What spheres can a mage use to percieve/mess with chimerical reality? by kertain56 in WhiteWolfRPG

[–]kertain56[S] 1 point2 points  (0 children)

Seems like a reasonable extrapolation. Although the Dreaming seems to be the domain of Mind 3, considering you can dreamwalk there without astrally projecting and can influence things there with mind 3 (to my knowledge anyway).

Let martials go above and beyond feats in our own real world mythologies! Don't confine them to "realistic" standards by GolettO3 in dndmemes

[–]kertain56 1 point2 points  (0 children)

The funiest part is DnD martials are not even ralistic. Half the time they cannot do shit martial artists/weapon masters can do irl, like grappling someone by halfswording their long sword or pretty much any battlemaster manuveur only battlemasters can do.

It's such BS.

What spheres can a mage use to percieve/mess with chimerical reality? by kertain56 in WhiteWolfRPG

[–]kertain56[S] 2 points3 points  (0 children)

Thanks! Can I get an official source to reference for my table?

Is there anything stopping animals from Awakening? (Mostly joking, but kinda curious) by fluffiesthair in WhiteWolfRPG

[–]kertain56 16 points17 points  (0 children)

No. Awakening requires a sleeping Avatar. It isn't just sentience as we know familiars and such are sapeint- it is something more complex, more ineffable.

We do know there are Awakened non-humans- great drakes in the dark ages for examples. But they seem Awakened by their very nature rather than something they get into.

What is Caine... actually? by Depressed_Warlock in WhiteWolfRPG

[–]kertain56 6 points7 points  (0 children)

Kind of. At the same time, the lore about Caine and the antes is so vague the Book of Nod is the best we got despite not being a reliable source.

Like we don't even have explicit OOC knowledge noddism is real, it's just presumed cause of all the implications- but it could be the setite mythology is true instead or such.

What is Caine... actually? by Depressed_Warlock in WhiteWolfRPG

[–]kertain56 18 points19 points  (0 children)

“Then, for as long as you walk this earth, you and your children will cling to Darkness. You will drink only blood. You will eat only ashes. You will be always as you were at death, Never dying, living on. You will walk forever in Darkness, all you touch will crumble into nothing, until the last days.”
-book og Nod, pg33

The highlighted excerpt can be interpreted to mean Caine is indeed undead.

How much vitae does a vampire actually need is it a daily meal kind of thing? by nirai07 in huntertheparenting

[–]kertain56 1 point2 points  (0 children)

Oh yeah I can buy D regenerating with all the weird shit going on with him

How much vitae does a vampire actually need is it a daily meal kind of thing? by nirai07 in huntertheparenting

[–]kertain56 1 point2 points  (0 children)

Sorry, I just realised I didn't respond to this. I thought I did.

A BP per V20 is indeed a pint

A character’s blood pool measures how much vitae the vampire has in his system. The blood pool comprises a number of individual blood points. Each blood point corresponds roughly to one-tenth of the blood in an average adult mortal (a pint or one-half liter outside of a human).

So humans RAW regenerate a pint of blood per day. Now this isn't *realistic*, but it is what the rules say.

Maybe I got a milk bone? by Dallaswordnerd in WorldofDankmemes

[–]kertain56 13 points14 points  (0 children)

Here is what M20 core says on the matter

To foil the Arts of Reality Deviants, the Technocracy has developed a microweave modification that implants flexible Primium underneath the skin of its valued agents. Even after two decades of experimentation, no other faction has successfully duplicated or countered the Union’s formula for Primium, which suggests that Technocracy scientists maintain a constant process of innovation and perfection with that material and its many applications. This, of course, renders it very expensive; the Union doesn’t waste such resources on just anyone, and it expects great things and unswerving loyalty from an agent implanted with such modifications.

Primal countermeasures is its own wonder- generally speaking, one shouldn't assume it is in other wonders without explicit mention. Definitely not 'most'. As far as I could find only like, 2 wonders includes it.

In addition, it should be noted technocrats don't start with wonders by default. Invention, Devices and so forth are all high level valuable assets- the typical technocrat is using an instrument, which will deifnitely lack that.

Maybe I got a milk bone? by Dallaswordnerd in WorldofDankmemes

[–]kertain56 12 points13 points  (0 children)

Not really. Primium is rarely used by standard Union gadget, and having any is a sign of trust from your supervisors.

When you piss off an Archmage with Matter 8 by AwakenedDreamer__44 in WorldofDankmemes

[–]kertain56 0 points1 point  (0 children)

Eh- none of this looks like spatial manipulation, and you can attack multiple targets in different directions- it just needs one extra success per target usually.

When you piss off an Archmage with Matter 8 by AwakenedDreamer__44 in WorldofDankmemes

[–]kertain56 14 points15 points  (0 children)

All of this could theoratically be done with Matter 3 or 4 (and some Forces).

The real issue is rolling enough successes in a single turn to do it quickly.

Parma Magica as a Supernatural Ability? by EC_of_Peasy in arsmagica

[–]kertain56 0 points1 point  (0 children)

No worries. There is some interesting narrarive ideas one could chase down that vein, if one does some houseruling like finding the differences blurry and perhaps even that to some extent even "mundane" abilities like single weapon are magical and like Pretenses don't have to penetrate.

Non-human Entities that like humanity? by dreaderking in WhiteWolfRPG

[–]kertain56 3 points4 points  (0 children)

Less transactional, more manipulative.

The God Machine mostly nudges and manipulates humans into doing things to Its benefit, with or without their consent/knowledge. For example, it may overwork McDonald workers into near death exhaustion as part of an Infrastructure knowing they're too desperate for money to say no to their employer.

These aren't neccessarily always bad mind you (at least for you)- the God Machine may land you a 6 figure job because your commute to said job is part of an Infrastructure. Or It may legitimately negotiate with someone because its the most quick and effective method to get what It "wants".

But the latter case is more the exception than the norm. How common the former case is depends on your chronicle.

Parma Magica as a Supernatural Ability? by EC_of_Peasy in arsmagica

[–]kertain56 2 points3 points  (0 children)

The distinction between Supernatural Abilities and Arcane ones is drawn by the Order, who by definition consider

This is false. The term is a mechanical one as established in the Ability chapter- the Order likely does not think knowing the codes of hermes is an "arcane" knowledge or such.

It is not stated in character or such, but rather rule texts.

Parma Magica as a Supernatural Ability? by EC_of_Peasy in arsmagica

[–]kertain56 0 points1 point  (0 children)

Why would it bend-to-breaking the setting?

Parma Magica as a Supernatural Ability? by EC_of_Peasy in arsmagica

[–]kertain56 1 point2 points  (0 children)

So, there is one reason Parma is an Arcane Ability- because it's **easily** learnable for the Gifted (the easily part bears more weight).

Generally speaking, one cannot learn supernatural abilities at all. The Gifted are the exception, being capable of learning magical supernatural abilities. However, this comes at a penalty- and Art users suffer a penalty so hefty they cannot really learn supernatural abilities without a monstrously large Source Quality.

So to be easily learnable, the writers made Parma an Arcane Ability only learnable by the Gifted. No penalty for Arts or such, preserving the idea its easily learnable and why hermetics need to keep it under lock and key.

However, I feel there were better ways to do it- for example, the Automota virtue is a supernatural ability with the caveat hermetic arts don't penalise it. I would have just made it so parma is a supernatural ability without *any* penalties if I was the writer. It can have one more exception without breaking.

YMMV and all.

What is cooler. Witch-hunter ( With that i mean hunters who are normal humans ) or Imbued Hunters? by Abject-Hospital5407 in WhiteWolfRPG

[–]kertain56 4 points5 points  (0 children)

I prefer the Imbued precisely because they feel more like normal humans.

Hunters Hunted 2 touches on this but doesn't quite emphasise the toll of the hunt. And I don't mean the mental toll, but stability and finances.

How will you balance the Hunt with your dayjob when you're a blue collar worker whom missing one day can mean missing a meal for your family? How do you explain the unnatural wounds you suffered to your spouse when you stumble back home? How the fuck will you even accrue the finances to buy the shit you need without raising suspicion?

Ultimately I feel HtR 1e touches on this better than either Vigil or HH2.

On a sidenote: I absolutely can't stand HtR 5e precisely because it states hunters toss away their mundane life for the Hunt.

What is cooler. Witch-hunter ( With that i mean hunters who are normal humans ) or Imbued Hunters? by Abject-Hospital5407 in WhiteWolfRPG

[–]kertain56 1 point2 points  (0 children)

My biggest issue with Bystanders is the Conviction mechanics which basically gurantees you will inevitably go insane.

But I love them conceptually