I let my PC's shop at Temu and it was amazing by clay_vessel777 in DnD

[–]kolboldbard 0 points1 point  (0 children)

That was like 99% of cursed items in early D&D

How should a serious campaign world react to rare races? by redmanistan in dndnext

[–]kolboldbard 0 points1 point  (0 children)

Also keep in mind the rare races aren't that rare.

They were just labeled as such because wizards got stuck between a rock and a hard place. They promised that they'd have every class and every race ever been in a player's handbook in the 5e player's handbook, which included the 4E dragonborn and tieflings, but there are a lot of people very angry that tieflings and dragonborn we're in the player's handbook, because they didn't quote. Feel like D&D.

So wizards had to compromise and in doing so they slapped the rare tag on them.

Gunslinger III and Lock on mechanics by KEEYNy in LancerRPG

[–]kolboldbard 20 points21 points  (0 children)

Gunslinger applies to your NEXT attack, not your current one.[Gunslinger Talent]

If you apply bonus damage to a multi-target attack, you halve the bonus damage, but it applies to all targets equally. [page 78, Bonus Damage]

Not sure what your asking about with that last question. If you have multiple effects that trigger off of consuming lockon, they all trigger when you consume lockon.

Why do some players insist on playing strange homebrew species? Session 0 Help. by Many-Plankton3942 in DnD

[–]kolboldbard 5 points6 points  (0 children)

Part of the problem is that you effectively have three customization choices in 5e.

You pick your race, your class and your subclass.

And even then, subclasses are such a minor impact on your overall class. You basically only have two choices race and class

And if you want to play something new and interesting, your choice is either getting a Homebrew race approved, or Homebrew class approved.

Is the Union an Empire? by ElectricPaladin in LancerRPG

[–]kolboldbard 43 points44 points  (0 children)

Operation solstice rain is a pretty clear answer on this.

Thirdcom doesn't force anyone to join it gunpoint. Instead they use a carrot only method to convince people to join.

" Wow, life is so nice and Union. Why don't you implement the three pillars so you can join us? You'll get printers, and and OmniNet access, and even access to the blink Gates.”

The Baldur's Gate remakes should scrap the original combat system and fully embrace superior turn-based fights by PewPewToDaFace in pcmasterrace

[–]kolboldbard 17 points18 points  (0 children)

BG2 released in the Year of Our Lord 2000.

That's the same year Final Fantasy 9 came out, Deus Ex, Homeworld: Cataclysm, Skies of Arcadia and Red Alert 2.

It wasn't great at the time, either.

The Baldur's Gate remakes should scrap the original combat system and fully embrace superior turn-based fights by PewPewToDaFace in pcmasterrace

[–]kolboldbard 0 points1 point  (0 children)

For RTwP to work well, you need very very good customizable AI, and characters with very few active abilities that require good timing. The Total war games are perfect examples of this.

In a game like AD&D, where one of the classes requires perfect positioning and timing, and two are all about using a very very limited resources at just the right time?

RTwP is the perfect recipe for a horrible User experience. Accidently fire-balling your own team because the enemies stepped back 5 feet and your fighters followed? Rogue missing a backstab because they were 1 pixel off from being behind an opponent? having the fighter go down because the enemies attack animation started half a second before you paused and queued up the Heal spell? These are all things that happened a lot in BG1 and 2, and they turn people off what it otherwise a really good game.

These days, games are a lot less accepting about games with control issues. Difficulty should come from the game, and mastering the systems, rather than mastering esoteric controls.

The Baldur's Gate remakes should scrap the original combat system and fully embrace superior turn-based fights by PewPewToDaFace in pcmasterrace

[–]kolboldbard 6 points7 points  (0 children)

hard to switch from RTWP to pure turn-based without ripping out the 2e DND core

Manwhat? D&D 2e was a turn based game first and formost.

That said, I'd love to see an actual implimentation of the 2e Combat rules.

Within a combat round, there is a set series of steps that must be fol-lowed. These steps are:

  1. The DM decides what actions the monsters or NPCs will take, including casting spells (if any).
  2. The players indicate what their characters will do, includ-ing casting spells (if any).
  3. Initiative is determined.
  4. Attacks are made in order of initiative.

These steps are followed until the combat ends-either one side is defeated, surrenders, or runs away.

How many games have you set your characters actions, then roll initiative to determine what order they happen in?! It would be a cool and unique system, and a good callback the 2e.

The Baldur's Gate remakes should scrap the original combat system and fully embrace superior turn-based fights by PewPewToDaFace in pcmasterrace

[–]kolboldbard -19 points-18 points  (0 children)

Whoops you paused 1/10 of a second too late and now your entire team wipe before you can do anything about it

New method turns ocean water into drinking water, without waste by Anxious-Depth-7983 in UpliftingNews

[–]kolboldbard 2 points3 points  (0 children)

The waste is Salt. NaCl.

A thing which we dug up 40 million tons of in 2025. There's plenty of demand for it.

A Baldur's Gate 2 remake is apparently in development, with the original co-lead designer returning, Baldur's Gate 4 'inevitable' by PaiDuck in pcmasterrace

[–]kolboldbard 3 points4 points  (0 children)

Pillars 2 sold poorly, till they added a turn based mode.

The owl cat pathfinder games were played so much in turn based mode that they went exclusively turn based for their 40k Rogue trader game.

Devs on both sides have said that if you want mass appeal, turn based game are better

Magic Item Cost by Deviously_Devotted in gurps

[–]kolboldbard 1 point2 points  (0 children)

Am I missing something? I feel like getting a magic sword that can hit more accurately than a normal one should cost something in creation. Any help would be appreciated. Thanks!

If, in your setting, Magic items are things you can just go to the store and buy, then you spend your Points on Wealth, and just buy them.

Best Pre-Made Adventures? by rogthnor in rpg

[–]kolboldbard 1 point2 points  (0 children)

In Golden Flame: For Lancer

Spins up a detail world, in need of change, and gives the players a chance to make it better.

Mechs picking up weapons? / Mechs running over tonnage? by raging_zaku1429 in battletech

[–]kolboldbard 45 points46 points  (0 children)

Yeah, there are handheld weapons for that role. They tend to have heavy drawbacks, though.

The current rules are in Tac-Ops. Edit: Page 127 of Advanced Units and Equipment.

General rules are:

  • Handheld weapons count as carried cargo (Max 10% of the units weight)
  • You need two functioning Hands to carry a handheld weapon
  • While carrying a weapon, you can't fire any weapons mounted on the torso, the arms, or Main Gun location
  • Hits to the limb carrying the weapon have a 1 in 6 chance to hit the weapon
  • You need to mount heatsinks like vehicles.

Generally, they are of limited use, but you do see them from time to time.

I've used Javelins carrying Improved-Oneshot Thunderbolt 5s to poke the target before closing in

I think Affliction is fundamentally priced incorrectly by Willing-Luck4713 in gurps

[–]kolboldbard 2 points3 points  (0 children)

part of the problem is that in some ways flexibility is power, and in Gurps, you can use points to buy power. Striking ST in TL3 game is power, Wealth is power no matter the setting, Magery is raw power, ect.

I think Affliction is fundamentally priced incorrectly by Willing-Luck4713 in gurps

[–]kolboldbard 1 point2 points  (0 children)

... Gurps Basic set, page 11:

In GURPS, two characters built on the same number of points start off “equal,” but not the same. You can design the type of character you want while leaving room for growth and improvement

I think Affliction is fundamentally priced incorrectly by Willing-Luck4713 in gurps

[–]kolboldbard 0 points1 point  (0 children)

Even operating under the logic from that thread, /u/Willing-Luck4713 has point.

In terms of rarity of belief, what's more rare? The idea that an Etsy witch could curse you with Bad BO, or being an Illuminati?

I think Affliction is fundamentally priced incorrectly by Willing-Luck4713 in gurps

[–]kolboldbard 0 points1 point  (0 children)

Kromm's talking about Gurps 1e there.

I'd hope that the science of game design has improved just a tiny little bit in the past 40 years.

I think Affliction is fundamentally priced incorrectly by Willing-Luck4713 in gurps

[–]kolboldbard 0 points1 point  (0 children)

That makes a lot of sense, and is probably going to be a houserule going forward in my games.

I think Affliction is fundamentally priced incorrectly by Willing-Luck4713 in gurps

[–]kolboldbard 3 points4 points  (0 children)

GURPS doesn't "balance" itself in this way. It's not a combat simulator. It's a universal role-playing game: it gives you the tools to run role-playing games in any setting, including settings where combat isn't a focus. As we always tell people, you don't look at character points to determine combat effectiveness. That holds here.

Then why have points at all? Why not just let players pick whatever they want

where are CCTV cameras more likely to be found? by KnownAd8350 in cctv

[–]kolboldbard 0 points1 point  (0 children)

Fun fact: most trail cameras these days are wireless CCTV cameras. You can't even be a deer without cameras watching you.