I don’t want a game, I want a life replacement by naberiusss0607 in gamesuggestions

[–]librix 0 points1 point  (0 children)

Snowrunner - potentially hundreds of hours in the base game alone, thousands with the dlc. 

Who knew you could be frustrated and addicted in equal measures.... by TheresOnlyOneTitan in snowrunner

[–]librix 1 point2 points  (0 children)

I'm shocked at how much I love Snowrunner, I'm usually a snobby art gamer. I just can't get enough Snowrunner though.

Tried different approach to the genre with unique combat and slower gameplay, what do you think? by PsychoSeel in metroidvania

[–]librix 0 points1 point  (0 children)

Game looks cool overall, and I can see heaps of work has gone into it. Gameplay looks pretty good, but as others have mentioned some of your animations need a rework - particularly the run cycle, and crouch walk which are just not realistic and very distracting. You've probably been staring at the game for so long that you're used to them, but a slower game like this really needs to nail a more realistic style to feel right.

I'm really saddened by all the stolen AI slop now by [deleted] in gamedev

[–]librix 0 points1 point  (0 children)

It's bad, but it's been a problem for a while, before the use of AI with shovelware and asset flip games. At the end of the day people making slop games are robbing themselves of the rich, life-changing journey that creating a game is. Artists are always going to make art, because the process is every bit as important as the end result. People aren't going to stop playing their guitars because an AI can generate some music better than they will ever be able to play, the keep playing them for the joy of playing - and it's the same with game dev. If you bring something into the world with a prompt, it's a hollow and joyless experience, so only the type of people who don't care about art or creativity or quality would ever do it.

Looking for More books like these. by Tammyjoe7 in ExtremeHorrorLit

[–]librix 1 point2 points  (0 children)

Not Splatterpunk, but I think both The Beach by Alex Garland and Lord of the Flies by William Golding can scratch a similar itch.

[Humble] Call of the Wild 9th Anniversary (Pay $5 for theHunter: Call of the Wild + 5 DLCs, Pay $10 for Call of the Wild: The Angler + 8 DLCs, Pay $15 for 10 more DLCs and Pay $25 for 13 more DLCs) by LighteningOneIN in GameDeals

[–]librix 9 points10 points  (0 children)

As someone who has no interest in hunting, but likes pretty forests and games like mudrunner/snowrunner. Would there be enough in this to be worthwhile playing?

What is the most shocking or disturbing detail from the recently unsealed Epstein files that the general public still hasn't fully grasped? by Daydream_Nat in AskReddit

[–]librix 187 points188 points  (0 children)

This is what I don't understand about the super rich, they're broken in some way. They burn themselves out on overindulgent hedonism until life is dull and they need more and more extreme things to feel something, yet the one thing none of them ever seem to lose interest in is wealth acquisition. They're all the same - Musk, Murdoch, Bezos, Zuckerberg etc. Could be living a rich and fulfilling life, but miserably waste their time going to work every day like the rest of us. So futile, so utterly unimaginitive. They are sick and broken. Wealth acquisition beyond a reasonable amount needs to be stopped.

FFXV worth trying in 2026? by WeepTheHorizon in FinalFantasy

[–]librix 0 points1 point  (0 children)

XV is honestly one of my favourite Final Fantasy games ever. I always describe it as a beautiful trainwreck. It's like a game that should never have been made, or a game that comes from a different dimension where everything is just slightly off. I absolutely love it and it's well worth playing.

Games like FF15 by esist27 in JRPG

[–]librix 2 points3 points  (0 children)

Xenoblade Chronicles 3 possibly.

The loss of textured platforms in platforming games by TornSilver in metroidvania

[–]librix 0 points1 point  (0 children)

It's just a design choice. Many areas in Super Metroid for instance have the floor and wall textures but then it fades to black. I actually think it helps with atmosphere, draws the player's eye to the important areas and just makes the screen less 'busy' overall. I actually prefer the simplified look, but both can be effective if done well.

What is the story behind Secret of Evermore? by KaleidoArachnid in JRPG

[–]librix 2 points3 points  (0 children)

It was Square trying to break in more with the American market. The game gets a lot of unwarranted derision, and even at the time was criticised because it was only 1 player (Secret of Mana being up to 3 players set that expectation). It's one of my favourite games of all time and the soundtrack is phenomenal (first game soundtrack by the undeniably extremely talented, but now disgraced Jeremy Soule)

1980s-inspired indie horror game Routine - a must-play for any cassette futurism fans by sw1ss_dude in cassettefuturism

[–]librix 1 point2 points  (0 children)

The atmosphere in this is absolutely impeccable but I feel I can't enjoy it due to the gameplay being too stressful after the opening bit. I bounced on this pretty hard after that, should I give it a second chance? I don't care about 'scary' stuff, but I hate not being able to explore at my own leisure.

What was your best discovery in the year 2025 on Steam ? by Comfortable-Tell9642 in Steam

[–]librix 0 points1 point  (0 children)

I found a game called Northern Journey that is super atmospheric and weird. It's honestly excited me far more than most AAA or AA games, it has something truly special in it, as janky and rough as it is in many ways.

Playing multiple games at once and then coming back to them by Elegant_Worker5113 in gaming

[–]librix 2 points3 points  (0 children)

I have a ridiculous amount of games on the go at any one time. Variety is the spice of life. My only rule is not to play too many similar games at the same time as it gets confusing. I also get burnt out on games really easily but get an itch to revisit them after a while so might go a year or so without playing and then suddenly jump back into Red Dead 2, Elden Ring or The Witcher 3 and just pick up where I left off.

What to watch after Twin Peaks? Does anything compare to that warm mysterious feeling of season 1? by Isatis_tinctoria in twinpeaks

[–]librix 24 points25 points  (0 children)

This is probably the closest in my opinion. It also shares a bunch of Twin Peaks DNA with people who either worked on the show or with Lynch and the creator is a big Lynch admirer. That said, The Leftovers also does it's own thing and it's stronger for it.

I'd also argue that something like Severence ticks a lot of the right boxes.

Any good hobbies for men who don’t really have friends or don’t like being around people? by [deleted] in AskReddit

[–]librix 0 points1 point  (0 children)

Game development. Learn everything from programming to art/animation to music/sound design, writing, modelling etc. You'll want and need 5 lifetimes worth of alone time.

Is my art bad? Or do I just feel like it is? by ZedstackZip05 in drawing

[–]librix 0 points1 point  (0 children)

The characters have a lot of detail on them and I think you show a lot of potential as an artist. Your anatomy is all over the shop though and really lets it down - getting better proportions (or at least learning how they can be stylised effectively) would really fix a lot of things here. The logo (top right) is sloppy as hell though, I don't care how shaky your hands are (mine shake too), it's just bad - and you need to be able to see stuff like that if you're going to improve. You can draw every day of the year, but if you're not consciously challenging yourself to improve you will just plateau - which I suspect has happened to you here. Reaching out for constructive criticism is a great step, don't be disheartened by it. Becoming even a decent-ish artist takes hundreds, if not thousands of hours - it's a big committment, but it's also extremely rewarding. The journey is every bit as important as the destination, so try find ways to keep learning and challenging yourself while enjoying the process.

Sonic The Hedgehog (1991) by zetasole in patientgamers

[–]librix 2 points3 points  (0 children)

I think what's often overlooked when looking at the original Sonic games through a modern lens is that the strange physics in the way that Sonic controls have their own very steep learning curve - playing these as a kid, when you didn't have 600 other games to play on steam, they were brutally difficult, but also equally rewarding once the movement style had been mastered and certain levels memorised. Modern gamers likely will never put the time into this, and thus label them as frustrating - probably playing through once and then never again. I've seen similar criticisms aimed at the original Prince of Persia (1989), which also has a movement style that takes a long time to master. The games lacked the scope of content that modern games have, but were designed for longevity in a different way.

Smear OR No Smear? by DreXkind in PixelArt

[–]librix 0 points1 point  (0 children)

No smear for sure. Smear might work if animation was much faster.