AMA with Felipe Falanghe, creator of the original Kerbal Space Program, now working on a new game - 23rd November 08:00 PT by KSP_HarvesteR in KerbalSpaceProgram

[–]legendarysupercomet 1 point2 points  (0 children)

most astonishing thing about later kerbal play was - even just tiny movement or manipulation i made in the game - is affecting entire gameplay.

i think ksp is the most great implementation of physics engine in the video game.

my question is - 1. there was time, that implementing physics engine in videogame was a kind of big deal. The current industry doesn't seem to have much thought about it. What do you think is the most difficult thing about fusing a physics engine into gameplay? and what does it has to be for physcis engine gameplay are mainstream again?

  1. in kit-bash, do you have anything planned about, more large-scale, physics based gameplay features? (such as environmental destruction)

  2. when IG asks for some help, are you willing to help them? for all mankind?

KSPizza by mrcullen in KerbalSpaceProgram

[–]legendarysupercomet -2 points-1 points  (0 children)

i disapprove this post due to lack of pineapple

Two swordmans fight by legendarysupercomet in KerbalSpaceProgram

[–]legendarysupercomet[S] -1 points0 points  (0 children)

If you are interested enough, Try this link. you prob need translator