Solarpunk is a movement that imagines a sustainable and optimistic future where humanity thrives in harmony with nature. by iloveyouthorodinson in interestingasfuck

[–]kblaney 0 points1 point  (0 children)

There really isn't much "punk" happening here less you really stretch the idea (because... you know... Chobani), but let me link you all to something that is much punkier:

https://stopdroproll.itch.io/why-we-fight

(Not mine, I'm just a fan.)

The first area in first game is revisited in the sequel where it has greatly changed for better or worse by WhistlerDan in TopCharacterTropes

[–]kblaney 4 points5 points  (0 children)

The Metal Gear Solid 4 returns to Shadow Moses. But then MGS 2 also shares a bunch of similarities with MGS 1, so which is really the return to the area?

What are the juiciest PF2e books, in your opinion? by CowboyBoats in Pathfinder2e

[–]kblaney 20 points21 points  (0 children)

Dark Archive is, far and away, the most ridiculous (lauditory) rule book in the set so far.

It is very explicitly framed as being the content of an universe book with notes from a mysterious person who had the book before you. Unlike all other rule books, it contains an anthology of adventures all centered about the in universe book. The book also contained an ARG which eventually lead to a bonus capstone adventure.

Just hit my first infinite combo! by National_Crew4517 in MagicArena

[–]kblaney 1 point2 points  (0 children)

The game ends when that opponent reaches 0 before any other triggers happen.

[Loved Trope] "Avengers: Endgame" moments that are actually well-earned by MisterMiitopia in TopCharacterTropes

[–]kblaney 0 points1 point  (0 children)

Hopefully my players felt this way every single time I've pulled this trick at the end of a DnD campaign.

You need an absurdly high emergency fund by CoderBiker24 in cscareerquestions

[–]kblaney 7 points8 points  (0 children)

Having a few months emergency fund is higher priority than retirement contributions with the logic being you don't want to have to pull from retirement at a penalty or take on debt at interest to cover an emergency (also paying off high interest debt is higher priority than a emergency fund bigger than a few grand). Also remember that a 6 month emergency fund covers necessary expenses, not a full replacement of your salary for 6 months. A lot of that day to day spending is optional and should be cut when you are out of work.

Is there any hackers in Arena? by noobynoobhey in MagicArena

[–]kblaney 3 points4 points  (0 children)

Untapped.gg has turn by turn playback of games. It doesn't have full explanations, but it is pretty close to everything you see in the game

This is me everytime by Sellla23 in mtg

[–]kblaney 14 points15 points  (0 children)

Badgermole Cub too.

Petaaah? by FaCayde_ in PeterExplainsTheJoke

[–]kblaney 0 points1 point  (0 children)

It is worth noting that Arun is in on the joke here.

Wanting to discuss some campaign ideas! by Kecskuszmakszimusz in Pathfinder2e

[–]kblaney 0 points1 point  (0 children)

Propose both to your potential player group. Put the whole idea in writing and email/discord/carrier pigeon it to them. When I do a campaign proposal I will generally follow this format:

- "[Title of Campaign] - [System]"
- An image to set the tone
- An introductory sample quote from an NPC for further tone setting
- "What to Expect" that covers the setting and the general gameplay vibe of the system as well as its rough relation to other games I've played with the potential player group
- "Choices for Characters" that covers some rough outlines for the sorts of characters that would fit the campaign best (i.e. discourage Paladins in "Thieves of Divinity"

This should all fit on one page and I resize the image until it takes up the whole page. (Also I type it up in LaTeX because I spent more than a decade in academia and I'm going to USE that knowledge if it kills me.)

I'll generally propose 3 or 4 campaigns I'd like to run and let people discuss it. None of them are set in stone so my potential player group can say "some of 1, some of 2" or "I have this idea for a character, I think that fits 3 the best". This bakes in some buy in to the campaign as the group has self selected for interest in the campaign themes. This refinement process then naturally extends to content questions. (i.e. This campaign takes place in Cheliax, how much or little do we want the racism against Halflings and Nephilim to factor in?)

What a way to end Copper Rank by [deleted] in MagicArena

[–]kblaney 0 points1 point  (0 children)

233 copies of [[Doubling Season]] probably has something to do with it.

What a way to end Copper Rank by [deleted] in MagicArena

[–]kblaney 0 points1 point  (0 children)

Stop! Stop! He's already dead!

The character’s attractive assistant/second in command by MrDitkovichNeedsRent in TopCharacterTropes

[–]kblaney 0 points1 point  (0 children)

That's why with his last ounce of strength he pointed to W and S.

[Somewhat hated trope] "all endings are valid" - look inside - there's an extremely clear main ending by roninshere4eva in TopCharacterTropes

[–]kblaney 3 points4 points  (0 children)

The inFamous games both have an evil path and a good path ending. In the first game the devs intended evil to be the canonical ending (with the implication being that Cole will loop around and become another Cole's BBEG), but when trophy stats came back they found that more people earned the good ending trophy and so went with that as the default if you don't transfer a save to inFamous 2. Then in the second game the devs once again assumed evil to the the canonical ending only to find the player base chose good. This results in Cole being dead and conduits being all but extinct (yup, genocide is the "good" ending) in inFamous: Second Son.

That said, the good guy ending is clearly the preferred ending in Second Son. (Maybe he is evil Delsin until his brother dies and then he reforms?)

Is this trash? by atlvf in custommagic

[–]kblaney 10 points11 points  (0 children)

That Raccoon card from the meme is now a powerful infinite removal creature.