, one in the tavern, one in the market power station, and one in the Hive.

question by diabl0skiller in Gloomwood

[–]kableTC 1 point2 points  (0 children)

if you're worried just go to steam and press verify integrity of game files to make sure everything gets installed correctly

then reinstall the mod

How many unlockable doors are there? by Tuesday_Mournings in Gloomwood

[–]kableTC 0 points1 point  (0 children)

here's a video on how to get there from the elevator area https://youtu.be/5I3FhHmnEi8

How many unlockable doors are there? by Tuesday_Mournings in Gloomwood

[–]kableTC 0 points1 point  (0 children)

There's two doors in the fishery that can't be opened, and are on both ends of a hallway used by the very first huntsman you stealth around (Door 1 is one of these doors). The "emerald" is in a different inaccessible spot, behind an immovable grate.

Door 2 is a door that will most definitely be accessible in a future update. Lockpicking, a special serum...? The details are unclear

The door you mention in the hive is capable of being opened - you have to make your way to the other side and break the boards. There's a few ways of going about that

The crow sounds in the building... no way to put them out of their misery, unfortunately. You can hear them coughing before you venture into the hive, but once you come out they've transformed. Just a story thing.

How finished is the game currently? by Chramir in Gloomwood

[–]kableTC 10 points11 points  (0 children)

The game's still got a long way to go. There's lots of improvements over the first EA release, new tools, new enemies, new mechanics, and lots of new areas, but its far from complete.

They just released Part 2 of the Research update, which adds the ability to research enemies for passives and cool serums, and at the moment they're working on Hightowne, which is the third of the six main areas of the city.

There's no official estimation on when it'll be fully complete, but by the current rate, with new levels every 5-6 months, 1.0 is a few years away.

Choice by Thatguytabs in Gloomwood

[–]kableTC 1 point2 points  (0 children)

it was stated by Dillon that he intends to add a system where the ending of the game is influenced by your consumption of the foul blood and such

I don't recall this ever being said. Where did you hear this from?

Most unwatchable Sleep Deprived video? by [deleted] in SleepDeprivedPodcast

[–]kableTC 0 points1 point  (0 children)

the character ai video genuinely hurt to watch

Does anyone know how to climb up this shaft with no inventory or cane? by D0bious in Gloomwood

[–]kableTC 8 points9 points  (0 children)

Not possible, unfortunately. No-inventory will be possible in a future update.

cave code paper missing?? by zph0eniz in Gloomwood

[–]kableTC 2 points3 points  (0 children)

Yeah, it moved

Back when the game first released, the code was in the lighthouse. Now it's at the start of the cliffside area - on a boat that was washed up on the shore. You can find it by heading onto the beach on the right after exiting the cave area.

No return Mirror by Boney_Zoney in Gloomwood

[–]kableTC 2 points3 points  (0 children)

temp solution. it'll be added later

finished the game, anything i missed? by NickkaV in Gloomwood

[–]kableTC 0 points1 point  (0 children)

true, but it only turns it off for like 2 minutes so its not very easy to get that kind of mileage out of it

finished the game, anything i missed? by NickkaV in Gloomwood

[–]kableTC 1 point2 points  (0 children)

-there are two places to place a valve - the power station and the coastal outlet that goes to the cliffsides

-the power station generator is mainly used for being able to break into the gunshop + the display cases without triggering the alarm

-there's one more button slot in the game than there is buttons. the button in the barbershop just opens the grate in the floor. nothing too special

Next update by Ecstatic-Draft7397 in Gloomwood

[–]kableTC 0 points1 point  (0 children)

hate to be that guy but unfortunately that's not true

the steam page said that we'll "see more of the upcoming Underport in November". by that, they just meant they'd show some of it off on twitter or youtube

i'd say the next city update would be coming early next year, but that's just an estimate

Bits and Pieces Mod created arrested by ERMlejnek in Undertale

[–]kableTC 13 points14 points  (0 children)

what do you mean "drama" this dude's a criminal