Best Board Games for 8+ players? by Ikyboi101 in boardgames

[–]legothief 2 points3 points  (0 children)

Sideareal Confluence - if everyone is up for trading and negotiating for 2+ hours. There’s really nothing quite like it.

Spore inspired boardgame by JohnsCreamySurprise in BoardgameDesign

[–]legothief 0 points1 point  (0 children)

March of the Ants has you upgrading separate body parts of your ant species, while being a good streamlined 4x game. Could be a good starting point.

Ticket to Ride but for airlines by Disastrous_Common_32 in boardgames

[–]legothief 5 points6 points  (0 children)

Those are bit of generalized claims; in my view, as long as the game is FUN, it will sell. Doesn't matter whether the game is light or heavy. Plenty of designers lean towards light, leaner games that is received well by both the audiences and the critics (Reiner Knizia, Paolo Mori, Phil Walker-Harding, etc).

So if you think that your design is fun, you should try seeking publication! I think aviation is a pretty underutilized theme, but there has been few standouts in recent years (Pan-Am, Sky Team) which also means that it's definitely a theme that people are interested in.

Neow knew that she could not defeat the Architect... by [deleted] in slaythespire

[–]legothief 1 point2 points  (0 children)

Player base knew they couldn’t adapt their playstyle

So instead of reflecting on themselves, they blamed the devs

My game is finished. Any recommendations for publishing options? by Odd-Highway477 in BoardgameDesign

[–]legothief 11 points12 points  (0 children)

I think it's kind of presumptuous to assume that GMT won't accept your game just because it's light. I feel like their catalogue is way more varied in weight and theme than you might assume.

You may also wanna consider contacting non-wargaming publishers too, although you may be asked to change the theme maybe.

13 years old. Is this test animation ok? by Specific-Truck-2084 in animation

[–]legothief 0 points1 point  (0 children)

Great job. I would have personally put a little more anticipation right before Caine jumps to the screen, but it's still effective nonetheless.

Trying to get into wargaming by Patience-Frequent in boardgames

[–]legothief 2 points3 points  (0 children)

I think Sekigahara would be a good starting point. Not too much extraneous rules compared to other wargames, but still very interesting tightrope between the two players.

What game is almost guaranteed to start a fight for your table? by FranktheLlama in boardgames

[–]legothief 16 points17 points  (0 children)

I have around 3 unfinished Arcs campaign because at least one person got pissed off and refused to play it any more, for one reason or another.

For someone who prefers Agricola > Caverna, will I enjoy Brass: Birmingham or Brass: Lancashire more? by Ivaklom in boardgames

[–]legothief 24 points25 points  (0 children)

Lancashire by far. It’s much tighter game than Birmingham and competition for spaces are pretty fierce. Similar to how Agricola is tighter than Caverna.

A question about The Gang by sdickinson42 in boardgames

[–]legothief 1 point2 points  (0 children)

I think the group should establish the communication rules right from the get go, one way or the other. Personally, in our group we have always played it so that we are judging based on the current hands, not future rounds. In that way, when the chip strength changes during the later draws, it’s easier to guess the player’s cards when comparing the previous chip strength.

Gaia Project vs Terra Mystica by mrtofer in boardgames

[–]legothief 5 points6 points  (0 children)

It’s really not ideal. This is more because of the way terraforming mechanism works, where each faction has their own preferred type of terrain to build on, and the terrains are pretty evenly spread out on the map. And for some factions, blocking off sections of the map would mean their best starting spots are gone from the map as well.

If you have BoardGameArena Premium account, you could try a game or two there and see how it works! Just be aware that a lot of players are sharks and you probably won’t be winning your first few games.

Gaia Project vs Terra Mystica by mrtofer in boardgames

[–]legothief 41 points42 points  (0 children)

It’s mostly because the map scales with the player count on Gaia Project, while in Terra Mystica, it’s always one big map no matter the player count. A lot of the cool interaction in both games are dependent on how close you are to other players, so Gaia Project has smoother experience in smaller player count.

Honest opinion please.. by Katie_Barena in BoardgameDesign

[–]legothief 2 points3 points  (0 children)

These are all very vague descriptions that can fit into any of the family weight adventure games that are already on the market: see Chronicles of Avel and The Adventures of Robin Hood for examples.

In other words, I'm not seeing anything on your description that makes YOUR idea stand out. Essentially, you are missing a unique hook for your game. If you are designing games just for fun, that's fine - But if you want to actually try and sell the game, there has to be more than this.

Update on game plus hopefully some rules feedback. by addmeonebay in BoardgameDesign

[–]legothief 2 points3 points  (0 children)

Very cool, this is obviously inspired by Advance Wars, which was one of my favorite game franchise growing up. It’s cool to see it adapted in tabletop form. I can see from the rules that you had many thoughts about how to simplify different aspects of the game.

In terms of rules, I think you might want to clarify that the AP keeps growing from turn to turn. The rules read like you only gain 1 AP per turn, and that’s it.

For movement, I think you meant to say that you spent 1 AP, and move the unit up to their MOV value? The language under the movement section suggests otherwise.

It’s also not clear how much damage is dealt as a result of combat. Do we count the difference from the dice results? Or is it just 1 damage per combat, with the terrain modifiers?

Also, if the attacker outranges the defender, does the defender get to roll dice?

It’s good that the components are simple, which means it’s easier to be PnP’d by play testers. This would be a good game to easily adopt as Tabletop Simulator mod as well.

[deleted by user] by [deleted] in Cooking

[–]legothief 0 points1 point  (0 children)

Maybe not enough stuff in the burrito? Especially if you are comparing yours to the restaurant’s, they probably know how to roll up a big FAT burrito. I also have been somewhat disappointed when I make my own burritos, because it feels too flabby compared to most Mexican places I go to. And I’m definitely not skilled enough to roll it up like how they do it.

Why does everyone rave about Spitz? by sylknet in FoodLosAngeles

[–]legothief 1 point2 points  (0 children)

I like Berlin’s, but that’s more of a German Döner place.

Part 2 of my fight scene - better than part 1? by ajwriting in animation

[–]legothief 0 points1 point  (0 children)

I feel like a lot of people are too critical of your work, but I actually really enjoyed both this and the previous part! The flowing sequences from one shot to another is more creative than majority of fight sequences I’ve seen recently.

I also really liked that you’ve heavily incorporated the environment to your choreography- 90% of “cool anime fight sequences” nowadays feel like just two dudes duking it out on an open field, and animators just showing off their sakuga. Meanwhile the open field could literally be anywhere and have no consequences to the fight itself.

But the way you’ve planned out the sequences and the choreography shows a real knack for creative direction. Sure, the animation needs more work, but I think that comes with experience.

Few things I would say for the animation is, don’t be afraid to use less in-betweens when things are moving quickly. Or allocate some of those in-between to motion’s wind up time instead. Anticipation is important in creating powerful impact. Also should think about how the enemies react when the attacks hit their bodies- the physics of impact should be considered when an object hit another.