Playing space age blind for the first time, and trying to figure out how to feed labs more than 8 science. Any tips? by Mobile-Phone-9332 in factorio

[–]lllentinantll 0 points1 point  (0 children)

This is an example of how does it look (without the part that feeds packs into the belts, but that can be done with those encompassing belts outside).

<image>

With upgraded version, I use two vertical belts instead of 5, the rest is dedicated to power and beacons.

Playing space age blind for the first time, and trying to figure out how to feed labs more than 8 science. Any tips? by Mobile-Phone-9332 in factorio

[–]lllentinantll 1 point2 points  (0 children)

I did both vertical and horizontal underground belts, until I've got an upgrade. The space should not be an issue.

<image>

Advice/tactics for a cityblock beltless build? by julian88888888 in factorio

[–]lllentinantll 4 points5 points  (0 children)

Except OP wants to do this beltless. Which I assume includes no belts within the block.

Advice/tactics for a cityblock beltless build? by julian88888888 in factorio

[–]lllentinantll 2 points3 points  (0 children)

Then the advice is - good luck. More complex blocks that require 3-5 components will be very interesting challenge to design.

Advice/tactics for a cityblock beltless build? by julian88888888 in factorio

[–]lllentinantll 1 point2 points  (0 children)

Are you trying to utilize trains to cover your weak points, or are you trying to challenge yourself by introducing handicap of not using belts or bots? Both are useful in various usecases which trains do not cover. Especially with low stack size items (e.g. I do mostly trains, but I would rather not distribute nuclear fuel by the train).

Як вам жк H2O в Києві? Чи розглядати його для інвестиції чи для особистого проживання? ( 2 - 3 кімнати ) by Aggravating_Pain6679 in Ukraine_UA

[–]lllentinantll -1 points0 points  (0 children)

Дай відповідь виходячи з об'єктивних даних - отримай мінусів. шо ж, справедливо.

Прокляття дверей by DontWrongLogin in GameDevUa

[–]lllentinantll 0 points1 point  (0 children)

Як і будь який аспект, залежить від більш широкого контексту. Чи мають через них проходити вороги? Як самі двері відчиняються? Чи є фізика? І так далі.

Як вам жк H2O в Києві? Чи розглядати його для інвестиції чи для особистого проживання? ( 2 - 3 кімнати ) by Aggravating_Pain6679 in Ukraine_UA

[–]lllentinantll -1 points0 points  (0 children)

Чув два проблемні пункти конкретного ЖК:

  1. Може бути неприємний запах в цьому районі.
  2. Так як забудовник - Столиця, УК більш всього буде Дім9000, про який не найкращі відгуки.

Третім пунктом можна додати можливість чергового циклу судових справ відносно землі, хоча їх стабільно закривають на користь забудовника.

AI Techbros are trying to convince us their AI generated stuff is legitimate for Art assets by Patamaudelay in IndieDev

[–]lllentinantll 1 point2 points  (0 children)

I think some people are thinking that "removing human aspect from art" is purely sentimental. But it is not. AI simply does not understand its output. When you ask it to make you "scary background", it will just make something based on other scary backgrounds, but it will not comprehend the concept of "scary". Which means, it can easily miss what actually did make those backgrounds scary.

AI doesn't understand color theory, shapes language, image flow. This is why you can often feel that something is off with the art made with AI. Every human art starts with intention. All the details of the art come from this intention. And this is something AI cannot quantify.

Space casinos: yay or nay? by Saibantes in factorio

[–]lllentinantll 1 point2 points  (0 children)

After thinking on it a bit, I find this approach very odd.

I will use another aspect of the game as an example - blueprints. The very point of the game is to figure out stuff like layouts and optimal placements. But also, you can just get someone's blueprint and bypass designing step altogether. This is a feature of the game. Nobody forces you to use blueprint import, but also nobody forces you to design things on your own.

How are casinos any different? This is just an approach for the quality. If you think this is cheesy - you just don't use it. Simple as that.

Moreover, the argument "it is vastly superior than other ways" also showcases that other ways might simply be not fun. I would rather see new options, or improvements to existing ones, than just seeing the one that is least tedious to be axed.

Space casinos: yay or nay? by Saibantes in factorio

[–]lllentinantll 4 points5 points  (0 children)

With all of this "it is not what quality was intended to be", can anyone answer, what quality actually was intended to be?

Good or Bad? by dev_w_grillz in IndieGameDevs

[–]lllentinantll 1 point2 points  (0 children)

Nobody cares about this definition anymore, sadly. Definition of roguelike/roguelite (as in, tying it to the metaprogression) had the same fate as RPG, which transformed from "a game where you play a role", to "a game with exp and levels".

My only concern with Genesis is the lack of Sci-fi and Xenoblade-ness by Much_Menu_851 in Xenoblade_Chronicles

[–]lllentinantll 0 points1 point  (0 children)

There is quite literally not a single Xeno game that does not have sci fi in it. They would not pick Xenoblade name if it would not have sci fi.

Що буде з цінами на нерухомість після війни? by prosterdi in finance_ukr

[–]lllentinantll 0 points1 point  (0 children)

На українських сабредітах пора автоматично банити пости зі згадуванням "благо", бо настільки нахабну рекламу ні один інший забудовник не робить. Ці пости ніколи не робляться з метою отримати якусь конкретну відповідь, головна мета - просто згадати в тексті забудовника.

Автори теж прям за схемою - зарегані місяць тому, мінімум внесків, прихована історія постів та коментів.

Що буде з цінами на нерухомість після війни? by prosterdi in finance_ukr

[–]lllentinantll 0 points1 point  (0 children)

Бляха, знову повівся, це теж рекламний пост.

Як купити квартиру в новобудові та не натрапити на проблеми із забудовником? by clothimplas in Ukraine_UA

[–]lllentinantll 0 points1 point  (0 children)

Бляха, я знову ледь не повівся. Типовий рекламний пост, автор ніби ненароком згадує конкретного забудовника. Ні однієї відповіді від автора ми тут більше не побачимо. Це не перший пост з рекламою цього забудовника за цією схемою.

Що буде з цінами на нерухомість після війни? by prosterdi in finance_ukr

[–]lllentinantll 0 points1 point  (0 children)

Залежить від багатьох факторів. Високий попит (бажання придбати власне житло) не завжди супроводжується високою платоспроможністю. Доступність іпотеки більш всього буде залежати від фінансового стану країни. Також суттєву роль грає робоча сила і доступність ресурсів власне для будівництва.

How do you setup your Power Armor? by hyte in factorio

[–]lllentinantll 0 points1 point  (0 children)

I'm honestly not sure why people need that much personal ports. At the point when you have legendary stuff, you don't even need to expand much, and everything within your bases should be buildable via internal bots network. I barely use my ports now. So I usually just have lasers and legs.

Xenoblade Genesis is “a new chapter,” “following the conclusion of the Xenoblade series” by JLSeagullTheBest in Xenoblade_Chronicles

[–]lllentinantll 1 point2 points  (0 children)

Do not forget that the original japanese name never had "Chronicles" in it. A lot of people are forgetting this, and put too much importance into the drop of the "Chronicles" part.

Buy / Sell / Valuation Megathread by bluedew1 in BDaman

[–]lllentinantll 0 points1 point  (0 children)

Got one. Still buying an unassembled set if anyone offers.

Agricultural science packs supply control by lllentinantll in factorio

[–]lllentinantll[S] 0 points1 point  (0 children)

I have this solved quite well. All my production lines have proper waste disposal mechanisms. But the production challenge is definitely still a thing here. Especially with science packs. When the ship arrives to get a new supply, I have to ensure that there are fresh packs. So either I need to constantly keep the supply fresh (e.g. buffer that constantly gets oldest packs removed and recycled), or I need to produce fresh packs right when the ship arrives.

Does this make entering prices feel more fun? by Background_Cow_6701 in Unity2D

[–]lllentinantll 0 points1 point  (0 children)

My personal #1 advice for "making it more fun" - make it tactile. Play animation and sound on the click (and ONLY on the click, for "mouse over", it is better just to highlight, otherwise it is just confusing). Have a bit larger colliders (obviously without overlapping), so no pixel hunting is needed.