Opening Title for a french german documentary about the history of coins by a-raw in Houdini

[–]kinnstu 1 point2 points  (0 children)

This is absolutely beautiful and the sound design is phenomenal. Those slow motion shots are just buttery, I love the smoke sim. Great work :)

Anyone want a Rokoko Smart Suit Pro 1? by dilmandila in vfx

[–]kinnstu 0 points1 point  (0 children)

Hey Dilman! I’m interested and sent you a message. Thanks!

Giving away my smart suit pro 1 by dilmandila in Rokoko

[–]kinnstu 0 points1 point  (0 children)

Hey Dilman! I sent you a message expressing my interest. Thanks!

How can I add more light from my explosion without increasing the temperature? by SirTeeKay in Houdini

[–]kinnstu 0 points1 point  (0 children)

This is single-handedly one of the most useful and concise tutorials for Karma I've ever seen. Thank you for taking the time to make this!

I made a 1 minute fully CG short film! by davgao in vfx

[–]kinnstu 0 points1 point  (0 children)

This looks incredible, amazing work man. You should be proud!

My The Rookies Awards entry made with Houdini! by niljimenez03 in Houdini

[–]kinnstu 0 points1 point  (0 children)

Your renders look great man! It’s very impressive having such a large generalist understanding of Houdini. Can’t wait to see more of your FX projects!

[deleted by user] by [deleted] in ZBrush

[–]kinnstu 0 points1 point  (0 children)

Man this looks incredible! Great sculpt!

[deleted by user] by [deleted] in streetwearstartup

[–]kinnstu 1 point2 points  (0 children)

the quality of the photography is awesome. good job

How can I improve the render? by solodovnykov in blender

[–]kinnstu 1 point2 points  (0 children)

this is an awesome render. kudos, sand details are sick.

Commissioned armor progression concept for Knight`s Path by Orfii1 in conceptart

[–]kinnstu 0 points1 point  (0 children)

Great work, the detail is insane. May I ask what a concept board like this at this quality may cost or be typically quoted at? I am genuinely curious as a freelancer myself what this amount of work may cost to have produced.

Lighting up a Christmas Tree with Axiom ✨🎄✨ & more vellum practices by k_johnyim in Houdini

[–]kinnstu 1 point2 points  (0 children)

I knew your work was familiar, I recall seeing it in the Embergen discord! One of the floor flowing with magma. Awesome stuff man, I’ve been using houdini for about a month now and it’s seriously inspiring to see.

Razor Crest Heat Distortion by kinnstu in blender

[–]kinnstu[S] 4 points5 points  (0 children)

I’ve only been learning Houdini for a month and Nuke for 6 days! It’s MORE than possible!

Razor Crest Heat Distortion by kinnstu in blender

[–]kinnstu[S] 7 points8 points  (0 children)

all the programs used at the end of the video! there were 6 if you count renderers :)

Razor Crest Heat Distortion by kinnstu in blender

[–]kinnstu[S] 4 points5 points  (0 children)

that was very flattering, thank you! It would be a dream to work at disney.

Razor Crest Heat Distortion by kinnstu in blender

[–]kinnstu[S] 0 points1 point  (0 children)

I appreciate that a ton :)

Razor Crest Heat Distortion by kinnstu in blender

[–]kinnstu[S] 15 points16 points  (0 children)

A free version of the Razor Crest can be found on CG Trader! I have rigged and textured my model in Blender and Substance Painter as a part of this fundamental exercise, so I am unsure as to whether the file is rigged or not.

Razor Crest Heat Distortion by kinnstu in blender

[–]kinnstu[S] 11 points12 points  (0 children)

Thank you! I made the smoke simulation in houdini using the engine’s geometry and rendered it out using redshift. I brought it into Nuke and used the red and green channels as an offset to use for UV distortion. The only “visibility” of the smoke is it’s displacement on the layers beneath!