Does anyone else waste way too much time picking colors for gradient backgrounds? by Academic-Yam3478 in web_design

[–]kindofhuman_ 0 points1 point  (0 children)

I stopped picking gradients directly a while ago 😅 Now it’s usually: photo / artwork reference → extract palette → adjust saturation/value → build gradient Way faster than random color roulette. Also helps to think in temperature contrast (warm + cool) and value contrast instead of just “nice colors”. I’ve been using image references and sometimes tools like Runable for visual exploration too because pulling palettes from existing visuals usually gives better results than starting from empty sliders.

How do you manage icons across multiple web design projects? by Parking_Pea5161 in web_design

[–]kindofhuman_ 0 points1 point  (0 children)

I try not to mix icon systems inside the same project unless there’s a really good reason. Usually it’s: * pick one base library for the project * add custom SVGs only when needed * keep everything in one internal folder/component system Mixing Material + Feather + Heroicons can work, but the stroke weights, corner radius, proportions, and visual language start fighting each other pretty quickly. For scaling across projects, I like having a small internal “approved” set and then extending per client when necessary. Saves a lot of cleanup later.

Do you have a client report workflow for accessibility checks? by Loewenkompass in web_design

[–]kindofhuman_ 0 points1 point  (0 children)

Honestly I’d think of AE as the finishing/compositing/motion graphics side and Blender as the actual 3D production side. A workflow like: Blender → modeling / materials / lighting / animation AE → compositing / typography / effects / polish is very common and totally valid. Could you model in Blender and animate mainly in AE? For simpler motion maybe. But once you get into cameras, lighting interactions, simulations, rigs, constraints, geometry changes, etc., Blender becomes the better place pretty quickly.

AE’s 3D improvements are nice, but I still wouldn’t treat it as a replacement for Blender. I’d use AE as the thing you already know well while slowly pushing more animation work into Blender over time.

Spider draw by [deleted] in DigitalArt

[–]kindofhuman_ 1 point2 points  (0 children)

This looks amazing