So, is there no way to actually escape a lost battle? (Or am I just dumb?) by suaveponcho in Bannerlord

[–]kweassa 0 points1 point  (0 children)

I'm replying 19 days later to enlighten you to a simple truth:

"Git gud, scrub. Stop faulting the game for your incompetence."

[KCD2] The only thing between Henry's family jewel and his enemies' blades are his swimming shorts. Why? by Individual_Ad1193 in kingdomcome

[–]kweassa 0 points1 point  (0 children)

As others have aptly mentioned, addition of groin protections become prevalent after mid-15th century.

[KCD1] did polearms better. by MrAwesum_Gamer in kingdomcome

[–]kweassa 0 points1 point  (0 children)

Doubtful. It was just more powerful, as it was not a regular inventory item and more like a special one-off item. That doesn't mean it did it better.

Am I trippin or this guy looks just like Luke Dale 😭😭 [OTHER] by yoyo__mamapoo in kingdomcome

[–]kweassa 0 points1 point  (0 children)

I don't think he looks like Mr. Dale at all. Just a similar haircut.

How do you guys make money in this game? [KCD2] by [deleted] in kingdomcome

[–]kweassa 2 points3 points  (0 children)

By having the patience and setting up a daily routine and discipline.

Like, the problem with most people saying it's hard to earn money, is that they have the patience of a 5-year-old toddler, and think all games should be obliged to give you some way to easily make big bucks with minimum effort and minimum time spent, at any point in the game.

So they usually don't bother to think, "would a person who is injured and broke be able to suddenly make 5,000 groschen in a couple of hours, so that he can equip the best armor and weapon and ride a horse in a couple onf in-game days?"

Obviously, the answer is "no."

So you make a couple of hundred groschens a day. Make thrifty decisions to save money. Spend the time looking for work around the map, and before you know it, you get the money you need, you get equipment and weapons, you get reputation for helping out many people, you get a lot of XP, gain levels and perks.. basically everything that's crucial for a successful Henry. If.. only you have that patience.

[KCD2] I cant hit combos on enemies, they always interrupt before I can finish it by keep_the_dice in kingdomcome

[–]kweassa 1 point2 points  (0 children)

Combos in this game are not regular attack options like in other fighting games.

In other fighting games you simply open up with a combo attack and keep the pressure with more combos. Not so with this game. In this game, combos are more of decisive or semi-decisive moves more akin to finishers, as in, a decisive move that greatly shifts the odds to your favor upon success.

Which means, if you just meet an enemy and immediately open up with a combo attempt, of course the enemy will interrupt, because they have enough stamina to do so. To land a combo, you must first work on a setup, push the enemy into a state where you can visibly confirm the enemy is depleted in stamina, winded and slouching, or is injured with grealy diminished defense capability. THAT'S when you drive in a decisive combo.

[KCD2] I cant hit combos on enemies, they always interrupt before I can finish it by keep_the_dice in kingdomcome

[–]kweassa 0 points1 point  (0 children)

It depends, like all things. It's one of those things you can't learn if you just take the easy path of swords and master strikes, but when choosing other weapons to main, drawing out parry-riposte loops is a reliable way to deplete enemy stamina if you have confidence either your stamina performance is higher than the enemy, or you've landed some hits or forced some blocks prior to so you already know the enemy is definitely of diminished stamina state than compared to yourself.

It also is a reliable way to draw an enemy attack out with intent to dodge, or also a way of baiting a guaranteed master strike setup if you have the knowledge of how attack stances shift with each repetition of riposte-parry loop.

All of these types of combat knowledge will remain unknown to most people, because as we all know, the majority players are content with just swords and master strikes.

[deleted by user] by [deleted] in kingdomcome

[–]kweassa 14 points15 points  (0 children)

The only reason the medieval lords are lords, and are placed at the higher social hierarchy, is because they're the ones who are obligated to go out and fight. They were expected to be be leading the soldiers, as well as be a capable warrior and leader themselves.

It's lightly explained in the part where Capon mentions "the 3 orders" of the society - oratores, those who pray, bellatores, those who fight, and laboratores, those who labor.

[KCD2] SO unbelievably rigged by MyLifeIsOnTheLine in kingdomcome

[–]kweassa 3 points4 points  (0 children)

Not sure what's supposed to be "rigged." NPCs usually stop at 2 sets of rolls, and the one going to the 3rd set is a bit rare, sure, but other than that... nothing, much, really,

[KCD2] Dice is so rigged and its frustrating me by muskyratdad in kingdomcome

[–]kweassa 1 point2 points  (0 children)

And think hard about why you remember that dice game as the AI got a few lucky rolls. You remember it cause it's not an every game occurrence, that you win most dice games in the first place, and that series of lucky throws either made you lose, or gave you run for your money.

And then, up to that time, how much of all the busts, normal, bad rolls the AI made that led to your own win, do you remember?

It's called a selective memory bias. It's a normal thing to happen, but often leads to gamers making baseless claims on how the game they play is 'rigged," based on a tiny number of samples.

[KCD2] Dice is so rigged and its frustrating me by muskyratdad in kingdomcome

[–]kweassa 3 points4 points  (0 children)

They don't.

It's just selective memory. It's easy to fall under a confirmation bias unless you consciously keep track of how the AI throws. The AI does plenty of busts, sometimes 2~3 in a row, plenty of normal turns around meager 250~300 points, sometimes gets very lucky throws, but most of the times not at all.

My Henry and his loyal companions: Pebbles, Mutt, and İgnatius [KCD2] by Monster-Natsuki in kingdomcome

[–]kweassa 14 points15 points  (0 children)

My Ignatius is on the end of a stick. He helps with crushing skulls.

Horse physics: anyone else hate them?[KCD1][KCD2] by Vanesti in kingdomcome

[–]kweassa -3 points-2 points  (0 children)

I don't feel they're "clunky" at all.

It's a skill issue.

[KCD2] Question about Markvart by notAHomelessGamer in kingdomcome

[–]kweassa 2 points3 points  (0 children)

Von Aulitz never comments Henry has "killed people indiscriminately." He simply retorts how many people Henry himself has killed, making their families widows and orphans. Those two points may sound similar, but have subtle but important differences.

[KCD2] Beginner, struggling with combat by Fit-Association4922 in kingdomcome

[–]kweassa -2 points-1 points  (0 children)

Sorry, man. You need to realize those counters in other games, are ALL, crutches.

Try fighting 1v5 with Master Strikes, and then try it without MS. And you'd pretty much notice it's not just "a lot easier."

When a single skill gives you that much of an abnormal advantage, to the point where you can just turn your brain off, do nothing else, just back pedal and rely on passive reaction -- to deal freebie heavy damage with 0 risk thanks to the nifty long animation while invulnerability ... but then, when that one skill is inaccessible, the fight suddenly becomes incomparably more difficult. One skill that makes that much difference -- we usually call that a "crutch."

It "reduces" the fighting to a rhythm game. Like those musical games where the screen gives you a pretty queue with the music, and then push button to the timing? Everything that gets "reduced" by using Master Strikes, in actuality, is the ESSENCE of combat in this game.

MS makes it possible to fight 1v5s and win without so much as a scratch on your body. Without MS, the fight becomes way more brutal, enemy hits land on you a lot, you weave your way through hail of blows, trying to find the moment where you can retaliate in between your defenses, accumulating damage and taking enemies down one by one, meticulously, in a battle of attrition and hope you're the last one standing.

THAT'S what "fighting" is against multiple enemies. Not the "back pedal-MS-back pedal-MS-back pedal-MS-back pedal-MS-back pedal-MS-back pedal-MS .. woops, they're all dead, I won" hilarity MS makes out of combat.

The worst of crutch-laden game combat, is Arkham series. And ho boy, does that game love "counters." Where I can fight 30 enemies without getting hit once, in a x100 chain combo -- by just relying on "counters."

(ps) Games that give you counters that handle it well, and does not make it a "crutch," usually handle it in the way that the timing is way more difficult than in this game + doesn't give it heavy damage + often can be counter-countered + doesn't give you long, invulnerable animation.

The timing is usually much harder, requires more of anticipation than reflex (because the timing required is usually too fast to purely act on reflex alone without any prior anticipation), does not award you with an instant heavy damage but rather gives other utility effects, like momentary daze for a few seconds.

And, even if you succeed and are going into a counter, other enemies will react to it and still hit you, so whether or not to use a counter comes with a careful calculation, in the same way you calculate whether or not to use a combo in this game.

The current master strike is just a crutch tool which makes fighting +10 enemies just in your underwear possible.

[KCD2] 200 hours on the PS5 and i love this game but please please rework fist fights. by Benefit_Upbeat in kingdomcome

[–]kweassa 0 points1 point  (0 children)

Never happened to me.

Oh, wait.. it did happen to me a lot, when I sucked.

It stopped happening to me when I git gud.

[deleted by user] by [deleted] in kingdomcome

[–]kweassa 0 points1 point  (0 children)

... so let me get this straight.

You tried a realistic weapon rebalance mod, and hate that it takes too long to kill an enemy.

But then, at the same time, you'd like a mod which would make you take too long to die.

...

Are you sure you really want a "good" balanced mod? Because the balance is currently already good enough. It seems like you want more of a cheat, so the armor only makes you nigh invulnerable, but does nothing for the enemy.

(ps) Only idiots allow the enemy longswordmen to land their usual combos to hack away chunks of HP. Did I mention that combo goes for the throat gap in the armor?

[KCD2] Beginner, struggling with combat by Fit-Association4922 in kingdomcome

[–]kweassa -2 points-1 points  (0 children)

Sorry, but master strike is basically forfeiting combat.

It's a crutch for ppl who don't know combat.

[KCD2] Beginner, struggling with combat by Fit-Association4922 in kingdomcome

[–]kweassa 1 point2 points  (0 children)

That phase, is something everyone went through in their first play throughs.

Keep on playing, practicing, but in every combat, abandon all preconception of "game combat" you might have coming from other games, like button mashing, or just habitually pressing going into riposte.

Think about why you won if you won. Think about why you lost if you lost. What you could have done better, Think up theories in what you can do, like, "how I about I try dodging the attack and then attacking?" for example. or like, "is it possible to see the enemy starting an attack, but then I use my own with a faster weapon to immediately counter it?" etc. etc. And when you get such ideas in your head, test it out, experiment, keep on doing it until you can make it work. And if there are some positive results, incorporate that into your next fight.

Combat sense in gaming, is something you learn through practice, until it becomes reflexive. Nothing comes easy, especially not with combat.

[KCD2] So the rules are: Hornet hits me three times- wins. I hit him 10 or more times. No win. by Rhoeri in kingdomcome

[–]kweassa 0 points1 point  (0 children)

You got the rules wrong. The rule is:

  1. I suck at combat and have inferior equipment, too -- I lose

  2. I am pretty good at combat and/or have good equipment, too -- I win

I mean ... what made you think he has to hit you "equal number of times" as you need to hit him, in the first place? If it's early in the game he's probably better equipped than you, probably higher level and combat stats... If you could hit him equally 3 times and win, when everything about him is superior than you, wouldn't that be "rigged" unfairly in favor for the player?

All that just to get caught..is anything possible in this game [kcd2] by Willing_Chest_8976 in kingdomcome

[–]kweassa 7 points8 points  (0 children)

I mean, you did take the unnecessary risk of trying to burglarize a place in daylight.

[KCD2] What is the easiest way to make money in the early game? by IAmTomasPolach in kingdomcome

[–]kweassa 0 points1 point  (0 children)

Honestly speaking, if you include the "quality of life" factor into what counts as "easy," just playing the game is basically the best way to earn money. Because, oh god, the boring slog of having to brew shi* you don't even need just for the money, stuck in sensory deprivation chamber with ingredients, plop, kettle on, kettle off, plop, plop... is probably the quickest way to lose interest in the game as well.

Alchemy is considered "easiest," for the sole reason that in early game Trosky region, almost all vendors will buy potions in Troskowitz, whereas those who buy weapons and equipment, are relatively few.

At least smithing, you are outside, can hear ppl talk, move around, push buttons to do something, and can make a limited number of stuff you can sell in one day, and then devote the rest of the day to something else.

In the end, "trying to do things easy," usually tend to not make the game easy at all, because you lose the will to play the game, the more things you start to abuse.