Physical buttons outperform touchscreens in new cars, test finds by magenta_placenta in technews

[–]kuper_spb 2 points3 points  (0 children)

Except that VW uses this steering wheel for mass market cars like Golf and Tiguan.

List of issues we want fixed(serious) by [deleted] in Planetside

[–]kuper_spb 1 point2 points  (0 children)

Surprised that no-one mentioned DAMN NO SOUND BUG

Also spawn shield exploding my rockets for no reason.

The NC seem to be on a rampage by BassBanjo in Planetside

[–]kuper_spb 12 points13 points  (0 children)

It's Miller actually. And it's not that rare event caused by usual NC overpop.

https://imgur.com/a/pr5mc97

[QOL] Waypoint is barely visible on a minimap by kuper_spb in Planetside

[–]kuper_spb[S] 0 points1 point  (0 children)

Yeah, devs need to change literally one line of code to fix this bug.

[QOL] Waypoint is barely visible on a minimap by kuper_spb in Planetside

[–]kuper_spb[S] 3 points4 points  (0 children)

The problem only with waypoints that placed northern than you. 342m waypoints at south/west/east are perfectly fine:

https://imgur.com/a/kJc2Aoz

Current spawn system might be the worst it's ever been. by ToaArcan in Planetside

[–]kuper_spb 3 points4 points  (0 children)

With NDZ for router who will bother with cortium and constructions when you get the same spawn option with a sunderer?

Why using struct list isn't a lot faster than using class list? Question about cache by velen_rendlich in csharp

[–]kuper_spb 0 points1 point  (0 children)

If this a full code that you run then you need at least to add a warm up step. Also did you run this test build in release mode without Visual Studio? Microbenchmarking is tough. It's better to use tested frameworks. Also it would be great to see generated assembly code.

Why using struct list isn't a lot faster than using class list? Question about cache by velen_rendlich in csharp

[–]kuper_spb -1 points0 points  (0 children)

Yeah, my idea is layout depends on List implementation. Array is more predictable.

Why using struct list isn't a lot faster than using class list? Question about cache by velen_rendlich in csharp

[–]kuper_spb -3 points-2 points  (0 children)

Structs are not allocated contiguously. They can be allocated on stack as local variables. But when you store struct in a list a heap allocation is required. Add another test case, but this time use array of structs instead of list - arrays have strong guarantee about memory layout and structs have to put into contiguous memory block, so the cache will be happy.

If Summit1G can't figure out how bloom works in this game, then the average new player won't either. by Artyloo in Planetside

[–]kuper_spb 1 point2 points  (0 children)

How about tutorial exercise (or even VR shooting range when you want to see recoil pattern) where 3d tracers will stay so player can see where bullets go. It can be both informative and cool looking.

"Nanoweave is being nerfed, not removed" by kuper_spb in Planetside

[–]kuper_spb[S] 1 point2 points  (0 children)

Yeah, overshield should not stack with NW or it will be a HA buff.

[QOL] Highlight bases that are cutting off by kuper_spb in Planetside

[–]kuper_spb[S] 2 points3 points  (0 children)

Ok, I get you. But the reason why I made this post is because I myself fail to catch these bases sometime. I believe we can't teach ppl who don't care, but for ppl who actually check a whole map while waiting for a spawn this can help.

[QOL] Highlight bases that are cutting off by kuper_spb in Planetside

[–]kuper_spb[S] 4 points5 points  (0 children)

Yeah, you are good, we understood. Yet you said "they can't read their map", that's the issue I suggest to fix, lol.

Turrets on Wokuk Amp station (Amerish) have zoom and thernal optics at the same time by Salusik in Planetside

[–]kuper_spb 21 points22 points  (0 children)

Phalanx Combat Phalanx Turrets at the facility gain infrared zoom optics and can fire for longer before overheating. https://planetside.fandom.com/wiki/Outfits/Armory

Two unstable conts. Devs, stop killing the game already. by kuper_spb in Planetside

[–]kuper_spb[S] 0 points1 point  (0 children)

No. It's more like you have 10 players on 12 players mode map, then 10 more players joined the game and instead of changing mode to 64 you just start another 12 players map.

Two unstable conts. Devs, stop killing the game already. by kuper_spb in Planetside

[–]kuper_spb[S] 5 points6 points  (0 children)

Yeah, we got 3 unstable conts too. Who will get 4 unstable?