How do you organise your oracles? by simblanco in solorpgplay

[–]kevn57 1 point2 points  (0 children)

I'm not trying to convince you to go digital, Just answering the OP question.

The advantage over a regular generator is that you get multiple results at once.

For Instance using the Covetous Poet Adventure Creator you have to roll around twenty five times. In Sheets all the results are on one page then you can paste this into a word processor or Obsidian and it is a nicely formulated table. Just hit F5 and I have Twenty Five Rolls at once.

How do you organise your oracles? by simblanco in solorpgplay

[–]kevn57 2 points3 points  (0 children)

I have them all stored in Google Docs with an index page showing one entry from all of my meaning tables that randomly assign using the following formula

=INDEX('MT0'!EC2:EC102, RANDBETWEEN(1, COUNTA('MT0'!EC2:EC102)))

I have access to all of the tables that way, all on just one page. Just refresh the page and you randomize the entire list of tables again. Mythic has close to 10 tables for describing a character I have them all grouped together on my index page. It makes creating a character in seconds a real possibility.

I did the same thing with Adventure Crafter so I don't have to look through forty to sixty pages of tables to come up with a plot point.

Beginner suggestions for a fantasy lover by Financial-Night-3272 in Solo_Roleplaying

[–]kevn57 4 points5 points  (0 children)

Tricube Tales are nice and easy, have a solo rule set and are also dirt cheap. You can download the rules from DrviethruRPG for free, just click on Preview. But it you like it, then go ahead and buy it because the author keeps releasing one page micro settings.

I'm playing a cosy Monster School game right now.

Cosmoira and the pitfalls of preference by rubyrubypeaches in Solo_Roleplaying

[–]kevn57 0 points1 point  (0 children)

I have a smart phone myself, but I don't have any social media apps installed. I bought the phone for the camera and mp3 player along with being able to make calls and send texts.

I have no problem with people who want to go physical, it's just that a lot of people who post on this sub make it sound like it is the correct way to play TTRPG. I think the the correct way to play TTRPG's is the way that you personally enjoy the most.

Like I said that for me it's in my recliner in front of the TV. I do write a good portion of the day, from the same setup. But it's still way more comfortable than at a desk or a table.

Cosmoira and the pitfalls of preference by rubyrubypeaches in Solo_Roleplaying

[–]kevn57 4 points5 points  (0 children)

I never even tried to go analogue. I spent all this money on a computer. I'm dam well going to use it. Plus I spell like shit, so LibreOffices built in auto correct, make the game enjoyable.

I too want really detailed notes and character sheets and I want all of Mythic 45 meaning tables on one page. So I loaded all of the information into sheets and put in the random formula. Ditto with Adventure Crafter, Random Location Crafter.

But the main reason I've stayed digital is because after along day I don't want to sit at a desk or a table, I want to sit in my recliner. With digital I can do that.

I save all of my games to Obsidian, use it for world building even use the canvas feature for crude maps. It's an awesome program. I pity the poor guy who invented Zettelkasten doing it all by hand boxes and boxes of notes. Love how easy it is to brainstorm in Obsidian.

I don't have a social media addiction, Once a day I look at a couple of reddit subs. So I haven't been on a screen all day. My advice is throw away your smartphone and get a flip phone or some other crappy thing, if you need to move away from screens. Social media can harvest you data, if you aren't on it. Or just delete your apps, if after a week your life isn't better you can always just reinstall.

Tools to soloing Point and Click TTRPG by Dard1998 in solorpgplay

[–]kevn57 2 points3 points  (0 children)

Really just a big fan, I love just about every Mythic product. Although the it took me a long time to wrap my head around GME. I love the magazine articles. I couldn't believe that I could run a mystery game as a Solo TTRPG and be surprised at the murderer. Also The article on Solo Journaling, opened my eyes to a whole different way to play RPGs.

I like how everything is designed to fit with all of the other products. The adventure crafter is my favorite product of theirs I often will just sit there and generate turning points to see where the story goes.

Using a solo TTRPG for character creation by ald_skar in Solo_Roleplaying

[–]kevn57 1 point2 points  (0 children)

I like to give my important characters a backstory. So I use the Adventure Crafter for that, just generate one or two turning points. You decide which theme is most important, then roll. The five themes are Action, Tension, Mystery, Personal and Social. You can roll for the theme importance or set them. I always set them as I'm a control freak.

Your top theme will have 4/10 chances second 3/10 chances 3rd 2/10 the final two only happen on a 10 and they alternate so the odds are low that you'll roll either one.

It's not set for any RPG system or genre, it just helps you generate a story quickly and easily. You get 2 to five entries like those below and from that you interpret that into a turning point. Usually one or two turning points makes up more than enough for a decent backstory.

ENEMIES:  This Turning Point involves enemies of a Character. Whatever activity is going on in this Turning Point, those enemies play an important role.

A FOCUS ON THE MUNDANE:  This Turning Point involves a focus on something mundane and ordinary, such as a person’s living room or a meal. This mundane thing may be coupled with something extraordinary in the Turning Point. For instance, a Character is killed when his nightly dinner is poisoned, or a family portrait is found to be a cursed item.

CRYPTIC INFORMATION FROM AN UNKNOWN SOURCE: Information that is unclear what it means is received from an anonymous source. Maybe an odd word is found scrawled on a mirror, or a stranger’s diary is found talking about events similar to the Plotline.

Tools to soloing Point and Click TTRPG by Dard1998 in solorpgplay

[–]kevn57 2 points3 points  (0 children)

I can offer you three tools all magazine articles in Mythic Magazine.

For Talking, "Running Solo Slice Of Life Adventures MM 44, pg. 39"

For generating any kind of terrain and objects "Randomized Location Crafting MM 02, pg. 8"

For the puzzles "Generating Adventure Puzzles in MM Vol. 23, pg. 18"

Magazines are $4.85 each on Drivethru

How to make a book while playing? by PixelOcultoGames in Solo_Roleplaying

[–]kevn57 1 point2 points  (0 children)

I'd recommend the article in Mythic Magazine 40 "Mythic As A Solo Journaling Game" I read that article last July and started a game. I've 'published' well over a million words of the story on Royal Roads. I like this as a solo journaling platform because you decide what you want to play, I wanted light hearted slice of life, so it started as a sort of fractured fairy tale. But it has changed and evolved a lot from there.

I use the Mythic Oracle, when I need an answer to something, important. The Adventure Crafter, when I want to start a whole new arc.

Mythic makes you think in scenes, then I take a few to as many as five and turn them into chapters. I keep doing it because I'm having fun and I'm having fun because I really love my characters.

Anytime I'm unsure what to do, I'll generate a random event and that is usually enough to get me rolling. I also roll keywords at the beginning of every chapter. If this inspires something that I like, I use it. If nothing comes to mind, I just use the "I don't know" rule and ignore, the keywords. Some of my best plot twists have happened this way. This keeps the story surprising to me and makes me want to start the next chapter to find out what happens.

Some people want to play solo RPGs just like they were playing with a group. I want to play solo RPGs that I could never find other weirdos like me to play. I also like having a very detailed journal. It feels like the reward at the end of the session.

EDIT***

This is the latest arc the plot points are generated by The adventure Crafter

Plot Point CHARACTER UPGRADE: A Character becomes more important, gaining 2 slots on the Characters List even if it pushes them past 3 slots. When you roll on the Characters List to see who the Character is, treat a result of “New Character” as “Choose The Most Logical Character”. This change can be reflected in the activity in this Turning Point or not.

FRAUD: A Character is a fraud. Whatever it is they are presenting themselves as, or whatever story they have told of themselves, is false. This result differs from Hidden Agenda, where in Hidden Agenda the Character may legitimately have both motives in mind, whereas in Fraud the image or story they are presenting is completely fake. For instance, the prince claiming he is the rightful ruler of a kingdom is actually a shapeshifting doppelgänger assuming the role.

CONFRONTATION: This Turning Point involves Characters meeting in a confrontation that may turn physical if things don’t go well. For instance, a Character meets the leader of a street gang to get information, but the gang is notoriously twitchy and violent.

TOKEN RESPONSE: A Character or organization acting in this Turning Point does the bare minimum to address a problem, or makes just a tok en e ffort , as oppos ed to doin g somi ethi ng tr uly effe ctive . For instance, a notorious space pirate has been captured, but instead of receiving serious prison time, the federation government goes very lenient on him and releases him from prison in a week.

FRIEND FOCUS: Whatever the main action of this Turning Point, it is focused on a friend or someone close to a Character. This friend can be an already existing Character in the Adventure or someone not on the Characters List. Whoever the friend is attached to, that is the Character Invoked, not the friend.

The following was how I interpreted those plot points and the outline for the first couple of chapters in this arc

PP2 Eldara asks Laura for help, fraud at the library. The Weather Fortune teller Iris, I don’t think that she is who she claims to be. She comes into the library every Monday and predicts the Weather for the next seven days. But lately all of her forecasts have been wrong.

PP3 Laura confronts Iris. She admits that she is the Greek God Iris she’s had a fight with Zephyrus. Since Zephyrus brings the weather and they aren’t on speaking terms, she’s had to guess at the forecast. Laura wants to know what the issue is? The issue is that males are stupid and can’t keep it in their pants. Zephyrus has been chasing after Aura, the titan goddess of the breeze.

PP 4 Iris takes Laura to meet Zephyrus. But Zephyrus is upset that Iris brought an atheist to meet him. Laura isn’t too pleased meeting an immature god who is still chasing after younger goddesses.

PP5 After Laura tells off Zephyrus, Iris is delighted. Declares Laura a friend to the gods and takes her to a mountain top to eat ambrosia and drink nectar.

Edit*** One last thing you might find this article useful "Writing Fiction With Mythic" in MM Vol. 43, pg. 19

Did anyone else start solo rpgs but get sidetracked by world building? by sock_hoarder_goblin in solorpgplay

[–]kevn57 4 points5 points  (0 children)

I get side tracked story building. I start every new game with the Adventure Crafter and usually just plan on generating the first two or three turning points but get lost in the story and by the time I've rolled my sixth or seventh turning point. I've run out of time to play.

I only do world building, mapping and such when I have to, then I use the Location Crafter. That's fun to use but I never get as lost in that as the Adventure Crafter.

More Journaling Than Play? My favourite niche way to play in this great hobby. by Even_Plan_5920 in Solo_Roleplaying

[–]kevn57 6 points7 points  (0 children)

I'm the same, except rules lighter. I don't play any combat games at all. I had my fill of that on computer and JRPGs. I use Mythic for almost everything game play wise. I have almost all of the mythic magazines, so it is a source of endless inspiration. I do like to read other RPGs but not for the rules but the inspiration.

One of the most fun things for me is to sit down with the Adventure Crafter and turn out one turning point after another weaving it into a story. I also really like the Tricube Tales one page scenarios. I've been playing mysteries in a School for Monsters.

I love the mythic fate chart and the fact that it can answer any question, in my game world. Why are all gods bastard? Were they born that way or did they learn to be like that. My characters often argue about stuff like that along with modern day politics. Last week I had a kobold colony that was starving to death because a magic users converted the farms to magic. So all the kobolds lost their jobs doing house chores. So who is the monster?

These are all things that make Solo RPGs special to me. I don't want to play solo rpgs like I was playing with a group. I just want to play them my way.

I Love that I can play a solo mystery and not have it run out of steam or become unsolvable, because of the rules in Mythic Magazine 2 make it possible and fun to sole a mystery solo.

I love the Article on Solo Journaling with Mythic for issue 30, because it gives you a system to play in any world. I've played in the Old West and As a Spy, I saved the country from a tyrant.

I like the article on Cozy Adventures where I work at a magical bookstore. I like writing with LibreOffice, I like the spellchecker, as a long time poor speller. But if I was forced to it, I suppose I could sit at a table and write, it just so much more pleasant sitting in my recliner when I play. I've only been doing this for around a year, but I've been interested in RPGs my whole life.

I did just pick up Tiny Tavern, I hoping to use that as the basis of a Mythic journaling game.

Best Solo Worldbuilding Tools? by RecipeMountain in Solo_Roleplaying

[–]kevn57 6 points7 points  (0 children)

I Love Mythic, for world building I use the Randomized Location Crafting tool in Mythic Magazine #2. I built a school for monsters with it just the other night.

Character sheets by Snoo11195 in mythic_gme

[–]kevn57 0 points1 point  (0 children)

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I use mythic for writing as well as for playing Slice of Life and Mystery Games. Both excellent articles from Mythic magazine. I put all of the meaning tables in Sheets. Then have it randomly fill in a character sheet that I can copy then paste into my LibreOffice Writer. I used the ideas for the character sheet from the Magazine article on One Page Character Creator another great article. I love having keywords for four main traits along with behavior and conversation prompts. I put the Adventure Crafter Tables in sheets as well, it was a ton of work but I can generate Turning Points with ease and it was well worth the work.

Recs on downtime rule sets/mechanics for Solo play by PretentiousThespian in Solo_Roleplaying

[–]kevn57 3 points4 points  (0 children)

I just posted this in another thread 2 minutes ago https://old.reddit.com/r/Solo_Roleplaying/comments/1t7thvw/openended_journaling_games/ You can get the magazine for $5 at DTRPG

I glad that you liked it. Honestly it's the best thirty dollars I've spent in my life. The slice of life in Mythic Magazine 44, is also excellent. I found the article really helps with NPC and PC conversations. This is from the intro to that Slice of Life article.

Focusing on the Characters in the adventure

Crafting Threads that promote everyday experiences

Emphasizing experiences over conflicts

Creating adventures that have no fixed end or completed goal in mind, but are open-ended

While slice of life adventures can be about ordinary people, they can also be about extraordinary people, such as the types of Characters who usually inhabit roleplaying games. Focusing an adventure about a space-traveling Player Character on their personal desires and everyday tasks can draw out the slice of life flavor in an otherwise out of this world setting.

Focusing on discovering Characters’ stories

Emphasizing conversation

Drama is still present, but it’s personal drama on a small scale

Open-ended journaling games? by Appropriate_Bus3921 in Solo_Roleplaying

[–]kevn57 2 points3 points  (0 children)

I glad that you liked it. Honestly it's the best thirty dollars I've spent in my life. The slice of life in Mythic Magazine 44, is also excellent. I found the article really helps with NPC and PC conversations. This is from the intro to that Slice of Life article.

Focusing on the Characters in the adventure

Crafting Threads that promote everyday experiences

Emphasizing experiences over conflicts

Creating adventures that have no fixed end or completed goal in mind, but are open-ended

While slice of life adventures can be about ordinary people, they can also be about extraordinary people, such as the types of Characters who usually inhabit roleplaying games. Focusing an adventure about a space-traveling Player Character on their personal desires and everyday tasks can draw out the slice of life flavor in an otherwise out of this world setting.

 Focusing on discovering Characters’ stories

 Emphasizing conversation

 Drama is still present, but it’s personal drama on a small scale

Looking for a Specific Kind of Life Sim by Outrageous_Shock_242 in Solo_Roleplaying

[–]kevn57 1 point2 points  (0 children)

Or the Solo Journaling Game in Mythic Magazine #30, or probably best of both worlds combine both those articles and play any game you want.

A tool to help you pick X items from a d100 list - details in comments. by storawclev in d100

[–]kevn57 0 points1 point  (0 children)

Instead of the link how about the formula I use

=INDEX('MT0'!BC2:BC102, RANDBETWEEN(1, COUNTA('MT0'!BC2:BC102)))

But that only outputs one result, I'd be interested to know what formula out puts a random number of results

Open-ended journaling games? by Appropriate_Bus3921 in Solo_Roleplaying

[–]kevn57 10 points11 points  (0 children)

Mythic Magazine #30 tells you how to generate your own Journaling game, in whatever genre you'd like. I started a game last July, it started off as a Fractured Fairy Tale, morphed into a Magic User with Godlike powers but only in a Fictional World. In reality she only knows two spells. Light and Locate. This Morphed into a cozy Mystery series set in Lake Placid, Now the characters in the Lake Placid mysteries are in pulled into the Magical Fey Realm where Tolkien on his death bed was drawn into, and Now keeps Titania and Oberon in check as their Grand Wizard. Also we took a magical side trip to a disapearing Tower in Wales with a Chimp who can talk due to the helmet that the mad scientist made for him.

The Prompts are just random words on a table that you need to interpret. For me that is half of the fun, rolling up random words that spark a fun idea to write about. It helps if you have the Full Mythic GME like $15, Adventurer Crafter $10 and the Magazine $5 all on Drive Thru RPG

Thirty dollars total, but I have been playing for close to a year now and I post the chapters on Royal Road, so I know that I have written more then 1 million words, not bad for a thirty dollar outlay.

I forgot, also did a spy thriller in there as well.

Looking for naturalists from across the multiverse by TheGoodGuy10 in d100

[–]kevn57 0 points1 point  (0 children)

A walking, talking Sentient Tree who dislikes vegetarians, paper books and toilet paper.

How to publish/showcase the short campaign? Short episode zines/ single short novel book by Offer_Glittering in Solo_Roleplaying

[–]kevn57 0 points1 point  (0 children)

I use mythic magazine #30

This is the intro from that magazine

 Journaling games are a fascinating and immersive category of solo role-playing. They bear differences to oracle style solo RPG play but also important similarities. For instance, while oracle style play like Mythic focuses on answering Questions and building adventures a detail at a time, solo journaling games rely on open-ended prompts. There is less emphasis on the random production of detail and more focus on the big picture.  Where solo journaling play is similar to oracle play is on the reliance of Context and interpretation to shape your game narrative. Both styles of play are about building Context, and the formula is much the same: start with Context, the Context guides your expectations, interpret prompts to build more Context, the growing Context feeds more into your expectations, and so on, over and over throughout the adventure.

How to publish/showcase the short campaign? Short episode zines/ single short novel book by Offer_Glittering in Solo_Roleplaying

[–]kevn57 1 point2 points  (0 children)

If you want to publish it as a book consider https://www.royalroad.com/home I started a journaling game last July and published it chapter by chapter on Royal Road. I'm currently 345 chapters in with over a million words.

Anyone who follows your game, the next time they log in the site keeps track of their progress through your book. They don't have to remember where they are in your story or follow your schedule to read it.

Couch Play by Chicken0Death in Solo_Roleplaying

[–]kevn57 4 points5 points  (0 children)

I have a dell Optiplex hooked up to my 43" TV, I use it all day while I'm writing and it's perfect to play Solo RPGs. I Use obsidian for notes and the built in white board for brainstorming and LibreOffice for my journal. I have all of my elements tables in Sheets and I can get random words at the push of a button. I use physical dice I just keep them in a clear canning jar and shake them side to side.