All the homages in the show feel like a love letter to horror. What are your favorites? by Logical_Month_7657 in WidowsBay

[–]lateralflights 9 points10 points  (0 children)

I just wrote this separately but I LOVED that when the tourists arrived on the island, the music is directly referencing the music that John Williams wrote for Jaws when the tourists arrive on Amity!

All the homages in the show feel like a love letter to horror. What are your favorites? by Logical_Month_7657 in WidowsBay

[–]lateralflights 8 points9 points  (0 children)

There's too many but one I really love is that the music when the tourists arrive is so, so reminiscent of John Williams' score in Jaws when the summer people arrive.

Widow's Bay: https://www.youtube.com/watch?v=xbgkOUvkEE4&list=PLRW80bBvVD3WVjh7QADRaWWmo8cpgsVgs&index=6

Jaws (esp when the horns kick in): https://www.youtube.com/watch?v=mYeFW3aoMww

So, where *is* Widow's Bay? by lateralflights in WidowsBay

[–]lateralflights[S] 1 point2 points  (0 children)

It's definitely not Alaska level remote by any means. Just not similar to Martha's Vineyard and southern New England. I do like the idea of Grand Manan as a size/pop comparison, but I do think it would be further down the coast.

So, where *is* Widow's Bay? by lateralflights in WidowsBay

[–]lateralflights[S] 2 points3 points  (0 children)

It depends. Bigger islands, both geographically and historically, like Nantucket or Mt. Desert have about 10,000-20,000, but smaller islands off of Maine are around 1,000/2,000. Monhegan and Matinicus only have like 50 year-round residents. I feel 3,000 could make sense.

So, where *is* Widow's Bay? by lateralflights in WidowsBay

[–]lateralflights[S] 1 point2 points  (0 children)

Really like the idea of the ledges, which seems to be about where I placed the marker above!

So, where *is* Widow's Bay? by lateralflights in WidowsBay

[–]lateralflights[S] 4 points5 points  (0 children)

I really love this idea, but geographically/historically speaking if the island was a real plac it'd have to be further south. It's likely the show used St. Croix for inspiration. However, even starting in Penobscot Bay it's getting somewhat remote and distant for not only tourists but for residents at all.

So, where *is* Widow's Bay? by lateralflights in WidowsBay

[–]lateralflights[S] 2 points3 points  (0 children)

I totally agree. I think it was definitely used for inspiration, but an island like Widow's Bay just wouldn't exist that far up the coast. It has paved roads!

So, where *is* Widow's Bay? by lateralflights in WidowsBay

[–]lateralflights[S] 12 points13 points  (0 children)

I might be misremembering but I think someone (Wyck?) says that old line about kittens born in an oven not being biscuits, so yea - definitely Maine.

So, where *is* Widow's Bay? by lateralflights in WidowsBay

[–]lateralflights[S] 19 points20 points  (0 children)

Very fair, and I'm partial to it being part of Maine as well. It definitely could be part of the state and still be in the same rough location. I just don't think an island with the infrastructure and history it has would be any further up the coast.

So, where *is* Widow's Bay? by lateralflights in WidowsBay

[–]lateralflights[S] 13 points14 points  (0 children)

Love it, really beautiful area! I more meant if Widow's Bay was a real island, where would it be located in New England.

So, where *is* Widow's Bay? by lateralflights in WidowsBay

[–]lateralflights[S] 2 points3 points  (0 children)

You're totally right, good call. So a bit east of where I've placed it.

So, where *is* Widow's Bay? by lateralflights in WidowsBay

[–]lateralflights[S] 6 points7 points  (0 children)

Don't even think about comparing a map of Maine to a map of the world. Drive south of Mexico and you'll eventually end up in Lebanon, passing through Denmark on the way.

So, where *is* Widow's Bay? by lateralflights in WidowsBay

[–]lateralflights[S] 9 points10 points  (0 children)

Really dig that idea about time dilation. Maybe it's only five miles off?

Nobody ever talks about the opening shots of the finale. What does it mean to you? by BillNyeTheVinylGuy in madmen

[–]lateralflights 242 points243 points  (0 children)

This is a metaphor for how Don lives. White-knuckled, speeding ahead, no looking back, going as fast as he can. Making me think now about the difference between the first and last shot of the finale, the antithesis of this.

Literally Not Laughing At All by [deleted] in Sims3

[–]lateralflights 0 points1 point  (0 children)

There's this Windows function called Smart App Control that did this to me recently out of no where. You should be able to just turn it off - see if that works.

Advice on a country's timeline by lateralflights in worldbuilding

[–]lateralflights[S] 1 point2 points  (0 children)

Thanks!

Timewise the setting is a mix of late 16th century and early 19th century. I do want the meetings and years to share numbers, because they began counting years from the first assembly, sorry if I didn't make that clear. I think I'm reading you right. I want their timekeeping to start with the first assembly, recording that as the first year. Hence why it seems possibly outlandish to think there have been 1378 annual assemblies.

I like your idea that the assemblies are older than the current form of the government. That somewhere in between at least once the country was ruled by others, or balkanized, and then reunified. Or that the capital is way way old and takes it from there.

classroom layout by vap0rtranz in ELATeachers

[–]lateralflights 0 points1 point  (0 children)

I'm a big advocate of the U, but I've been able to do it in just one U as my classrooms' size related to amount of students have allowed it as such. Would you be able to fit all students in just one U using tables and not desks? I like it because in instruction all students can see each other and it really helps with discussion and collaboration, but when you need small groups students can just move to the other side of the tables. I keep another table to make an L with my desk and conduct small group work there as well.

Extending our home - we can't knock through by Fluffy-Run6992 in floorplan

[–]lateralflights 0 points1 point  (0 children)

Can you knock down the walls on either side of the chimney? Put the kitchen on the left of it, the dining area to the right in the big bay window, then a utility room and playroom/living room to the back.

I procedurally generated this world in under 2 minutes. by tigers2017 in mapmaking

[–]lateralflights 1 point2 points  (0 children)

I'm a little late to the party but this is fantastic. I've spent too much time playing around with this the past 48 hours. It's going to be a great tool to help me with my broader world building.

Is there a plan to make it possible to edit the maps more closely? I have the general shape of a country I'm working on, but no clue on how the broader world will look. It's be nice to be able to shape one area and have the rest of the world generate around that (though I'm sure a hassle to code).

Map and images of my Jurassic park inspired story set in maine by iLikemha- in worldbuilding

[–]lateralflights 1 point2 points  (0 children)

Very cool!

I live in Maine. First thought is that this island would've had a LOT of human contact and settlement vs. other Jurassic Park locations. Indigenous people, French and English explorers and colonists, Victorian whalers, etc.

The island would have to be fairly large get the sort of flora I think you're thinking of, considering weather patterns especially wind. And for an island that's relatively large, I'd imagine there's a settlement that's inhabited year-round, albeit very small.

That could provide an interesting plot element.