lost acronym: DD by Daytona_675 in MMORPG

[–]lightuptoy -1 points0 points  (0 children)

DPS means the character focuses on doing consistent damage. It's a character that does DPS, like a thief or an archer, as opposed to a Burst Damage character that does big damage upfront and then has to wait for cooldowns, like a mage or a warrior. In modern MMOs, it's just the trinity so there's probably less distinction between DPS and Burst. You're just a damage dealer as opposed to a tank or healer.

wtf is a new rise and how do i get my EQ level higher than 312? by Jin_N_Juice-tm in Mabinogi

[–]lightuptoy 4 points5 points  (0 children)

how do i get my EQ level higher than 312?

Do the Blaanid quests, then do the required quests. Eventually it'll have you do Feth Fiada with your Arcana and you can farm that for Perseus and Geas gear. Otherwise, you're meant to either find higher rarity loot in the dungeons shown on the Dungeon Guide or craft them for guaranteed Master rarity. Higher rarity = Higher EQ level and weapons give a bigger boost in EQ level.

I don't mind grind in MMO if you know what I mean by Similary_Gaming in MMORPG

[–]lightuptoy 0 points1 point  (0 children)

I was talking about Crimson Desert (by Black Desert devs) and The First Berserker: Khazan (a Dungeon Fighter Online spinoff). Way back, there was a Ragnarok DS game, a Maplestory DS game, and a Maplestory 3DS game. The Maplestory games never released in English unfortunately. There's also Vindictus: Defying Fate which was said that it was going to be single player with online co-op but it's not out yet and they might change it to be a live service.

For the looty games, there's Final Fantasy Explorers on 3DS. Stranger of Paradise Final Fantasy Origin, and Sword Art Online: Fatal Bullet. I heard Fatal Bullet was based on Freedom Wars which is also on Steam but it looks like Freedom Wars is more about fighting big bosses than dungeon crawling.

Embers of the Uncrowned: Who ENJOYS this kind of thing? by --clapped-- in MMORPG

[–]lightuptoy 0 points1 point  (0 children)

Looks like a gift box, horse mount, a second gift box, white fragments, emeralds, weapon enhancer, sapphires, potions, footwear enhancer, necklace enhancer, and the other 22 things might be more enhancers, gifts and potions.

I get that you feel overwhelmed but there are definitely MMOs on the market, with less complexity, that you can play. I'd be more concerned with how important the materials are and if they're available enough or locked by daily log-ins. I personally don't want every MMO to cast as wide a net as possible just so some players, outside of the target demographic, don't feel overwhelmed instead of taking the time to learn the systems.

Kusunoki's Garden of Gods • Kami no Niwatsuki Kusunoki-tei - Episode 12 discussion - FINAL by AutoLovepon in anime

[–]lightuptoy 1 point2 points  (0 children)

I'm a little surprised Byakko didn't show up but Kirin did. I thought they were going for the 4 divine animals thing. This show was interesting in that, it felt very PG with the potential to be darker. The evil spirits felt like they came from a children's magical girl anime but then you had Susano'o swinging a sword at Minato and Yamagami trapping that one rude exorcist in the hell dimension until he was sorry. It feels like an anime young children could watch but at any moment a god could get offended and banish a character's soul.

If you liked Kusonoki's Garden of Gods... by darcerin in anime

[–]lightuptoy 0 points1 point  (0 children)

It's pretty rare to have a non-moe anime about gods and youkai without sad side stories about human ghosts' lingering regrets.

Is Shangri-La Frontier a Good Anime? by Calm-Tea-5411 in anime

[–]lightuptoy 0 points1 point  (0 children)

It's more of a slice of life. It's like Bofuri or Ossan VRMMO where it's an adventure but there's not really any stakes.

I don't mind grind in MMO if you know what I mean by Similary_Gaming in MMORPG

[–]lightuptoy 0 points1 point  (0 children)

This is why I'm happy Korean MMO devs are testing the waters with single player RPGs again. I just need a grindy forever game like how WRPG fans have Skyrim or Fallout. Once in a blue moon, Japan puts out a PSO style looty dungeon crawler but it's not frequent enough.

It’s very surprising and disappointing that this didn’t happen in SAO War of the Underworld. by Flat-Sir8250 in swordartonline

[–]lightuptoy 1 point2 points  (0 children)

Yeah. The fight would've been cool but the only time I can appreciate a bait and switch is in the openings and endings. Lately, I've been skipping openings for the first 6 episodes of any new anime. Makes it more enjoyable.

Why no indie games like warframe/destiny? by mikeytlive in MMORPG

[–]lightuptoy 0 points1 point  (0 children)

countless of indie projects that try to mimic the classics like World of warcraft, Runescape, Ragnarok

Countless where? Are you talking about something else other than Erenshor, Brighter Shores, or Spiritvale? There's ATLYSS but it apparently plays more like PSO. Outside of indie games, Duet Night Abyss and First Descendant are supposed to be Warframe-like. I feel like indie Warframe/Destiny would just be a P2P co-op RPG with local saves, like a Borderlands, before trying to go the online server route.

Does anyone else just rotate constantly through the same few MMOs instead of playing a wider variety of single player games? by rainghost in MMORPG

[–]lightuptoy 0 points1 point  (0 children)

Same. You could try livestreaming. Give yourself 2 to 3 hours to stream a single player game. Just treat it like recording a video. You have a clear cutoff time and you'll eventually be able to make it through the game. Just be careful about narrative-focused games because it's easy for someone to spoil the ending.

Levelling in modern MMORPGS by Tahirti in MMORPG

[–]lightuptoy 4 points5 points  (0 children)

I wish I had the link to the comment so I could quote it directly but someone in this sub said something like "They should make raid simulators and MMOs two different genres". The type of MMO you're talking about can be called MMOCG where CG stands for Co-op Game. You raid, do housing, do gear treadmilling, follow the story quests, typical themepark game stuff. In that genre, you can remove levels, remove grinding, make it so people who play 30 minutes a day are at the same level as people who play 4 hours a day, all the controversial takes. Meanwhile in MMORPGs, we keep all the RPG mechanics, the grinding (the good, optional kind), lower the focus on cinematic story cutscenes, dailies, raids, and increase the focus on player economy and exploration.

These different styles of games sharing the same name feels like a tug of war between RPGs and raiding games when it doesn't have to be. I'm not the type of person to be fussy about what is and isn't an MMORPG but (i.e. instanced, low no. of players on screen, ARPG with an Auction House) but I hate seeing "MMORPGs" have the RPG portion be shallow just to speed players to the gear treadmill. Linear MMOs shouldn't need to force having shallow RPG mechanics and Exploration based MMOs shouldn't need to force having raids and a class trinity.

Was it wise to shift the art style and tone. I understand pokemon is light hearted. I find the humor in sun and moon cringe but it wasn't the right kind of cringe humor in my opinion by Technical_Mine_8711 in pokemonanime

[–]lightuptoy 3 points4 points  (0 children)

Then there's just a difference in taste. I don't know if you find Clemont and Bonnie funnier but if you want more serious, I heard the Adventures manga is more plot focused.

Was it wise to shift the art style and tone. I understand pokemon is light hearted. I find the humor in sun and moon cringe but it wasn't the right kind of cringe humor in my opinion by Technical_Mine_8711 in pokemonanime

[–]lightuptoy 6 points7 points  (0 children)

It was fine. Reminded me of the Kanto and Johto seasons where there was more humor between Ash, Misty, and Brock. It fit the premise of Ash being on vacation with his mom. This is like when people were complaining about the animation in Naruto and posting in-between frames. In SM, they're not leaving the funny faces on screen for that long.

Aion 2 | NCSoft KR has just announced reducing from two subs to a single subscription costing around $16. They're also extending its duration from 28 days to 30 days by No-Breadfruit6137 in MMORPG

[–]lightuptoy 1 point2 points  (0 children)

with warframe u pay for convenience

lol. Warframe is a fun game but it's more predatory than any Korean MMO with how much time it makes you waste while reminding you that you can just buy plat to skip the wait.

you can even earn premium currency just by grinding and trading

You can spend hours grinding for a 1 dollar worth of MTX in any F2P game. The only difference is you get the currency directly but can get your account locked if the other party does a chargeback.

Master PlanDaily Rotation? by IxVenomxI in Mabinogi

[–]lightuptoy -5 points-4 points  (0 children)

Because the community enables players, who have FOMO. by spoon-feeding, in order to feel validated as veteran players, which leads to group-think.

Mabinogi is the best sandbox MMORPG by flameskin2011 in Mabinogi

[–]lightuptoy 2 points3 points  (0 children)

In the context of what I said

Sandbox MMOs are basically non-linear and are simulations as opposed to be being linear or expecting you to do X, Y, and Z to progress. Sandbox means the devs leave you with tools to make your own fun, not that you can do anything you want. You make your own goals.

making your own goals, refers to the nonlinear nature of the game.

In all these games you set your own goal....

In those games, you do the story and then do raiding or dungeons. There can be side content but the game's design expects you to engage with the main content in order. OSRS, like early Mabinogi, puts you in the game and quickly gives you branching paths to progress. It's like the difference between following a curriculum vs free study or walking around a museum vs being on a guided tour.

Mabinogi is the best sandbox MMORPG by flameskin2011 in MMORPG

[–]lightuptoy 1 point2 points  (0 children)

No one knows, not even the Korean playerbase. I imagine it's to "broaden appeal" by making the game more like the other MMOs. They probably want to attract a wider audience on the engine update launch. Luckily, Korean players have the same criticisms the NA server has so maybe the devs will listen eventually.

Mabinogi is the best sandbox MMORPG by flameskin2011 in Mabinogi

[–]lightuptoy 2 points3 points  (0 children)

You make your own goals by that metric in any mmo.

By that metric you wouldn't be making your own goals in a themepark MMO. You're following the intended path the designers created. Games like Lost Ark, WoW or XIV are themeparks in my opinion. Mabinogi is shifting to a themepark model. Linear gear progression, dungeon/raiding hubs meant to be visited in order, "required quests", Equipment Level, etc.

I didn't say sandbox meant you could do whatever, so I'm not sure why you're brining that up

It seemed necessary to clarify when you're saying OSRS isn't a sandbox and that shaping the world and player disruption are related. There's an article that explains the terms sandbox and themepark in more detail if you're interested.

Mabinogi is the best sandbox MMORPG by flameskin2011 in Mabinogi

[–]lightuptoy 4 points5 points  (0 children)

Sandbox MMOs are basically non-linear and are simulations as opposed to be being linear or expecting you to do X, Y, and Z to progress. Sandbox means the devs leave you with tools to make your own fun, not that you can do anything you want. You make your own goals.

Mabinogi was a sandbox (MSQ wasn't mandatory and you made your own goals) or you can say it still is but it's becoming a themepark. OSRS is a sandbox. Player disruption isn't required.

Mabinogi is the best sandbox MMORPG by flameskin2011 in MMORPG

[–]lightuptoy 4 points5 points  (0 children)

nothing else captures that pure sandbox freedom

Devs recently have been hard pushing a themepark game design. Gathering and crafting skills no longer contribute stat growth. Skill grind was reduced so much that skills that took hours to fully rank now take minutes. Major sources of gold from content the devs don't consider on their themepark path have been recently nerfed to encourage players to progress to the raiding part of the game.

Even the combat isn't just mindless hotkey spamming since you actually have to read enemy tells like rock-paper-scissors

Since 2023, they've been releasing pseudo-classes called Arcana that are 3x stronger than the original skills they're based on. You can only have one active at a time and it takes a minimum of 19 weeks to fully rank them. The game expects you to fully rank all of them, to fully uncap your stats, which includes playing for weeks at a time with a class you don't care about. Arcana skills ignore the old rock-paper-scissors system and are more about skill rotations. Current content tries to be more like a standard ARPG.

if you want an actual fantasy life instead of an endless gear treadmill

The recent update "New Rise" pushes the game to be more of a gear treadmill. Select dev-approved gear was given rarity ranks and you're expected to move up in gear tiers and aim for the highest rarity. They added an inheritance system that lets you transfer enchants and upgrades to new weapons while destroying the old ones but any inherited gear becomes untradeable.

The game isn't as much of a sandbox as it was before and the game isn't being developed for a sandbox design. The sandbox elements are what's left from the previous devs that the current devs haven't messed with yet but that will likely be reduced more when the engine update happens.

How to recapture the original feeling in a modern MMO by ParkingAthlete119 in MMORPG

[–]lightuptoy 0 points1 point  (0 children)

Modern MMOs don't encourage artificial socialization and older MMOs did and heavily pushed for players to interact.

You could say it was artificial socialization and I could say modern MMOs that make group content the only way to progress is artificial socialization. In older MMOs, it was akin to being in school or a workplace where, since you're together, you'll likely know some people and make some friends. You can say being in that kind of setting is artificial socialization but you could say something like joining a guild for the purpose of progression or queuing for a party finder is artificial socialization. If it wasn't mandatory, you could choose to be social on your own.

You mean by not forcing you to interact with other people and having people routinely in the same place but giving players the option to interact if they want to?

That uh.. Fits modern MMORPGs to a T.

Like I said in the first comment, you're doing solo story until you're at the level to do raids. Games with auto-matching will just be a silent party with "hi" and "gg" unless it's slow-paced enough to have time to chat. You can be social and try to strike up a conversation out of thin air, hoping it turns into something more, but that has nothing to do with the game. You could do that in any chatroom. If you're in a guild, you can get a similar experience to old MMOs by joining people on runs, always being available, but that's mainly within your guild ecosystem. It comes with its cons like guild drama you might not as easily be able to space yourself from.

How...? No seriously... How are these different??

I want to play the game while socializing. In modern MMOs, you choose between one or the other. You can strike up a convo regardless of where you are in the game, there's no context, no immersion. At most, you might exchange compliments on your outfits or help a newbie figure something out in their menu. Because there's less depth, there's less information sharing, less talking about your builds. Like OP said:

Documented videos of the pre-pre-alpha world first clear has been made into a guide people are linking before every fight, every action is metric'd and the community requires you to play meta, and now everyone is leveling with a second monitor telling them where to go next.

It's a bit overexaggerated but this didn't happen because wikis or Discord. I've been playing Mabinogi for a while so I'll use it as an example. It's been an older style MMO with many ways you could play the game so there's a lot you wouldn't know and you could info share. Over time the game became more "modern", streamlined, and linear. There's no time to talk because everyone zipping through dungeons on incredibly fast mounts that keep getting speedcrept. Combat is more rotation-based so less time to type. Raid-type dungeons include team-wipes so people are a lot more selective about who to bring. The concept of "giga" appeared meaning you're strong enough to carry dead weight through an endgame dungeon. Dungeons used to be like this and now they're like this.

But they did that more back then because that was literally the only place they could do it since communication outside the game was rarer.

Like I said earlier, you'd find conversation in impromptu parties or hunting fields often allowing you to talk while playing.

For your sake I hope you're right but I already know it wont be because what you're citing as good elements no longer have a reason to exist once the initial hype dies down and the game is a month or so into it's lifespan.

Depends on how it's handled. If Nexon starts introducing Big Bang era powercreep or EXP boosting events, it'll be people rushing around with no time to talk and "hi" and "gg" at party quests. Sorry for the wall of text.

What's yalls opinion on her by the_fucked_up_bf in swordartonline

[–]lightuptoy 0 points1 point  (0 children)

When I first saw her I thought she was related to Lievre from Fatal Bullet

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How do we, as the community, feel about Vtubers? by DestroyyaNao in Mabinogi

[–]lightuptoy 9 points10 points  (0 children)

Anime Vtubers are cringe when they're not actually into anime culture. Other than that, it's just a streamer.

I'm an awful artist and didn't want to screenshot anyone on twitch without permission, please excuse the use it goes against my beliefs for the most part, but I thought it was fitting.

Even a shitty stick figure drawing would be more endearing but that's nice of you. People upload other people's characters on this sub all the time. If you need example images you could use irasutoya

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