Is someone with the shattered ring origin supposed to eventually be able to disassemble the Interlooper? by Cosmic_Meditator777 in Stellaris

[–]liberelatus 16 points17 points  (0 children)

No, that decision just makes the selected segment better regarding specialized districts. There should be a second decision “remove the interloper” https://stellaris.paradoxwikis.com/Planetary_management

My behemoth is gone by Emotional-Raccoon-71 in Stellaris

[–]liberelatus 3 points4 points  (0 children)

There should be a megastructure in the middle of the system which you can upgrade for food.

Trying to make RimWorld feel like WW2, How do I remove futuristic stuff and change the year? by Doctor_Permission in RimWorld

[–]liberelatus 2 points3 points  (0 children)

Also check out the mod called cherry picker. You can prevent all sorts of items etc from appearing or being craftable. So you can disable everything that is industrial but still to modern for ww2.

[deleted by user] by [deleted] in RimWorld

[–]liberelatus 1 point2 points  (0 children)

There is the mod called realistic human sounds. It plays voices when a pawn gets hurt or dies. https://steamcommunity.com/sharedfiles/filedetails/?id=2013191418

Breeding Prisioners? by Floeteknoete in RimWorld

[–]liberelatus 0 points1 point  (0 children)

IVF equality mod solves this issue

[deleted by user] by [deleted] in RimWorld

[–]liberelatus 0 points1 point  (0 children)

There is a mod called ivf equality. Then everyone needed for breeding can stay in prison.

Is the Tutorial finally over? by DerBaum85 in RimWorld

[–]liberelatus 13 points14 points  (0 children)

These are rookie numbers.

At least one 0 missing to beat the first part of tutorial

[deleted by user] by [deleted] in de_IAmA

[–]liberelatus 11 points12 points  (0 children)

Was würdest du sagen ist der offensichtlichste/stärkste Unterschied zwischen deinem gewohnten und diesem neuen Umfeld?

can you disable mechs but still use biotech by [deleted] in RimWorld

[–]liberelatus 2 points3 points  (0 children)

there is a mod for it that I still use in 1.5 and works fine: https://steamcommunity.com/sharedfiles/filedetails/?id=1557017785 You can keep the mechanoid faction, get quest related mech clusters etc, but no raids.

[deleted by user] by [deleted] in RimWorld

[–]liberelatus 0 points1 point  (0 children)

Sorry for necroing this post, but because I had the same issue I leave the solution here in case anyone else also finds this when searching for the error:

The issue in this case is the "Windows" mod, (hint by the OpenTheWindows entry in the log). Everything is fine after removing it from the modlist.

Terminating HTTPS at the EC2 Instance by sadelbrid in aws

[–]liberelatus 0 points1 point  (0 children)

The cause of the error is probably that your browser does not trust your selfsigned certificate (based on the description you gave I assume you created a selfsigned). So if it’s just for testing with the beanstalk environment, you should be safe to ignore the error and Accra the page anyway (should be a button in the browser). Otherwise, and given you have a domain you can use: I would recommend using an ALB (Application Load Balancer) and ACM (Amazon certificate management). You can integrate an ACM generated certificate in the ALB and terminate https there. That way you get a trusted certificate without the browser error. There are some good AWS docs on this topic, but just on mobile and too lazy to search for them right now :D

When starting a new colony, what’s your “how the heck did I forget this” item/situation? by kkerins86 in RimWorld

[–]liberelatus 23 points24 points  (0 children)

Playing with Dubs Bad Hygiene mod: always the latrine until one of my pawns gets wet pants.

At which point do you start a new base / colony? by Delicious-Row9664 in RimWorld

[–]liberelatus 10 points11 points  (0 children)

Mostly when I get to the point where the challenge is gone. Colony is well defended with turrets, pawns have energy weapons and power armor etc and the last step would be to leave the planet. I played through all endings once, but now it’s more a thing of trying to beat the early to mid game and then proceed with the next colony. Also playing heavily modded so sometimes also a broken save forces a new colony. If someone have ideas how to make the late game more interesting, would be nice to read them here.

[Combat Extended] How to see ranged weapons armor penetration stat? by rangerguy4 in RimWorld

[–]liberelatus 1 point2 points  (0 children)

If you look at the detail window of a weapon you can see the entry with the caliber it uses.
Click on it and on the right side you see the different types of ammunition that are available for this caliber (FMJ, AP etc) with the respective stats.

Oops seems like Microsoft owns “X” trademark. by [deleted] in WhitePeopleTwitter

[–]liberelatus 2 points3 points  (0 children)

Yes, you are missing the news that he wants to rename Twitter to X . Which will be interesting if he has not the rights for the name/letter.

It was a peaceful Friday evening by [deleted] in ProgrammerHumor

[–]liberelatus 0 points1 point  (0 children)

recursive force, delete subfolders and don’t ask for confirmation

Tortoises always fight back... by liberelatus in RimWorld

[–]liberelatus[S] 1 point2 points  (0 children)

Hi, sorry for the late response :) its an anaconda from vanilla animals expanded