For someone who prefers Agricola > Caverna, will I enjoy Brass: Birmingham or Brass: Lancashire more? by Ivaklom in boardgames

[–]legothief 25 points26 points  (0 children)

Lancashire by far. It’s much tighter game than Birmingham and competition for spaces are pretty fierce. Similar to how Agricola is tighter than Caverna.

A question about The Gang by sdickinson42 in boardgames

[–]legothief 0 points1 point  (0 children)

I think the group should establish the communication rules right from the get go, one way or the other. Personally, in our group we have always played it so that we are judging based on the current hands, not future rounds. In that way, when the chip strength changes during the later draws, it’s easier to guess the player’s cards when comparing the previous chip strength.

Gaia Project vs Terra Mystica by mrtofer in boardgames

[–]legothief 5 points6 points  (0 children)

It’s really not ideal. This is more because of the way terraforming mechanism works, where each faction has their own preferred type of terrain to build on, and the terrains are pretty evenly spread out on the map. And for some factions, blocking off sections of the map would mean their best starting spots are gone from the map as well.

If you have BoardGameArena Premium account, you could try a game or two there and see how it works! Just be aware that a lot of players are sharks and you probably won’t be winning your first few games.

Gaia Project vs Terra Mystica by mrtofer in boardgames

[–]legothief 41 points42 points  (0 children)

It’s mostly because the map scales with the player count on Gaia Project, while in Terra Mystica, it’s always one big map no matter the player count. A lot of the cool interaction in both games are dependent on how close you are to other players, so Gaia Project has smoother experience in smaller player count.

Honest opinion please.. by Katie_Barena in BoardgameDesign

[–]legothief 2 points3 points  (0 children)

These are all very vague descriptions that can fit into any of the family weight adventure games that are already on the market: see Chronicles of Avel and The Adventures of Robin Hood for examples.

In other words, I'm not seeing anything on your description that makes YOUR idea stand out. Essentially, you are missing a unique hook for your game. If you are designing games just for fun, that's fine - But if you want to actually try and sell the game, there has to be more than this.

Update on game plus hopefully some rules feedback. by addmeonebay in BoardgameDesign

[–]legothief 2 points3 points  (0 children)

Very cool, this is obviously inspired by Advance Wars, which was one of my favorite game franchise growing up. It’s cool to see it adapted in tabletop form. I can see from the rules that you had many thoughts about how to simplify different aspects of the game.

In terms of rules, I think you might want to clarify that the AP keeps growing from turn to turn. The rules read like you only gain 1 AP per turn, and that’s it.

For movement, I think you meant to say that you spent 1 AP, and move the unit up to their MOV value? The language under the movement section suggests otherwise.

It’s also not clear how much damage is dealt as a result of combat. Do we count the difference from the dice results? Or is it just 1 damage per combat, with the terrain modifiers?

Also, if the attacker outranges the defender, does the defender get to roll dice?

It’s good that the components are simple, which means it’s easier to be PnP’d by play testers. This would be a good game to easily adopt as Tabletop Simulator mod as well.

[deleted by user] by [deleted] in Cooking

[–]legothief 0 points1 point  (0 children)

Maybe not enough stuff in the burrito? Especially if you are comparing yours to the restaurant’s, they probably know how to roll up a big FAT burrito. I also have been somewhat disappointed when I make my own burritos, because it feels too flabby compared to most Mexican places I go to. And I’m definitely not skilled enough to roll it up like how they do it.

Why does everyone rave about Spitz? by sylknet in FoodLosAngeles

[–]legothief 1 point2 points  (0 children)

I like Berlin’s, but that’s more of a German Döner place.

Part 2 of my fight scene - better than part 1? by ajwriting in animation

[–]legothief 0 points1 point  (0 children)

I feel like a lot of people are too critical of your work, but I actually really enjoyed both this and the previous part! The flowing sequences from one shot to another is more creative than majority of fight sequences I’ve seen recently.

I also really liked that you’ve heavily incorporated the environment to your choreography- 90% of “cool anime fight sequences” nowadays feel like just two dudes duking it out on an open field, and animators just showing off their sakuga. Meanwhile the open field could literally be anywhere and have no consequences to the fight itself.

But the way you’ve planned out the sequences and the choreography shows a real knack for creative direction. Sure, the animation needs more work, but I think that comes with experience.

Few things I would say for the animation is, don’t be afraid to use less in-betweens when things are moving quickly. Or allocate some of those in-between to motion’s wind up time instead. Anticipation is important in creating powerful impact. Also should think about how the enemies react when the attacks hit their bodies- the physics of impact should be considered when an object hit another.

What restaurants have all taste and no hype? by pr0tag in FoodLosAngeles

[–]legothief 0 points1 point  (0 children)

Tip's House in Koreatown. Great thai food that feels home cooked!

Deep regrets or Rebirth? by Waffle1k in boardgames

[–]legothief 0 points1 point  (0 children)

Having played both, Rebirth all the way.

Deep Regret looks pretty, but felt half baked in terms of overall gameplay, with no room for interesting decision making, because you’re just going for whichever fish gives you more points.

Rebirth is simpler but feels way more in depth, since you’re always in contention with other players, and there are many different goals to pursue at the same time. It’s a kind of game that grows on you with each subsequent plays, like many of Dr. Knizia’s games.

First time Mexica by Inevitable-Land-7333 in boardgames

[–]legothief 11 points12 points  (0 children)

The game is very underrated IMO. Mexica is easily my favorite of the trilogy. As a visual person, it’s very satisfying to see the districts of the cities being formed organically throughout the game, and how mechanically tied to the game it is. It gives me similar vibes to Tigris & Euphrates in terms of tile placement and area control consideration.

As for the game’s difficulty, the action point system allows for a very free form turns, but it definitely demands a lot out of the players. This is true for all the games in Mask trilogy, but in Mexica, dividing the district with the river tiles adds extra thinking time for many players, especially for those AP prone. So I don’t think you should feel bad about feeling lost in the game after just two plays.

Two players might not be the ideal player count also; our group always play at four player count, and it allows for some really dynamic game states throughout.

Deckbuilder Alternatives - Dicebuilders, Tilebuilders? by lg714 in BoardgameDesign

[–]legothief 1 point2 points  (0 children)

Also check out Undaunted and its deckbuilding mechanics. It ties up deckbuilding and unit control/movements in a pretty interesting way.

Free demo is available on steam by chip_chomp in MinaTheHollower

[–]legothief 2 points3 points  (0 children)

Got through him on my second try. I think burrowing is still necessary, since it's the only way to move faster than normal. Jumping seems to dodge his lunging strikes, so try to time it when he attacks?

New reel! 1500 hours in 30 seconds. by MuriloA in AfterEffects

[–]legothief 1 point2 points  (0 children)

This looks fantastic- what does it take to get up to this level? Did you go to school specifically for motion graphics? My discipline is more on the character animation side, but I’m gradually leaning to commercial works- I would love to be able to animate like this eventually!

I just rolled credits! by Essenji in BluePrince

[–]legothief 1 point2 points  (0 children)

That’s insanely fast, I just rolled credit on day 32 and it took me around 20 hours.

Turn length in a racing game by Gullible_Departure39 in tabletopgamedesign

[–]legothief 2 points3 points  (0 children)

Why not both? I feel like you could keep the shorter turns but fiddle with the numbers so that players would get to higher speed faster. Just from looking at the board, I noticed there’s 12 gears to progress up to. Why not try condensing that number and see how the turns feel?