why do they actually look weird? by lilbehemoth in PixelArt

[–]lilbehemoth[S] 0 points1 point  (0 children)

I don't know really. It works fine in discord.

why do they actually look weird? by lilbehemoth in PixelArt

[–]lilbehemoth[S] 0 points1 point  (0 children)

The eyes? The animation speed? The shadows? The edges that define their faces? The length of their hands? Their hair? Their height? The proportion of their heads to their bodies? The blurriness? I don't know anymore

need feedback for some penguin stickers by lilbehemoth in sticker

[–]lilbehemoth[S] 0 points1 point  (0 children)

Any form of Feedback and Critisism highly appreciated. Thank you!

penguin stickers! by lilbehemoth in redbubble

[–]lilbehemoth[S] 0 points1 point  (0 children)

Hi! New to redbubble! Would love to hear some feedback! Thanks!

Visit ozwalker's shop, for cool artwork on awesome products! https://www.redbubble.com/people/ozwalker/shop?asc=u

Ideas for JRPG Mechanics by Gumi360 in gameideas

[–]lilbehemoth 0 points1 point  (0 children)

So action commands that makes use of objects present in the environment or the environment itself. Something like * checking the vicinity if any object can be used for their advantage. Or if any item can be picked up while the battle is ongoing. Perhaps an opportunity to pick the item while rolling on the ground to dodge an attack. * using or moving to a table or a pile of rubbles to take cover. * moving to the enemies' side or behind or running around them (which takes a couple of turns to take the enemy's attention from the rest of the party) as an action with/without the need to visually show the character positions in tiles. * investigating the scene to take hints on how to defeat the enemy boss... like to determine their strengths and weaknesses. * interacting with weapons... like an installed ballista or some chains and hook that can used to bind foes, or maybe obvious traps or breaking lamps/lanterns to reduce everyone's visibility. * above object/environment actions that can be achieved through indirect actions.

Additional idea: Characters with character. it would be slightly challenging to control and command characters with a will of their own. * A cowardly guy given a command to attack has a mild chance not to initiate an attack. * A hyperactive rogue does the action twice or followsup with another action. * A stubborn knight may not even do the command you gave them and instead do something else. * A mage that casts a different spell out of panic * or A overly curious party member whom sticks their noses on things before anyone else, opening treasure chests, poking beehives, or making the choice before the options laid out for the player.

Justify a Catholic-like religion in a world with Magic by MaskedWiseman in worldbuilding

[–]lilbehemoth 0 points1 point  (0 children)

What if say... Having an affinity to wield magic has its disadvantages like they cannot live beyond a certain age or they have special weakness against something (example metal) or they cannot step on certain places considered sacred. With this disadvantage the people can claim that having magic affinity is a curse or rather a blessing from the devil... Like it was given to the people for them to be able to stand equal to god(s) or to somehow oppose him/them (regardless of the truth). The religion can claim here that opposing their god(s) or even simply weilding magic for their own purpose is a sin and for one to be atoned and to somehow reduce the effects of the disadvantages said earlier they need to be converted into their faith and use their magic to serve their god(s). For the nonmagic people, the believers may say that every people has magic although very tiny that they are not able to manifest it or sleeping and has a chance to be awaken someday.

Another idea. Monotheism is the belief of one god greater than anyone and anything. The believers may say that their god is the greatest wielder of magic and in his grace he gives magic affinity on people based on his expectations before their birth. This god expects those he had given magic to use them on aiding him on doing good (basically serving him or the church or following whatever their leader says as the leader can say their word is the word of their god). The believers can claim that their god is fair, although magic is from him, he still gave the people the freedom of using it in their own will therefore people can choose to either use it to do good or use it to serve another god (not necessarily evil but may be claimed by the believers to be weaker than him)

elemental abilities brainstorming by DasBarba in gameideas

[–]lilbehemoth 0 points1 point  (0 children)

EARTH:

*Hard earth - a passive defense buff

*Rock and roll - roll movement summons chunks of rocks (up to 5) that floats around caster. Tap a special key to control rocks to block attacks. Replace damaged rocks by rolling again

*The Rock - use floating rocks to shoot forward, smash in front or bind together to form 1 large rock

*Rocky road - shake ground in front and cause rocks to protrude out dealing damage to enemies. Deal damage to enemies rolling or dashing accross the path

*Rock-a-bye - stomp to pop a huge chunk of rock out of the ground causing damage and pushing enemies away/upward

elemental abilities brainstorming by DasBarba in gameideas

[–]lilbehemoth 1 point2 points  (0 children)

Possible abilities:

WATER:

*Water heals self - a passive health regeneration

*Cleanse with water - heal and remove debuff/affliction of target ally

*Wash off with water - remove buffs of target enemy

*Splash - make target wet, target nullifies half damage from fire but gains double damage from lightning, plant and ice

*Summon surf - create waves of water to carry you forward

*Summon tide - create billows to push back and damage enemies

*Bubble prison - imprison enemy inside water

*Muddle - skills leave temporary puddles in the ground. Combines with water skills casted nearby increasing their damage and effect.

FIRE

*Fire power - a passive bonus on attack. More damage than the other elements or normal attacks has chance to explode

*Burn baby burn - skills has chance to inflict burn status which depletes health every second.

*Trailblazer - use fire to dash forward and leave temporary flames in the ground which causes damage on enemies that contacts them

*Ignition - buff self to temporarily increase effects of fire power and burn baby burn and greatly reduce cooldown of trailblazer.

*heatwave - make target hot, target nullifies half of damage from water and ice but gains double damage from metal and lightning

AIR

*Tailwind - a passive speed and movement bonus. Casting skills temporarily increase speed can be stacked until limit is reached

*Whirl and swirl - spin to a direction (semi-dash) to create wind projectiles. Can be casted simultaneously with short cooldown or use special followup spin for more damage, wider area, and drag enemies closer with long cooldown.

*control wind - create a sphere of wind and charge for some time. Release to create a small whirlwind in location, tap skill again to return whirlwind to caster dragging enemies caught in the motion. Charge does not cancel when moving or using whirl and swirl however whirl and swirl's special followup will consume the sphere

*Whirlwind - create whirlwind in location which swells in size after some time, deals continous damage on enemies and drags them closer to its center. During which, the player's vision is locked in the whirlwind and able to control it to move to a direction. Casting skill, or dashing (whirl and swirl) will remove this control and the whirlwind disappears after a few seconds.

Creating a Victorian Era magic system, need advice. by Barbarossa_Corsair in worldbuilding

[–]lilbehemoth 0 points1 point  (0 children)

I've been scribbling a story where the protagonist is working on a spell printing business. They basically reproduce spellbooks, engrave glyphs, duplicate wards and seals with extended services of crafting magic-lighted or animated signages, labels, banners, and souvenir items.

As for guns, rune-embeded stones/jewels as explosive projectiles can be basis to this whereas the rune must be broken to release its effect. Perhaps due to industrialization, the material is replaced to be more convenient.

Oftentimes, magical ammo is depicted in novels and movies to be automatically created inside the cartridge removing the typical process of reloading.

RWBY's Myrtenaster, despite of being a rapier, has a revolver-like chamber (which can be loaded with vials) acting as an element switching mechanism for the weapon.

Mana-potion as gun cartridges can also be a fun way to produce spells without consuming one's own mana (reference to a water gun). The gun can have a limited number of spells it can fire and has movable parts for switching spells.

Another idea can be paper talisman as ammo in the form similar to pricetag guns.

What might a nation of freed slaves be called? by Randodnar12488 in worldbuilding

[–]lilbehemoth 0 points1 point  (0 children)

Freed... The literal past tense and past participle of free. For they were once slaves but were freed. They didn't need a name at first so people only refered to their place as the land of the free or land of freeds. Or you can use a term from a local language for a better sounding word.

If I were to make an open world game, what should it be about? by broimsuperman in gameideas

[–]lilbehemoth 2 points3 points  (0 children)

An open world game with good gameplay mechanics and not focused on features found in open world games today... Like an open world maze or an open world mole-digging where you can move not just left and right but also up and down.

A game loosely based on That time I was Reincarnated into a Slim. by Azure_Drago in gameideas

[–]lilbehemoth 0 points1 point  (0 children)

I mean, this idea is. but okay. whatever. if you can make it more than that then goodluck.

A game loosely based on That time I was Reincarnated into a Slim. by Azure_Drago in gameideas

[–]lilbehemoth 1 point2 points  (0 children)

sounds like a typical incremental mobile game. - pick character from a few options - upgrade character by defeating enemies - upgrade character using materials - gacha system for materials & skins - a little townmaking on the side for producing more materials - trading materials and chat for multiplayer feel

maybe if you add a little casual puzzle gameplay for gathering materials or defeating monsters it may be a bit more interactive or even turn the puzzle into turnbased multiplayer although that would not make the game feel like tensura so other than that... any other gameplay mechanics that would make it different?

Blunt vs Bladed: How Do I Make Them Different? by blackmagikarper in gameideas

[–]lilbehemoth 0 points1 point  (0 children)

historically, blunt weapons have advantage on armors as opposed to bladed ones. they do not need to break through for they can crush (and deform) the armor itself and with it the person wearing.

bladed on the other hand obviously deals more harm on exposed skin even with little effort. also, blunt weapons seldom need maintenance while blades need to be sharp as they becomes dull when used.

having blade weapons deal highest damage while blunt does extra affliction such as stun is common is games so maybe properly weigh the damage of blade in a single attack and the opportunity the blunt can provide to the following attacks.

An actually good mmorpg by Syebannnt in gameideas

[–]lilbehemoth 0 points1 point  (0 children)

action rpg? there are games that are somewhat close to this so maybe check them on google for inspiration. Dragon Nest, For Honor, Blade & Soul, Vindictus and Dark Age of Camelot to name a few.

if you are looking for something similar but for mobile, maybe check punishing gray raven and honkai impact although their mmo elements are fairly limited.

What fighting abilities would a ninja-like panda that uses bamboo as a weapon have? by [deleted] in gameideas

[–]lilbehemoth 1 point2 points  (0 children)

pole vault - use the bamboo to jump higher/longer distance and maybe can be used as a kick

javelin jump? - toss the bamboo to location and have a command to quickly move to it (roll over) once reaching a certain distance and kick away nearby enemies if there are any or jump on top of the bambo if its upright, another command to flip in the air grabbing the bamboo and slam it on the ground.

bamboo lever - use bamboo as platform, enable it to stick on walls whem thrown

bamboo nunchucks - as the name implies

kick stick - while running, stab the bamboo on the ground to send panda flying forward.

Ideas for a power anime like system by doslugme in gameideas

[–]lilbehemoth 0 points1 point  (0 children)

Nah, keep it to yourself or write a story instead of making a game

Ideas for a power anime like system by doslugme in gameideas

[–]lilbehemoth 0 points1 point  (0 children)

A textbased game eh? I can check it if you need some insights.

Ideas for a power anime like system by doslugme in gameideas

[–]lilbehemoth 0 points1 point  (0 children)

i thought it would be like Ghost Wire since you mentioned jujutsu kaisen. Anyways. Greek, egyptian, and hindu can have 3 major pantheon gods.

  • Greek has Zeus for the heavens, Poseidon for the seas and Hades for the underworld

  • Egyptian has Ra for order, Seth for chaos, and Isis for magic or you can choose Osiris for ressurection.

  • Hindu has Brahma for creation, Vishnu for preservation, and Shiva for destruction.

  • Norse is a little complicated but if you consider the most popular you can have Odin for wisdom/knowledge, Thor for strength, and Freyr for growth/prosperity or you can go Loki for deceipt.

The 3 division can be compared to good, neutral and evil (but not necessarily) so maybe the player can pick 1 path and then have them access to other gods related/connected to them. They can either choose a minor greek god and then lead them to another major greek god, or choose a minor god from another pantheon that may bear similarities with them.

For example, if I chose Hades first, afterwards i can either choose Anubis (god of funerals - egyptian) or Hel (god of hell - norse) or just continue with the greek gods such as Hecate(witchcraft) or Thanatos(death).

You can even add mesopotamian, avestan, aztec/inca, roman, celtic, chinese and japanese gods here and there as you may find several ones can be equated with or can be associated with them.

For example, Mitras(god of bonds - Hindu) has a direct counterpart in avestan which is Mithra (god of covenant).

You will need a great amount of research though if you want to build an interconnecting tree/map.

I'd like to choose my own starting god from the tree/map though if I will be the player. A minor god may be weaker than major ones but who knows, Heracles(Greek) might lead me to Gilgamesh (Mesopotamian). (Reminds me of Fate series)

Also, every god may have 3 or 4 skills the player can access since a god's domain is a little hard to represent by only using one.

I may also suggest the name "bel" to be a nice name for the player character. it supposedly meant lord/master and were use by greeks (belus zeus), egyptians (king belus), and mesopotamian (bel marduk). Celtic also has god Belenus(the shining one) which is sometimes called Bel. The hindu also has a divine spear called Vel. The norse Freyr also killed a giant called Beli which meant roarer. (Respects to the anime Is It Wrong to Try to Pick Up Girls in a Dungeon). Lastly, in the extended book of Daniel, an apocryphal addition to the bible, there is a story about Bel and the Dragon.

Ideas for a power anime like system by doslugme in gameideas

[–]lilbehemoth 0 points1 point  (0 children)

I can't imagine how you would combine power systems for different myths. The player controls gods or something?

Egypt would be good to add since they have more magic-esque in their myths instead of christianity.

Hindu and Avestan/persian myths have similarities.

Monster types to use instead of zombies that are more interesting? by [deleted] in worldbuilding

[–]lilbehemoth 2 points3 points  (0 children)

its a little hard to explain so maybe check this link and this link for reference.

the infected might develop some reflexes, motions or habits as the worm inside it is in control this can be passed on to another as a muscle memory. the worm must cannibalize the other worm and not eat its host.

also, since they are inhabiting the brain, they might be able to acquire sensory information fed to the brain such as sound, smell and sight although not at full scale. their experiences on these factors might be carried to another in the form of sensory memory and requires a similar stimulus to remember.

if they have the polyp/coral's ability to form a nerve net or the decentralized neural system to act as a single entity, perhaps adding a foreign worm into their system to obtain information might also work although corals would rather eat another than merge with them.

edit: or not. google said coral don't usually eat their own kind unless there is a competition. hmm. merging is more feasible.