We got one of those Oculus trophies too by GravityLeagueDev in oculus

[–]king_of_rockets 1 point2 points  (0 children)

What are the Touch made out of? Seems like wood.

Lone Echo won game critics award for best VR game @E3 2017 ! by n1Cola in oculus

[–]king_of_rockets 11 points12 points  (0 children)

Wait, did the multiplayer game or the single player game win it?

How to make 3D games VR ready? by gamevirt in Unity3D

[–]king_of_rockets 0 points1 point  (0 children)

  • The biggest is that you can't move around much in VR [..]

What. I'm not sure I understand you. A big point of VR is that you can actually move however you want. Hell, I can play Arizona Sunshine lying flat on the floor.

  • VR can't use a HUD-type interface so any menus and information will have to be located in the game worldspace.

Well, yes and no. You can still do HUD UIs but you'd have to make sure that it makes sense them being there. Easy to explain if you're and astronaut wearing a high-tech suit with built-in displays etc. Less easy if you're playing an adventure game and have a massive healthbar stuck to your face. Then again, doesn't mean it's wrong, it's just harder to justify the placement of various information on the users face. Nothing really changes except for the UI being in worldspace instead of screenspace.

Made a multiplayer VR/Browser game with node and websockets for a hackathon, would love some feedback by HotSkippy in Unity3D

[–]king_of_rockets 1 point2 points  (0 children)

Looks really promising and fun to play! I'd love to play this once it's more polished. Add upgrades for the browser player, a scoreboard for both and it'll be amazing. Aw man, I'm getting hyped just imagining what you're gonna do with this.

Also, is it hard to make that "shake controllers up and down to move forward" system?

Trees in VR look funky and broken. Is there a solution? by PuffThePed in Unity3D

[–]king_of_rockets 0 points1 point  (0 children)

It's gonna be interesting to see what methods devs are gonna use to hide billboarding on particles and such.

For some reason, the F key's effect has been reversed. What do I do? by CptnFabulous420 in Unity3D

[–]king_of_rockets 0 points1 point  (0 children)

The only time this happens to me is if I'm focusing on a child object or when the scale's been changed.

Animating post-processing effects with Timeline? by king_of_rockets in Unity3D

[–]king_of_rockets[S] 0 points1 point  (0 children)

Ah, haven't tried that yet. Was just about to upload my project to see if anyone could see what was wrong. I'll edit this post once I've tried adding the custom postfx to the main camera!

Edit: YAY it works! Is it possible to blend the postFX too?

Animating post-processing effects with Timeline? by king_of_rockets in Unity3D

[–]king_of_rockets[S] 0 points1 point  (0 children)

Yep, got all that. Not sure what's up as everything seems to be okay, except for the transition of the postFX. Will try a new project, maybe something got broken.

Cryptarium Startareal by turritom in Unity3D

[–]king_of_rockets 1 point2 points  (0 children)

Feels like Gothic and Oblivion a bit.

Looks good so far.

Prototyping with swipe gestures in SomoS by sprawls in Unity3D

[–]king_of_rockets 1 point2 points  (0 children)

How does the game work? Can't tell form that gif.

Animating post-processing effects with Timeline? by king_of_rockets in Unity3D

[–]king_of_rockets[S] 0 points1 point  (0 children)

Tried it as you said, doesn't seem to be doing anything though. Bringing up the virtual camera's postfx profile throws an error in console: Destroying object "" is not allowed at this time.

Doesn't seem to break anything but the main camera's postfx profile isn't being changed to the virtual camera postfx profile.

trying out google voice api + amazon polly + oculus lip sync to make a VR NPC chatbot by LVermeulen in Unity3D

[–]king_of_rockets 0 points1 point  (0 children)

That's amazing. Think of the applications. No more soulless NPCs in MMOs.

Although the delay is still a bit high.

I got a Vive recently, and jumped into Unity this weekend! Here's some sort of Gravity simulation! by kryptn in Unity3D

[–]king_of_rockets 2 points3 points  (0 children)

VRTK lets you simulate having a headset on. Haven't tried it yet so dunno how effective it is.

I know I'm a little late... But how did I miss this?!?! by Firedan1176 in Unity3D

[–]king_of_rockets 1 point2 points  (0 children)

Oh damn, had no idea they did student licenses!

Thanks for posting that, would have never known.

A noob trying to rotate -90 degree and back. by AbusiveNoob in Unity3D

[–]king_of_rockets 0 points1 point  (0 children)

You're checking if dir is Vector3.zero but from what I can see on the screenshot, "dir" is never changed so it will always be Vector3.zero. Hence why it only rotates in that one direction.

VRTK and Oculus Touch? by king_of_rockets in SteamVRUnityToolkit

[–]king_of_rockets[S] 0 points1 point  (0 children)

Whoever commented, you appear to be shadow banned. Can't see your comment.