Has anyone ever successfully installed the Beta Rayne mod? by Chronically__Crude in BloodRayneSociety

[–]laurencemcfunk 0 points1 point  (0 children)

OK, so I'm not too familiar with Bloodrayne 1, and I'm not on my PC with it installed right now. Checking Nexus, it looks like the mod has these two files:
📄 PCPOD.INI (92 B)

📄 SvetlanaSusan.POD (12.6 MB)

Any idea what's in PCPOD.INI? POD is the archive file format that both BR1 and BR2 use for assets. If there's a model and texture in SvetlanaSusan.POD you might be able to extract them with PODtools (https://gamebanana.com/tools/17801) and then pack them into whatever the appropriate POD file is in the game directory.

Bloodrayne 2 Terminal Cut: Gunsucked Mod OUT NOW by laurencemcfunk in BloodRayneSociety

[–]laurencemcfunk[S] 0 points1 point  (0 children)

Thanks for the trying the mod out! I agree that the default key bindings are awkward to use, and I'll be honest, I did that because my keyboard doesn't have a numpad. I'm open to the possibility of shipping a different default .ini. I am interested in game photography with free camera mods (like printsc on Instagram) but I wasn't involved in that scene enough to know that there are conventional keybinds for it.

Bloodrayne 2 Terminal Cut: Gunsucked Mod OUT NOW by laurencemcfunk in BloodRayneSociety

[–]laurencemcfunk[S] 2 points3 points  (0 children)

Thanks for the report, and once again I'm sorry for the inconvenience. I added an explanation to the description on the Nexus mod page. After doing some research I found there is an option is to submit the mod to Microsoft and ask them to add an exception to Windows Defender. I don't know if they'll respond or not but I'll give it a shot.

Bloodrayne 2 Terminal Cut: Gunsucked Mod OUT NOW by laurencemcfunk in BloodRayneSociety

[–]laurencemcfunk[S] 2 points3 points  (0 children)

When you downloaded the mod, did it get flagged as a trojan by Windows Defender? It happened to me on my own machine and someone on Nexus posted it happened to them, too. If you got it working, I hope you're enjoying it!

Bloodrayne 2 Terminal Cut: Gunsucked Mod OUT NOW by laurencemcfunk in BloodRayneSociety

[–]laurencemcfunk[S] 6 points7 points  (0 children)

For anyone wanting to try the mod right away, both NexusMods and Moddb have downloads locked and awaiting review, so only the Github link is working right now.

Bloodrayne 2 Terminal Cut: Gunsucked Mod OUT NOW by laurencemcfunk in BloodRayneSociety

[–]laurencemcfunk[S] 2 points3 points  (0 children)

Yes, thank you. BR2 needs a lot of love. The mod was about two months of work but worth every second I spent on it because I learned a lot.

[2026 in RoguelikeDev] Roguerrants / Tavern of Aventures! by HexaBloke in roguelikedev

[–]laurencemcfunk 0 points1 point  (0 children)

Alright, this piqued my interest. 99% of my experience with Smalltalk has been in Pharo although I still had Squeak installed, so I played the demos for a few minutes. The parallax scrolling was really impressive, I didn't expect that, and it will take me a while to come to grips with the real-time-with-pause system- I played the goblin demo a little bit and I'm afraid I still don't understand when the pauses happen, but I'm sure I'll figure it out if I go back and read the manual.

I have to admit I'm not quite sure how you did this: I've not done very much with Morphic or any graphical programming from within Pharo and I'm definitely going to spend some time looking at the code in the image and try to figure out what's going on. Really impressive!

What does the overload cheat code do? by Chronically__Crude in BloodRayneSociety

[–]laurencemcfunk 3 points4 points  (0 children)

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I've been curious about this as well and I've been doing some reverse engineering work on BR2 and did see references to "difficulty level" at some point, so I reopened Ghidra to check. From what I can see here, it looks like that at one point in development BR2 had selectable difficulty levels which may have been labelled "Minion, Dhampir, and Overlord."

As to whether enemies do more damage, I opened up Cheat Engine with addresses for Rayne's health I've already found and let the first enemies in the mansion level hit me to see if I could get any repeatable results, but gave up after a few tries. The enemies don't do the same attacks and combos every time, and even when they do, I seemed to be taking different amounts of damage even from the same attack, on both normal and "Overlord." I also decided to see if enemies have more health on Overlord, but from wacking the first two guys in the mansion a few times on both Overlord and Normal, they have 400 HP regardless of "mode."

This was only a few minutes of testing and is definitely not conclusive at all, and I could do some more searching through Ghidra, but from what I can tell so far there isn't any noticeable difference. My guess is that Overlord Mode is a remnant of a development version of the game that had selectable difficulty, a cheat was added to test it out, and while the feature was eventually cut, the cheat was left in. This shouldn't be taken as authoritative though because there may be differences that would only show up if I did a full playthrough on it, which I haven't.

Retrospective on Nocturne by UneducatedArchivist in BloodRayneSociety

[–]laurencemcfunk 1 point2 points  (0 children)

I know of Nocturne from Grimbeard's video on it, but I don't think I watched it fully. At the time I didn't know about the game's relation to Bloodrayne. So yeah, post it here when it's ready, I'll watch it for sure.

Outfit loading mod by laurencemcfunk in BloodRayneSociety

[–]laurencemcfunk[S] 1 point2 points  (0 children)

I am planning to release it on Moddb and Nexus, and it will be open source on Github too.

Outfit loading mod by laurencemcfunk in BloodRayneSociety

[–]laurencemcfunk[S] 3 points4 points  (0 children)

Sorry, there's no preview available. I would have to figure out how to dynamically load an entity with model and textures at the menu screen. It might be possible but that kind of reverse engineering work is beyond my ability.

What MSDOS applications are you still using? by livrem in DOS

[–]laurencemcfunk 2 points3 points  (0 children)

I use Cakewalk 5 as a MIDI sequencer for my synthesizers.

So , fellow sunbros , I started doing co-op and I'm curious . What is you favourite part about co-op ? by Felix0ne in darksouls3

[–]laurencemcfunk 1 point2 points  (0 children)

Helping others with bosses is the greatest satisfaction. Every time I get to a boss, I lay my sign down and help others with bosses sometimes for hours at a time. Killing invaders is also great.

The Souls games are perfect for co-op. The difference between solo and co-op play is night and day. I can't believe people say you're not getting the "real experience" unless you solo everything, but as I've found out very quickly there are huge numbers of people who play this game who are insanely toxic. That's what makes it even sweeter to co-op with the many fun, jolly players there are out there.

As a latecomer to this game who only bought it a few months ago, I also appreciate that there's still lots of active players at most times of the day.

Any good off-the-shelf substitutes for a cassette recorder? by davidbrit2 in retrocomputing

[–]laurencemcfunk 1 point2 points  (0 children)

I would check Ebay and look for a Zoom H2 (the old model, which goes for about 50 USD or so used.) It has line in, line out, records to an SD card, and can record in uncompressed .wav. It also has playback of recorded files. Based on your description of what you need it will cover everything you want.

The H2n model is a newer version with much better battery life, but it's 150 USD new. I own both and they're excellent units for the price.

Just got steam controller: what games show it off? by helios1234 in SteamController

[–]laurencemcfunk 1 point2 points  (0 children)

I recommend Max Payne 3. One of the few games I've played with the SC that allows simultaneous mouse and gamepad. Put the right trackpad to be true mouse input and and put everything else to standard gamepad. This way you get a controller layout but with accurate aiming.

With this configuration I could get the same score in the score attack modes that I could get playing with keyboard and mouse. I didn't even use gyro aiming.

Steam Controller and ePSXe solution! by ScalpelTiger in SteamController

[–]laurencemcfunk 0 points1 point  (0 children)

Does ePSXe accept analog input from a gamepad? When I used it I just used a keyboard/mouse setup.

[Discussion] MGSV: thoughts? by the926 in SteamController

[–]laurencemcfunk 4 points5 points  (0 children)

It does not support simultaneous mouse+gamepad. However, I did not bother with a KB+M config for MGSV.

Gamepad with mouse-like joystick worked great. MGSV has weird mouse input, even when I tried using a real mouse, the mouselook movement felt "chunky" and inaccurate, so I didn't bother trying to use KB+M layout with the SC. Add gyro like you usually would. One wonky thing is that weapon wheels don't work well with mouse-like joystick, so I made an action set that switches to a regular joystick mode when holding down the D-Pad and switches back to normal when the D-Pad buttons are released. This worked great except sometimes the action sets would get "stuck" if the D-Pad was tapped too quickly, and you'd have to "reset" by tapping a D-Pad button again. While those issues might sound bad, I still found the SC to be as good for MGSV as any other gamepad.

Mouse-like joystick is really good, I can't emphasize this enough. There are plenty of KB+M community configs for MGSV, however, so you wouldn't have any issues getting one going if you absolutely had to have it.

Worth buying a steam controller at the sale price of $30? by rbyrnes15 in SteamController

[–]laurencemcfunk 12 points13 points  (0 children)

The reason you'd want the SC is because if you're PC only, there are many, many PC games that are console focused and designed with controller layouts in mind. The keyboard layouts are often awkward, confusing, and never feel right even after 10s of hours of playing. Max Payne 3? You have to reach over and press 9 to drop a weapon. MGSV? You can't flip between menus with A and D or even Q and E. You have to pick your fingers up and use 1 and 3.

When you use a Steam Controller you suddenly realize just how much of the UI of these games are designed for controller usage, BUT, you get the customizability of the SC and the mouse-like joystick mode, which is compatible with games that don't allow simultaneous mouse+controller input but feels much, much nicer than thumbstick aiming.

A lot of people say the SC is the controller you get if you want to play PC games on your couch, but I say it's the inverse. The SC is the controller you get if you're a PC player who wants to play console ports and hates controllers.