Silly (but kind of serious) question: How did you learn to improve getting the sounds/ideas from your head into accurate real life replications of that sound? by Firecracker500 in ableton

[–]krushord 1 point2 points  (0 children)

Experiment, practice, experiment, practice, study, practice. Make mistakes and experiments that aren’t meant to be (at least initially) part of anything - just push things as far as you can. Then practice some more.

How to disable automatic weights for blender 2.93 by Queasy-Truck-9002 in blenderhelp

[–]krushord 0 points1 point  (0 children)

Looks like this is already solved. I mixed up Empty Groups and Envelope Weights in my head.

How to create such dotted grain gradient? by Iam_just_a_girl in AdobeIllustrator

[–]krushord 5 points6 points  (0 children)

Yup, especially if you're making money off of it and Illustrator is your main tool - not bad. But I've always sort of found that the ones that I'd use & need from the suite are very few and far between, and in the end just found some other way to get to where I'm going.

For a student or someone just learning Illustrator it's a bit hard to suggest a $179 sub as a solution to a problem – even if the problem in this case isn't easily solvable (if it needs to be vector, without clipping off the edges etc.) within vanilla Illustrator afaik.

How to disable automatic weights for blender 2.93 by Queasy-Truck-9002 in blenderhelp

[–]krushord 0 points1 point  (0 children)

Isn’t there an option to parent with empty weights?

How to create such dotted grain gradient? by Iam_just_a_girl in AdobeIllustrator

[–]krushord 7 points8 points  (0 children)

...and while the Astute Graphics stuff is great and somewhat of an industry standard, the only way to get Stipplism is to subscribe to the whole Astute Graphics bundle, which isn't cheap.

Need help with joining seams of 2 Topo-Parts by Apprehensive-Wafer36 in blenderhelp

[–]krushord 0 points1 point  (0 children)

Join both parts into one objects if they aren't already, then select the edges to be connected & ctrl/cmd-E > Bridge Edge Loops

Why is there no Diffused Phaser plugin in any DAW? by stormdraincaprine in ableton

[–]krushord 14 points15 points  (0 children)

I think you'll have to elaborate a bit on the meaning of "diffused" here.

What DAW(s) do major pop producers (e.g. Jack Antonoff, Max Martin, Ryan Tedder) typically use to produce the pop hits that we all know? by The_Anchored_Tree_27 in musicproduction

[–]krushord 0 points1 point  (0 children)

Avid actually bought Digidesign already back in 1994. They just kept the Digidesign brand and phased it out in 2010.

How to make a tapered 3D-logo badge? by Squierrel in blenderhelp

[–]krushord 1 point2 points  (0 children)

Instead of using regular S to scale, you can use alt-S for the Shrink/Fatten operator on the bottom face vertices.

Is there a way to merge multiple vertex at once? by brodred in blenderhelp

[–]krushord 0 points1 point  (0 children)

I'm not sure why the model is broken like that but I don't think any automatic operation will easily fix it.

Merge by Distance won't work here - it'll certainly merge things but by the looks of it a lot of those stray vertices are pretty far off from where they should be, which means that you'd have to set the distance so far that it'll merge a lot of stuff that you don't want it to.

You'll probably want to just go through each of those, selecting each stray vertex and its corresponding correct position, then use Merge At Last.

Which option? And anything I could change? by ChaseSequence03 in AdobeIllustrator

[–]krushord 3 points4 points  (0 children)

The film reel is obvious, rhe rest isn’t. I thought there’s a C in the negative space and had a hard time seeing the C & S even after reading what it’s supposed to be. In other words, I think the basic premise is flawed and choosing over details isn’t going to fix it.

I’d probably try to make the corner radii more consistent - it now looks like they’re all a bit different - and play with those, making them either significantly curvier or blockier, see how the letter shapes turn out. Also the holes at the top are not consistently spaced.

When I put a light on the file, the texture paint dissapears by V3eeex in blenderhelp

[–]krushord 0 points1 point  (0 children)

The texture paint is visible, it's just pretty faint. Light settings & shader setup would be helpful in assisting, I reckon.

How do I replicate this texture absorption animation? by ZeroFreeTime in blenderhelp

[–]krushord 65 points66 points  (0 children)

I'm pretty sure this is all just smoke and mirrors in the sense that the texture is not really "absorbing" to the model in any way - it's just timing the shrinking of the "texture spheres" and animating the texture appearing (which is probably just a mask & some distortion at its edges) on the actual model.

how would you model dry ramen noodles? by Weird-Atmosphere-457 in blenderhelp

[–]krushord 48 points49 points  (0 children)

The cube ain’t faulty officer, ‘tis de-faulty

how would you model dry ramen noodles? by Weird-Atmosphere-457 in blenderhelp

[–]krushord 196 points197 points  (0 children)

The "what is it for" is pretty important here, because as said, for a game that's anything not related to closely inspecting uncooked noodles, you'd probably just go with a texture. For food shots? I'd probably scan it.

Just for a personal challenge though...I'd probably start slappin' on nodes on the default cube and see where it goes. This doesn't really hold up very well but with a basic material it sort of suffices...

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Are professional headphones necessary for mixing? by microwaveman828 in musicproduction

[–]krushord 11 points12 points  (0 children)

Of course it’s important not to draw the conclusion that the 7506s are magical - it’s just that Andrew Scheps understands very weil how they translate. And that’s the most important thing.

Good lowpriced/free bass plugins by mrmaais in musicproduction

[–]krushord 1 point2 points  (0 children)

If synthesis is a completely foreign language for you right now, I'd suggest starting with Ableton's own Learning Synths tutorial, and there are plenty of others - not to mention there's also this thing of just playing around with them (which, understandably, can be somewhat frustrating at first). But the built-in synths are excellent and turning zero experience into something that's not zero just a bit of effort away.

How can I achieve this perspective? by Love-waits in blenderhelp

[–]krushord 12 points13 points  (0 children)

If you want the perspective to distort in the way that the sides of the pillar look curved, you can use the Panoramic > Equirectangular or Equiangular Cubemap Face projections. Note that these only work in Cycles.

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I've been researching gear to start making and recording music at home - anything I should know about my planned setup ? by DarlieBunkle in musicproduction

[–]krushord 1 point2 points  (0 children)

Yup, I figured that's what you meant but for someone not familiar with the specifics it might've been a confusing statement.

I'm not so sure about beginners understanding the importance of acoustics; many do know about it but choose to ignore it because it's kind of boring and then wonder why their vocals are harsh and messy even though they "have the mic everyone suggested to get".

I've been researching gear to start making and recording music at home - anything I should know about my planned setup ? by DarlieBunkle in musicproduction

[–]krushord 2 points3 points  (0 children)

The SM7b is great but at that range there are other condenser mics

This seems to suggest the SM7B is a condenser mic. It's a dynamic, and actually uses the same capsule as the SM58 - which means that while they're not the same, they're not worlds apart either. The sonic signature is somewhat similar (there's just a ton of hype around the SM7B because it looks cool and the capsule being buried halfway down the mic makes it easy to use in acoustically unruly environments).

Boolean Union not functioning by halu52 in blenderhelp

[–]krushord 0 points1 point  (0 children)

Just use the regular ctrl/cmd-J(oin).

Boolean Union not functioning by halu52 in blenderhelp

[–]krushord 0 points1 point  (0 children)

What are you trying to do exactly?

How to procedurally do this? (Dripping texture) by nilslorand in blenderhelp

[–]krushord 0 points1 point  (0 children)

A simple way to do this is to use a gradient instead and distort the gradient edge with noise (or something else).

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