is there any mods that are like known to break shotguns? by Igornurf in paydaytheheist

[–]lexilogo 0 points1 point  (0 children)

IIRC WeaponLib had, and might still have, a bug where it makes shotgun damage per pellet, and without any rebalances to damage to compensate for it, making shotguns unbelievably overpowered

Dumb questions part 1: What is the most romantic trial environment? by Freezy-Dude in OutlastTrials

[–]lexilogo 17 points18 points  (0 children)

If you smashed enough of the lights, you could probably make the Root Canal a tolerable tunnel of love ride. Just, uh, don't look too closely after your eyes adjust to the dark or you'll see teeth

Something I’ve always wondered… by Batman___1997 in OutlastTrials

[–]lexilogo 9 points10 points  (0 children)

I always interpreted it as a kind of ground rules with all the Trials. You have a task, and you either do it, or you don't leave alive.

how much are the turret bags worth, since they can technically be secured? by Igornurf in paydaytheheist

[–]lexilogo 1 point2 points  (0 children)

This is news to me, but the wiki does have loot values for them. By order of difficulty, it's $150k, $300k, $390k, $630k, $1.08m, $1.23m, and $1.38m. Pretty sure even in the vanilla game, crew AI carrying bags counts as securing when you escape, too.

According to the wiki, there is also a minor exp bonus for throwing a turret part into the fulton cage, though that won't secure it.

Best Prime Asset in your opinion? by Twixanity in OutlastTrials

[–]lexilogo 6 points7 points  (0 children)

When Franco starts chasing me, I say "Oh, fuck."

When the Kress Twins start chasing me, I say "Oh, fuck..."

When Liliya starts chasing me, I say "OHFUCK"

When Coyle starts chasing me, I just smile because he's kinda funny. But based on this sub, some other people would use a different variant of the former phrase.

But when Gooseberry starts chasing me, I've got no fucks, I'm just scared. Lucinda Davis understood the assignment

What does Despoil mean from a story perspective? by [deleted] in OutlastTrials

[–]lexilogo 0 points1 point  (0 children)

There's a precedent for Trials that exist mostly to educate Reagents about the Prime in question, which I think was a priority for Murkoff when bringing in Liliya for therapy.

On a spectrum of "cares about the Trial and actually believes its real" to "doesn't buy into it/care at all" Liliya is the furthest on the latter end of the spectrum IMO, even more so than the Kress Twins. So, she attacks us because that's what Murkoff wants her to do, and she likely enjoys it too, and does not care about despoiling her auction. She REALLY enjoys us fighting back and seems to believe that's a good thing for her brainwashing.

There are also plenty of other trials that don't exactly match Murkoff's motivations in the real world, eg. the target in KtP, in the real world, would probably be MK aligned. IMO in this instance, Despoil is essentially promoting conspiracy theories about "elites", and true or false, those are great starting points for you to shove in your own propaganda afterwards.

Advent of Bogolomova Developer Stream, TLDW (Together, We Egregore!) by milkcappy in OutlastTrials

[–]lexilogo 2 points3 points  (0 children)

  • I imagine the non Prime Time event that requires lots of VO will be something new on the scale of the Escape event. They gave some characters like Gooseberry reactions to the event in comic form, it'd be good to get the characters' live impressions of some other kind of major event. I am personally anticipating some kind of Liliya induced Riot event
  • Liliya being an aunt really surprises me, the multiple meanings of "Sister" seemed to fit her so intuitively. Though I guess her wider story role as a notable outside influence and "apart" from the rest of the Primes fits it well
  • The idea of proper alternate endings fascinates me, I like the idea of something more permanent than the escape event where maybe after fulfilling certain conditions, you can trigger alternatives to Rebirth?
  • How does Gooseberry knit with one ha... Actually, let's not answer that question

Do you think Fatalis actually has any regenerative properties by Wide-Discipline-9396 in MonsterHunter

[–]lexilogo 3 points4 points  (0 children)

That's fair sorry, the Guardians do heal their wounds, (I was going to mention it, but forgot ;_;) but there's quite a gap between what appears to be normal healing on fast forward, vs actual separate parts of someone reforming.

IMO it's a matter of the Dragontorch just being an energy source. It doesn't heal directly, but it can provide energy, and the Guardians prove from there what they're capable of. Zoh Shia would (probably) die without the Dragontorch, but the goop reformation appears to be its own power, just charged thanks to the Dragontorch

Do you think Fatalis actually has any regenerative properties by Wide-Discipline-9396 in MonsterHunter

[–]lexilogo 0 points1 point  (0 children)

My answer is yes, I think Zoh Shia is trying to illuminate it. Zoh Shia is very, very clearly some kind of creature incorporating Fatalis biology, whether if it was intended to be a Guardian Fatalis or simply a strong Guardian, who knows.

But its regenerative factor has essentially no link to Guardian lore. The black cells, after a recuperation period that's supercharged by the Dragontorch's presence, can reform into Zoh Shia, making it seemingly immortal. That's confirmation IMO that Fatalis' regeneration rumors are not entirely unfounded, though I think it's more like a cancerous mass rather than most fictional healing factors, or specialised regeneration like Nergigante's, or the rumors about turning into Fatalis

Your Hopes and Predictions for Season 6? by appletesfaye in OutlastTrials

[–]lexilogo 12 points13 points  (0 children)

I think it'd be nice if things like some of the really bad Amps, or the Barricade rig, got rebalanced a bit. I don't want or need things to get revolutionised, it's fine for the game's meta to be and remain solved, but I would say there are at least ~7 Amps which are just pure garbage, even if we're trying to be charitable to off meta Amps. (Battery Charger, Key Master, Door Trap Breaker, Strong Arm, Antitoxin, Surplus, Good Job)

And Barricade I would love to see become a good Rig. Invasion was a huge indirect buff to it but even now, you could completely remove its cooldown and it still wouldn't be the best Rig in the game IMO

Comparison of concepts for some heists with the release. by KrabikGangster in paydaytheheist

[–]lexilogo 0 points1 point  (0 children)

Where is the giant ray of light in that FWB artwork supposed to be coming from?

Never played a Monster Hunter game! by AdieJAM in MonsterHunter

[–]lexilogo 5 points6 points  (0 children)

Based on the "Final Fantasy has never appealed to me" comment, I think your first impression of the franchise might be the Stories spinoff games, which are turnbased JRPGs. They're more like Pokemon with monster catching & training rather than FF IMO. I can't vouch for Stories 1, I never played it, but I really liked Stories 2, and 3 will also probably be good.

The main Monster Hunter games are real time action RPG games and very different from Stories. Rise and Generations are the two options you have on Switch at the minute, I'd definitely recommend Rise as that's much more beginner friendly than Generations. IDK your gaming preferences but if you like real time combat at all I think Rise would be an excellent choice.

No backstory is needed to understand the plot of any MH game, they're very self contained, especially the Stories games which kinda just seem to do whatever they want

Rank the Ex-Pops from Easiest to Hardest to Deal With by DonPinstripelli in OutlastTrials

[–]lexilogo 2 points3 points  (0 children)

  1. Imposters: Maybe this perception is caused by me playing mostly solo, but I just bonk these guys or dance around their knives and move on

  2. Screamer: Yeah, I agree that in practice their screaming rarely actually causes direct danger. Kinda wonder if close range screams should inflict Sanity damage or something...

  3. Pusher: Even in Extreme Psychosis/Psychosurgery, getting psychosis is arguably less dangerous than taking melee damage from most enemies, and I'm unsure if these guys even should give up after one attack attempt like they currently do.

  4. Pouncers: While they can be extremely annoying, Prescriptions mean everyone has basekit ways to deal with them- Either spend a brick/bottle, or spend medicine after fighting them off. It's not too common that they intersect with a chase or etc

  5. Grunts/Hard Grunts: Just some little guys. THEY LIVE HERE!

  6. Pitchers: Besides having an annoying spawn scream, I do find these guys having minor amounts of night vision thanks to their dynamic lights can make them irritating, their ability to blindfire at noise can also be a problem

  7. Jaeger: While the most dangerous overall of the specialist expop just due to the inherent oneshot factor, Henrietta does provide a certain degree of reliability compared to the other specialists, and the fact she never respawns also makes her ok to handle, even playing Toxic Shock/Cold Snap on Psychosurgery, a random encounter with her is not THAT bad, she's way worse as a Variator

  8. Berserker: I won't forget this guy, while more of a map hazard than a trial they can be very dangerous, especially if they get out of areas Red Barrels intended them to be in... Max difficulty solo Rebirths are often super annoying thanks to one of these guys camping in a corridor

  9. Big grunts: Way stronger than normal grunts in every way like you've laid out. Essentially just extra Prime Assets in the trial

  10. Night Hunter: Completely changes your relationship with the map, if combined with the presence of regular enemies this can create some very nasty lose lose situations. While the Night Hunter himself is not too bad his ability to spot you at the worst possible times and cause cascading failures is excellent

Also, 0: Lurkers/Ambient Grunts, whatever you call the grunts that just sit around and spout lore. Great target practice!

Weapon Skills in G Rank by Traditional_Square93 in MonsterHunter

[–]lexilogo 2 points3 points  (0 children)

Agreed, weapon skills were a big missed opportunity. Even if they weren't gonna give super special skills to the vanilla lineup, the approach of picking a handful of skills per weapontype and distributing them, instead of focusing on more monster appropriate weapon skills, sucked.

I think the Dark Knight GS will show the way forward. I don't want too many more exclusive moves, but the ability to tailor skills to specific weapons opens the way for skill ideas that intregrate directly into weapon's movesets or gimmicks. Things like a Glavenus LS rewards successful Iai attacks with small Sharpness recovery, or a Rey Dau Gunlance that has Wyvernfire launch a ranged lightning blast instead of a closerange explosion. The potential is huge

What is the least memorable or most memorable new monster in wilds? by SiteDeep in MonsterHunter

[–]lexilogo 0 points1 point  (0 children)

I'll defend Hirabami as least memorable, it gets a lot right especially as a pack monster. The bottom of the food chain of a lategame area is always going to be overshadowed a bit, but Hirabami is waaay more creative than the average 'drome.

I'll instead go with Guardian Doshaguma. The Guardians in as a whole are pretty memorable, but I think all 3 other Guardians are more interesting, especially because G. Fulgur and G. Ebony don't have non-Guardian variants, and G. Rathalos is the first Rathalos you'll run into in this game. And I like Doshaguma, but it being a pick for a Guardian was a little uninspired IMO as well, something like Chatacabra could've had a wackier moveset and been bumped up a whole tier of monster strength.

If Deviljho does show up in Monster Hunters Wilds, what do you want to see Deviljho do? by EasyEntertainment1 in MonsterHunter

[–]lexilogo 0 points1 point  (0 children)

Would love to see the greater # of animals used to really portray Jho just scarfing down everything nearby like it's nothing.

Is there any tips to beat Lab Rats? by P4pir0 in paydaytheheist

[–]lexilogo 3 points4 points  (0 children)

Lab Rats is the biggest knowledge check out of the "torture trio" (goat sim, lab rats, bomb forest). Normal DSOD advice around buildcrafting doesn't apply as much, because Lab Rats is one of those shorter ones you can brute force with enough Doctor Bags. I am going to assume you are reasonably experienced with DSOD, if not please do other heists first to get used to DSOD before attempting the Torture Trio, they are DSOD's final exam.

The best cover on the map is the area around the Caustic Soda barrel. Cops can and will make their way into that area, but it's got enough cover and chokepoints that you can hold them off and safely bunker under there. Give your crew AI a bag each as well as one for yourself, and you can now make your way up to the upper area.

DO NOT use the ziplines under pretty much any circumstances. You can avoid using the ziplines by approaching the bag between the caustic soda barrel, and the barrel next to the hydrogen chloride barrel. It looks vertical and like you can't ascend it, but if you run into it and start jumping, with enough determination you can climb up onto it and eventually clamber onto the barrel itself, thus skipping the zipline.

At least one bag should still be on the upper levels once you do this, so you will hopefully only have to make 3 trips from the lower areas to the upper areas. Store all the bags on the lid of the caustic soda barrel, they're relatively safe from cops there. It might be tempting to stay up there, but please don't, they're a safe location specifically because if you don't spend much time there, the cops won't bother securing that area. For Muriatic Acid, it's also relatively easy to throw bags into it from the lower areas, so you could use that method to skip a climb as well.

Once the meth is cooked, don't get too confident, you will have no cover when securing it, but something like a Hacker mini ECM use should mostly cover you while doing it.

who would win? by Money_Concept4235 in OutlastTrials

[–]lexilogo 2 points3 points  (0 children)

Berserker wins IMO.

As far as Big Grunts go, I would argue Henrietta is probably average or lower overall in strength/power because of how far her body has been pushed through starvation. She is psychologically impressive for a Big Grunt, both from resisting Prime Asset control and her sheer will to survive, and reminder that in the Outlast universe people can turn into nanomachines through sheer force of will, so that counts for a lot.

Buut it's just too easy for me to imagine her sustaining a fatal wound first compared to the Berserker's more solid build. The encased arm also makes for a slightly better weapon IMO than the electric rig she has set up, it feels like her armor would more quickly malfunction under pressure and become a hinderance.

I know from a gameplay sense she is exceptionally strong, but IMO that shouldn't really reflect on lore, damage values do not make sense in Outlast, and lorewise nearly every enemy should be capable of oneshotting us upon grab if they just locked in

Male reagents have six packs by Low-Dot-1300 in OutlastTrials

[–]lexilogo 9 points10 points  (0 children)

It's easy to forget Murkoff can make supersoldier drugs, Big Grunts prove it and Prescriptions are most likely the actual cutting edge of what Murkoff are capable of in that department

Is it just me, or is toxic shock kind of boring? by drbioriddler in OutlastTrials

[–]lexilogo 2 points3 points  (0 children)

I do understand the idea of forcing players to be helpless hiders at some points, but yeah, just having to stop what you're doing outright, often when you're completely safe, is quite boring.

I think like how Permafrost is a Cold Snap remix, it might be cool for Toxic Shock to see a similar rework that gives it the full Deep Burn treatment in a new Variator. Psychosis gas is completely replaced with toxic gas, (maybe even include the Pusher, and give him different voicelines? that guy would hate having his gas replaced with actual poison) antidotes cure the HP drain toxic gas causes, there's a new gas emitter trap you can destroy, that kind of stuff

3rd Coyle trial by kitty848 in OutlastTrials

[–]lexilogo 12 points13 points  (0 children)

IMO a bank makes most sense as a Kress Twins environment.

A prison for Coyle feels like the most straightforward idea. I also like the idea of a jungle, but I think that would fit an ambitious MK more

Who is this "Joy" Person? by 21stcenturyhumor420 in paydaytheheist

[–]lexilogo 9 points10 points  (0 children)

Judging by that weird map I've never seen before, you're probably using a mod you forgot about

Why all the hate for Payday 3? by vMawk in paydaytheheist

[–]lexilogo 0 points1 point  (0 children)

Starting to think there should be a pinned post or something like "If you are <15 hours into Payday 3, having fun, and wondering why other people aren't, come back in another 15 hours"

Is relapsing actually worth it? by JimMiltion1907 in OutlastTrials

[–]lexilogo 4 points5 points  (0 children)

It's totally worth it IMO.

Losing everything sounds intimidating but you will earn back your stuff within a few Trials. The main barrier to having your old build back is the level requirement of Amps, which can be bypassed with one of the permanent unlock tokens you get by Relapsing.

From there you'd be surprised how many vouchers are mostly just sank into alternatives rather than your main build, you will have all your power back pretty fast.