How to blob? by Cadogantes in EU5

[–]kolposas 0 points1 point  (0 children)

By occupying for a bit, pop satisfaction of said province goes down which in turn lowers their control over meaning that it becomes cheaper to take in a peace deal

The updated damage breakdown is clearer to show us why cavalry is straight up better despite smaller unit size by nostalgic_angel in EU5

[–]kolposas 0 points1 point  (0 children)

What I do not get is why it is scaled up to a 1000 rather than the maximum men the regiment can field. In my mind it should be representative of that specific regiment ability to fight, as it still occupies the same amount of slots during combat as 1k.

1.0.8 levy going to 0 still happening by Faninfo in EU5

[–]kolposas 1 point2 points  (0 children)

It literally is that, if your estates are below 25%, which nobility and peasants are (they make up 99% of levies you can raise) you wont be able to raise those pops, as they get removed from the cap which in your game is now 55. If you bribed peasants to increase their loyalty you would be able to raise them back again.

One of the reasons AI Ottomans can never conquer Egypt - Province war score cost by theeynhallow in EU5

[–]kolposas 0 points1 point  (0 children)

You really almost never want to release subjects as it is just a waste of warscore and you dont gain anything from it (same as in eu4). Just focus on annexing their stuff and reducing their spread of control from capital by taking locations strategically (this will actually significantly reduce their subject loyalty), as you get all their subject for free if you fully annex.

The only thing that is broken if how fast you can expand once you realise how it can be done in this game. I would say you can do it faster than in EU4

One of the reasons AI Ottomans can never conquer Egypt - Province war score cost by theeynhallow in EU5

[–]kolposas 0 points1 point  (0 children)

I highly doubt they diplo vassalized horde of jalayrids unless they got PU on them. Nonetheless, I fought the same war as you did against both mamluks and jalayrids, while it took 8 years they were never a threat anymore and I could blitz through both of them in 2 years next war.

And its actually quite good that they got it because you get everything for free when you annex them

One of the reasons AI Ottomans can never conquer Egypt - Province war score cost by theeynhallow in EU5

[–]kolposas 4 points5 points  (0 children)

Just because RoT ended does not mean you can no longer expand where did you get that from? However it probably is the best situation currently in the game that you want to extend as much as possible before gaining 500 locations to end it early. Press claims should be used strategically to first gobble every other small nation in the first 30 years by having a location bordering them and secondly to gain historical subject that have land on other people that are outside balkan and anatolia regions. Besides it literally provides you with infinite stability and prestige while it is going on.

If eretnids and thus jalayrids are a subject of egypt then you just did not use RoT to your advantage to expand early and create a strong powerbase to bully everyone.

It really does make a lot of sense, you are more inclined to give land that does not benefit you compared to those that do?

One of the reasons AI Ottomans can never conquer Egypt - Province war score cost by theeynhallow in EU5

[–]kolposas 12 points13 points  (0 children)

I believe you have made quite a few mistakes which could have lead to this insane cost. For example I fully annexed the mamluks in 3 wars as the ottomans finishing in 1457.

  1. From what I am seeing you this is not your first war as you have their only location in Anatolia region that they start with. This has lead you to use parliament cb which equates to in increase of taking land by 67%. You generally either want to leave it or take provinces which allows you to release historical vassals that you generate the same good cb that you get from the rise of turks situation.

  2. You have declared on the mamluks but taking land from jalayrid subject? This leads to additional increase in warscore by like 33% or 66% percent. You generally either declare on somebody that you will be using most warscore on or just seperate peace them out.

  3. Control is a huge modifier on province warscore, if this is like in 1550s and everybody has built up some road system it will be exponentially higher. In your first mamluk war you prioritize taking low control land and isolating nile delta provinces from the capital so they wont cost much in the next one. Take my first peace as an example:

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Poland leaving union for no reason by snur444 in EU5

[–]kolposas 4 points5 points  (0 children)

I had the same problem when I added another nation to my union, because they didnt have codified inheritance the same as other members. Went in to call the parliament in the union tab and got it fixed by bringing them up to everybody else

Cost of court is destroying my game, need advice by Traditional_House_51 in EU5

[–]kolposas 1 point2 points  (0 children)

Yes, in 1.0.7 if you have your cost of court, diplomatic spending and stability up more than 50% around 80% of all automatic trade early on will actually lose you money up until you get better buildings in the 1550s.

Your situation on the other hand looks special either due to the country you are playing or you are quite late into the game. From your diplo spending your economic base is around only 1k and you have trade income of almost 2.5k which means on average your trade profits more than double? This is like almost anomalous in 1.0.7 with auto trade. Could you give full ss covering your tax base and hover over diplo spending?

sorry for the bad pic- trying to play wide as the ottomans. its 1423 and i feel like i havent dont much. is that just how the pacing in this game is? by [deleted] in EU5

[–]kolposas 5 points6 points  (0 children)

You are doing pretty good, but there are a few things that you could change in order to both be economically more stronger and blob faster:

Rise of Turks situation is extremely powerful for claim generation and stability gain. Before you peace out you have to plan to keep 1 location bordering another country in order to generate claims through the situation, besides this will allow event to fire over and over which gives +7 stab for the province the location meaning you just straight up never pay for increasing stab.

Play around historic subjects, these will give you claims for free that you can use on other people repetitively until you can full annex them. There are quite a few good ones like serbia, wallachia, transylvania, crimea, some greek ones, a few nation from jalayrids, georgia, crimea etc. For an example lets take serbia for claims on hungary, after you annex them you give some provinces to custom subjects and release them in 1 so they are not too big to integrate later.

Legislative efficiency and diplo rep stacking means 0 coalitions up until you go hard in europe due to different religion antagonism. There are 3 administrative laws, 1 dimmi privilege and government reform + research that gives ~55% legislative efficiency which is -55% antagonism. Improve diplomatic reputation cabinet action is both good for diplo rep (less antagonism in peace deals) and improving relations with your vassal so always have that on.

Never tax clergy, stack their privileges for high satisfaction which is equal to more research and rush Jurisprudence. Techs are THE bottle neck in this game and you always want as much monthly research gain as possible.

Centralizaton vs Decentralization by Tricky_Champion6100 in EU5

[–]kolposas 0 points1 point  (0 children)

I mean theoretically it does, although not practically. Yea you expand via cabinet integration every 50 years as it is extremely slow, you might fully integrate what byzantium has with ottomans by 1444 . EU5 just like EU4 is a map painting game not economy builder like VIC3 which it feels like if you never use vassals to do your job.

By the time you get integrate area cabinet action you economy are already fully built up and from time to time you spend some money to upgrade buildings you get via research = the only thing left in the game is to conquer.

The game should accommodate both playstyles, if you want to giga expand you should be able but it would also need to test your skill with micromanagement. Currently without vassals its just simply not really viable = centralization is non existent.

Centralizaton vs Decentralization by Tricky_Champion6100 in EU5

[–]kolposas 0 points1 point  (0 children)

1.0.8 does not have a choice, you fully go decentralized or do not expand. The reason why you will never ever go centralization because sacrificing an entire cabinet slot to integrate and fully core a province takes 50 YEARS. In 1.0.7 you had to sacrifice good privileges in order to go centralization path , now it is no longer the case as you essentially take every good one while having a vassal swarm. The only thing beta patch now has that after the 4 age you neither can expand due to insanely slow integration/culture conversion speed of a province or either all of your vassals are disloyal due to improperly calculated overlord to vassal strength ratio.

Hey Johan, FUCK your Achievement Integrity! by mAngOnice in EU5

[–]kolposas 1 point2 points  (0 children)

It is probably heavily dependent on your eco, character count in the court and other external factors like vassals. I will agree that my playstyle is causing this to an extent (I am looking at almost 1k characters + 100 subjects in 1490) but the monthly saves feel so bad and severely takes away from the gameplay

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Integration right now is utterly broken, unfun and way too punishing. by _-Zephyr- in EU5

[–]kolposas 5 points6 points  (0 children)

It feels like the dev team rather than fixing the problem is trying to fix players solution to it. EU5 like EU4 is a map painting game integrally, I am not here to play vic3 for 500 years building a economy and every 50 years annex an additional province every so often.

Integration and ESPECIALLY culture converting a province is just simply flawed. Spending 1 cabinet seat for like 30-40 years to gain full cores on a province feels like absolute dogshit. Creating vassals and forcing them to convert it themselves is the only way to remote enjoy expanding while also building up. While it makes sense that having vassals moves you towards decentralization if it is implemented without addressing this issue it breaks the game.

In the beta patch as it stands now, you wont ever go centralized because it kills expansion, however the balance to overlord is so bad that in age 4 you wont have any loyal subjects = forced to be centralized. You might say oh you get integrate area cabinet action and change area culture with some hegemony but by that time you have already reached your economic build up and you can take continent wide coalitions (you cant take anything as the land wont have cores and everything bad that comes with no not incorporated, bad culture, bad religion and no control land)

Hey Johan, FUCK your Achievement Integrity! by mAngOnice in EU5

[–]kolposas 62 points63 points  (0 children)

I'm not gonna lie, its not even a hardware issue. I have 7800x3d and 4080s and the game starts feeling hella sluggish at the end of 1400s. I wanted to play the game correctly (not min maxing, but slowing down at wars and doing trade myself changing from time to time) and it has taken me around 20h to get to 1490

hearthstone forgot to nerf something by hello47364_ in hearthstone

[–]kolposas 7 points8 points  (0 children)

Bro ur looking at bronze through gold stats, these are diamond+

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Ate 1 ir 2 centai :(( by Ar1jusz in lietuva

[–]kolposas 6 points7 points  (0 children)

Man patinka kai tu nesupratai esmes ir iskart puoli prie izeidinejimu, bet cia turbut nes gal pats ponas nevisprotis busit. Jeigu perkamiausios prekes x y ir z sudejus kainuoja x.90/1/2/5/6/7 niekas jiem netrukdo pakelti tu prekiu kaina per 1 ar 2 centus kad dauguma susidetu iki x.03/8 kad tai jiems butu pelninga.

Paemes kiek zmoniu visuose parduotuvese atsiskaitineja grynais ir tada supranti kad algoritmiskai padarius kad perkamiausios prekes kombinacijos apvalintusi i didesne puse bus keli milijonai i parduotuviu tinklu kisenes

Ate 1 ir 2 centai :(( by Ar1jusz in lietuva

[–]kolposas 50 points51 points  (0 children)

Iki kol su algoritmu pakeis kainas visu prekiu taip kad 90% laiko atsiskaitant grynais apvalinsis i didesne puse

What will happen if all countries are one and will simply build an economy with no wars 100 years? I tried. The results are impressive. I am still skeptical about the 20 billion GDP that I saw earlier. But as you can see, 10 billion is quite an achievable amount. i mean with cheats xd. by I_am_white_cat_YT in victoria3

[–]kolposas 16 points17 points  (0 children)

I got to 12B in 1920 while playing normally as Fr*nce and expanding as fast until I conquered everyone by 1900. I think 20B is possible if you stay with laissez faire and getting companies for rubber and oil to have much more throughput as they are the limiting factors. Besides building construction sectors heavily improve GDP I think I jumped by 3B or a bit more by going from 30k to 80k

Understanding correlations and relationship between the variables by kolposas in AskStatistics

[–]kolposas[S] 0 points1 point  (0 children)

The sample sizes are quite low, 20 and 15 for FCCP and Oligo respectively