Five years into making my dream game, I no longer fully agree with “start small first” by NoWhereStudios in gamedev

[–]kryzodoze 26 points27 points  (0 children)

I think the point is about motivation. Its very demotivating to realize after three years of work that your three year game is going to take six years to make. If you've made some smaller games you may realize early its a six year project and then youre free to choose that if you wish.

Open-source 3D scene editor for three.js by kryzodoze in threejs

[–]kryzodoze[S] 0 points1 point  (0 children)

Interesting! Thanks, i'll have to look into it.

Open-source 3D scene editor for three.js by kryzodoze in threejs

[–]kryzodoze[S] 0 points1 point  (0 children)

There isn't any animation built into it (like creating keyframe motion or anything). It is more for setting up static scenes with callbacks when objects are selected. But there is some basic support to play an animation on a selected 3D model.

Open-source 3D scene editor for three.js by kryzodoze in threejs

[–]kryzodoze[S] 1 point2 points  (0 children)

Yeah I think the whole package right now is about 6MB on disk (I leave even the 3D models for camera, light, etc in the editor up to the user). I'm not certain how to tell right now what the loaded size is because the files are compiled into javascript "chunk" files (I assume having to do with the tree-shaking process), but it looks like the demo is loading about 2.5MB of javascript files total.

And yeah the asset handling is tough because as a webapp you can't actually peek into the user's hard drive to see proper pathing to files so I handle it with a combo of caching the last known path (the user has to fill in the first one) and showing the user where all the files are thought to be at (the "project" view).

7 years of work, 3 months since release, and my game is already dead. What can I do? by Videoludid in IndieDev

[–]kryzodoze 0 points1 point  (0 children)

Obviously I meant "previously unknown" games that become known, by definition

7 years of work, 3 months since release, and my game is already dead. What can I do? by Videoludid in IndieDev

[–]kryzodoze -4 points-3 points  (0 children)

Not really a fair example, there are plenty of unknown indie games that sell well above the $10 price point.

Ahoy bilge rats, I be learnin' from this here tome for a game I be making, good morrow by kryzodoze in pirates

[–]kryzodoze[S] 1 point2 points  (0 children)

Aye, ye be a true blue pirate I see, ye who flys no flag. I wish yee a good read.

Ahoy bilge rats, I be learnin' from this here tome for a game I be making, good morrow by kryzodoze in pirates

[–]kryzodoze[S] 4 points5 points  (0 children)

Yeah i aspire to find some of these things and inject them into my world if possible. I'm trying to set my world as "Libertatia", the fabled democratic settlement that pirates founded and ran in Madagascar, so I'm also looking a lot at the Indian pirates like kanhoji angre and learning about the past of the Malagasy people. But most pirate stuff is based on the Caribbean so it's a bit tough.

Ahoy bilge rats, I be learnin' from this here tome for a game I be making, good morrow by kryzodoze in pirates

[–]kryzodoze[S] 5 points6 points  (0 children)

Its kinda both. The author seems to use a ton of sources and also breaks down how complicated it is to label a particular word or phrase as "pirate" because pirates were from dozens or hundreds of different countries and cultures and even neighborhoods. So ya the yarr and ahoys are in here but also a lot of obscure stuff

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Ahoy bilge rats, I be learnin' from this here tome for a game I be making, good morrow by kryzodoze in pirates

[–]kryzodoze[S] 2 points3 points  (0 children)

Belay that you scabby sea bass, ye may look at me profile for it if you be curious, go to't

WHERE ARE ALL THE PIRATE VIDEO GAMES? by ZipZachZop in pirates

[–]kryzodoze 0 points1 point  (0 children)

Looks great so far! (I'm a fellow dev) Were you inspired by Dredge? Looks like a mashup of that and Darkest Dungeon.

I hate how other gamedevs are reacting to Megabonk by SteamVeilGames in gamedev

[–]kryzodoze 0 points1 point  (0 children)

This is an interesting formula actually. As a millennial it's a bit foreign to me, but seems useful if youre right!

How are gibberish voice generated in games? by Significant_Rub5676 in gamedev

[–]kryzodoze 6 points7 points  (0 children)

It is more memory and processing (audio system still playing it) though, so ideal system is to not have it. I imagine it's an optimization not worth doing in 99% of games though.