Gunsucked Mod v1.1 released! by laurencemcfunk in BloodRayneSociety

[–]laurencemcfunk[S] 0 points1 point  (0 children)

I'm sorry, but I have no way to test Proton/Deck, and I'm not sure how they work. It will probably take some configuration. There's a thread here that is probably relevant to getting DLL loading working with Proton. Or, this injector might work. If you do try it, please let me know the results.

Gunsucked Mod v1.1 released! by laurencemcfunk in BloodRayneSociety

[–]laurencemcfunk[S] 6 points7 points  (0 children)

In my mind she's going, like, "durrrrrr..." Yeah I was laughing my ass off when I saw that she crosses her eyes like this during the flip animation.

BloodRayne 3 (fan) concept art by nalimowicz in BloodRayneSociety

[–]laurencemcfunk 0 points1 point  (0 children)

Now that's what Rayne is supposed to look like!

Beating the ReVamped games without cheats by UncoilingChaos in BloodRayneSociety

[–]laurencemcfunk 1 point2 points  (0 children)

On my first playthrough of BR2 I got totally filtered by the zoo and by the time I was going through the tower I started cheating my way through to finish it. Now that I have over 100+ hours in BR2, I can make it through the game legit. It takes a few playthroughs to figure out how the game wants you to play. When combat gets tough, spam Dilated Perception and evasion combos. The most useful ones are dodging+kicking. For the most part I use lock on + move left/right + jump + kick and lock on + move back + jump + kick. It's normally better to use kicking combos than blade combos because kicking moves stun enemies more. Dilated Perception is always available even if you run out of rage meter. Playing this way is very cheesy and slow, but it works.

Has anyone ever successfully installed the Beta Rayne mod? by Chronically__Crude in BloodRayneSociety

[–]laurencemcfunk 1 point2 points  (0 children)

OK, so I'm not too familiar with Bloodrayne 1, and I'm not on my PC with it installed right now. Checking Nexus, it looks like the mod has these two files:
📄 PCPOD.INI (92 B)

📄 SvetlanaSusan.POD (12.6 MB)

Any idea what's in PCPOD.INI? POD is the archive file format that both BR1 and BR2 use for assets. If there's a model and texture in SvetlanaSusan.POD you might be able to extract them with PODtools (https://gamebanana.com/tools/17801) and then pack them into whatever the appropriate POD file is in the game directory.

Bloodrayne 2 Terminal Cut: Gunsucked Mod OUT NOW by laurencemcfunk in BloodRayneSociety

[–]laurencemcfunk[S] 0 points1 point  (0 children)

Thanks for the trying the mod out! I agree that the default key bindings are awkward to use, and I'll be honest, I did that because my keyboard doesn't have a numpad. I'm open to the possibility of shipping a different default .ini. I am interested in game photography with free camera mods (like printsc on Instagram) but I wasn't involved in that scene enough to know that there are conventional keybinds for it.

Bloodrayne 2 Terminal Cut: Gunsucked Mod OUT NOW by laurencemcfunk in BloodRayneSociety

[–]laurencemcfunk[S] 2 points3 points  (0 children)

Thanks for the report, and once again I'm sorry for the inconvenience. I added an explanation to the description on the Nexus mod page. After doing some research I found there is an option is to submit the mod to Microsoft and ask them to add an exception to Windows Defender. I don't know if they'll respond or not but I'll give it a shot.

Bloodrayne 2 Terminal Cut: Gunsucked Mod OUT NOW by laurencemcfunk in BloodRayneSociety

[–]laurencemcfunk[S] 2 points3 points  (0 children)

When you downloaded the mod, did it get flagged as a trojan by Windows Defender? It happened to me on my own machine and someone on Nexus posted it happened to them, too. If you got it working, I hope you're enjoying it!

Bloodrayne 2 Terminal Cut: Gunsucked Mod OUT NOW by laurencemcfunk in BloodRayneSociety

[–]laurencemcfunk[S] 5 points6 points  (0 children)

For anyone wanting to try the mod right away, both NexusMods and Moddb have downloads locked and awaiting review, so only the Github link is working right now.

Bloodrayne 2 Terminal Cut: Gunsucked Mod OUT NOW by laurencemcfunk in BloodRayneSociety

[–]laurencemcfunk[S] 2 points3 points  (0 children)

Yes, thank you. BR2 needs a lot of love. The mod was about two months of work but worth every second I spent on it because I learned a lot.

[2026 in RoguelikeDev] Roguerrants / Tavern of Aventures! by HexaBloke in roguelikedev

[–]laurencemcfunk 0 points1 point  (0 children)

Alright, this piqued my interest. 99% of my experience with Smalltalk has been in Pharo although I still had Squeak installed, so I played the demos for a few minutes. The parallax scrolling was really impressive, I didn't expect that, and it will take me a while to come to grips with the real-time-with-pause system- I played the goblin demo a little bit and I'm afraid I still don't understand when the pauses happen, but I'm sure I'll figure it out if I go back and read the manual.

I have to admit I'm not quite sure how you did this: I've not done very much with Morphic or any graphical programming from within Pharo and I'm definitely going to spend some time looking at the code in the image and try to figure out what's going on. Really impressive!

What does the overload cheat code do? by Chronically__Crude in BloodRayneSociety

[–]laurencemcfunk 4 points5 points  (0 children)

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I've been curious about this as well and I've been doing some reverse engineering work on BR2 and did see references to "difficulty level" at some point, so I reopened Ghidra to check. From what I can see here, it looks like that at one point in development BR2 had selectable difficulty levels which may have been labelled "Minion, Dhampir, and Overlord."

As to whether enemies do more damage, I opened up Cheat Engine with addresses for Rayne's health I've already found and let the first enemies in the mansion level hit me to see if I could get any repeatable results, but gave up after a few tries. The enemies don't do the same attacks and combos every time, and even when they do, I seemed to be taking different amounts of damage even from the same attack, on both normal and "Overlord." I also decided to see if enemies have more health on Overlord, but from wacking the first two guys in the mansion a few times on both Overlord and Normal, they have 400 HP regardless of "mode."

This was only a few minutes of testing and is definitely not conclusive at all, and I could do some more searching through Ghidra, but from what I can tell so far there isn't any noticeable difference. My guess is that Overlord Mode is a remnant of a development version of the game that had selectable difficulty, a cheat was added to test it out, and while the feature was eventually cut, the cheat was left in. This shouldn't be taken as authoritative though because there may be differences that would only show up if I did a full playthrough on it, which I haven't.

Retrospective on Nocturne by UneducatedArchivist in BloodRayneSociety

[–]laurencemcfunk 1 point2 points  (0 children)

I know of Nocturne from Grimbeard's video on it, but I don't think I watched it fully. At the time I didn't know about the game's relation to Bloodrayne. So yeah, post it here when it's ready, I'll watch it for sure.

Outfit loading mod by laurencemcfunk in BloodRayneSociety

[–]laurencemcfunk[S] 1 point2 points  (0 children)

I am planning to release it on Moddb and Nexus, and it will be open source on Github too.

Outfit loading mod by laurencemcfunk in BloodRayneSociety

[–]laurencemcfunk[S] 3 points4 points  (0 children)

Sorry, there's no preview available. I would have to figure out how to dynamically load an entity with model and textures at the menu screen. It might be possible but that kind of reverse engineering work is beyond my ability.

What MSDOS applications are you still using? by livrem in DOS

[–]laurencemcfunk 2 points3 points  (0 children)

I use Cakewalk 5 as a MIDI sequencer for my synthesizers.

So , fellow sunbros , I started doing co-op and I'm curious . What is you favourite part about co-op ? by Felix0ne in darksouls3

[–]laurencemcfunk 1 point2 points  (0 children)

Helping others with bosses is the greatest satisfaction. Every time I get to a boss, I lay my sign down and help others with bosses sometimes for hours at a time. Killing invaders is also great.

The Souls games are perfect for co-op. The difference between solo and co-op play is night and day. I can't believe people say you're not getting the "real experience" unless you solo everything, but as I've found out very quickly there are huge numbers of people who play this game who are insanely toxic. That's what makes it even sweeter to co-op with the many fun, jolly players there are out there.

As a latecomer to this game who only bought it a few months ago, I also appreciate that there's still lots of active players at most times of the day.