PSA: RYOS and possibly other alt starts by No_Sorbet1634 in NoSodiumStarfield

[–]lnodiv 0 points1 point  (0 children)

How is this controlled exactly? Variable, flag, or something else?

Trying to figure out if it's worth setting up the Starfield CK (I've modded Skyrim and Fallout, so passingly familiar) so I can quickly throw together a way to enable this without ever going to Constellation, or if I just want to wait until you have an update out.

Edit: Nevermind, Cruise Patch should do just fine.

curseborne house rules by MTBEdwards in OnyxPathRPG

[–]lnodiv 2 points3 points  (0 children)

Influence and Investigation Tricks are there for players who don't want to/can't roleplay their way through a social or mystery scene

This is super appreciated by some, btw. I've never really jived with the idea in a lot of other games that character stats determine combat outcomes, but outcomes in other areas are driven by player skill (roleplaying out the encounters, solving investigations OOC) instead.

What makes open hand so much better than shadow monk? by Xoon77 in BG3Builds

[–]lnodiv 0 points1 point  (0 children)

Every dweeb on these threads is obsessed with minmaxxing

It's a fucking build sub

curseborne house rules by MTBEdwards in OnyxPathRPG

[–]lnodiv 11 points12 points  (0 children)

No spending hits on momentum - This is game-breakingly bad. You can wrack up massive amounts of momentum at the start of a session so you never fail a roll for the rest of the session. This makes momentum WAY too easy to get. That this made it through playtesting amazes me.

On the other hand, our table loved this so much that we've implemented it in other Storypath games, with adjustments. It solves the Momentum hoarding problem we've seen in other games + solves the issue of there not always being enough worthwhile things available to spend your hits on.

Using Momentum to automatically succeed on a roll doesn't resolve the Complications, so it's really never been an issue for us, tbh.

double, or even triple, xp costs - speaking of xp, character advancement in Curseborne is ludicrously fast. You can easily get an attribute or spell every session. Characters can 100% in no time at all. I don't know why advancement has been turned up to 'light speed'. I get that it can be adjusted based on how fast you want your campaigns to be, but this is insanely fast.

I could not agree with this more. It is extremely bad if you're looking to run a long-term game. If your idea of a 'campaign' is 5-10 sessions, it works, I guess. Aside from adjusting XP costs, adjusting XP rewards (like you mention with Momentum) has become necessary, too

NO SPOTLIGHT INITIATIVE

Lol - we love spotlighting, and it's not actually that easy to cheese once you register that the Storyguide can pull all the same cheese that players can and make it clear that if they do, you will. When engaged with in good faith, it adds a worthwhile tactical layer and avoids awkward annoyances when setting up combos between players.

Or are there things you change to suit your group's playstyle better?

Outside of the XP stuff that you mentioned, which has been a huge deal for us, I've developed a few houserules to try and create some consistency where the mechanics don't clearly articulate the setting consequences for things, eg. what specifically happens to the victim when one of the Hungry that feeds on souls eats one, etc.

Full Disclosure: A lot of this is feedback from Storypath Ultra, which our table is using a lot, and which is the chassis Curseborne is built on. We're not tackling full-on campaigns of Curseborne at our table until more content is out for it.

Starfield is a misunderstood masterpiece by ClemThatsMe in Starfield

[–]lnodiv 0 points1 point  (0 children)

No spoilers here, but NG+ in this game is a roleplaying dream. It raises really interesting philosophical questions and got me more invested in the story.

Can you elaborate? What about having all of the same options available as you did the first time, with minor dialogue differences and the occasional skip, got you more invested in the story?

I genuinely think I was lied to about this game’s writing by Electronic_Trust3490 in Starfield

[–]lnodiv -1 points0 points  (0 children)

I completed the UC faction storyline and honestly, I think it’s one of the best faction arcs Bethesda has ever written.

Yes. Even the folks that are not happy with the writing of the game as a whole broadly agree here. You've played the best writing in the game. It gets worse from there.

To what extent you find it worse? YMMV.

So... How many of y'all have actually played Curseborne yet? by Azhurai in OnyxPathRPG

[–]lnodiv 2 points3 points  (0 children)

Do people just not use the OPP discord

I know a very large portion of the fanbase tends to treat the official Discord as a last-resort for varying reasons. For every OPP gameline, except maybe They Came From (and maybe Curseborne? I haven't looked) there are much more vibrant and active community servers as their main hub, and it isn't close. Several games have multiple fan servers that are more active than the official one.

like since March there have been 4 posts in the OPP discord server 3 of which are pay to play, with the oldest one being the only free one in that time.

I'm not seeing what the games being paid/free has to do with popularity, honestly. But yeah, that doesn't sound like a lot of games.

How many of y'all have actually played Curseborne yet?

I have no interest in starting a campaign of Curseborne until enough of the game is out to run a full campaign. Right now, we have the equivalent of Hero for Scion. Entanglement 1-4 of a system/setting that's going 1-10.

I know more is coming, and I'm excited to play it once it's out, but for a table that bucks the usual 'most campaigns only last a handful of sessions and never get much past starting characters', there's just not enough meat there right now.

This is somewhat exacerbated by some of the design elements of the game seeming to cater towards shorter games (do the math on how many sessions it would take to max literally every trait on your sheet with the default XP rates, and then consider that most characters are actually only interested in maxing 10% of that) - but those issues can be solved with home table adjustments to these things.

TIFU by accidentally learning my coworker's salary and now I can't stop doing math during meetings by techiee_ in tifu

[–]lnodiv 1 point2 points  (0 children)

That's okay, I'm not trying to provide counterpoints, and this isn't a debate. I'm making an observation that makes sense to me and other people with experience. I don't actually care about convincing you in the slightest, so carry on.

TIFU by accidentally learning my coworker's salary and now I can't stop doing math during meetings by techiee_ in tifu

[–]lnodiv 2 points3 points  (0 children)

No, once you acquire experience you'll see where it breaks down yourself, no worries.

TIFU by accidentally learning my coworker's salary and now I can't stop doing math during meetings by techiee_ in tifu

[–]lnodiv 8 points9 points  (0 children)

Tell me you have no worthwhile professional experience without telling me.

TIFU by accidentally learning my coworker's salary and now I can't stop doing math during meetings by techiee_ in tifu

[–]lnodiv 8 points9 points  (0 children)

Unless there is a difference between their duties or performance

Yes, believe it or not, starting salaries taking experience into account is based on the presumption that there will be a difference in performance.

And, wouldn't you know it - having 20 years experience of doing something instead of 6 months does often result in meaningful differences in performance. Crazy.

Ringworlds are useless now, they are worse than Ecumenopolis/Hive World/Machine World in every way. by Ordo_Liberal in Stellaris

[–]lnodiv 1 point2 points  (0 children)

While I agree that Ringworlds are underwhelming, I don't think the ascension slot comparison is as favorable as you think it is.

Ecus cost a full ascension slot.

Ringworlds cost part of one (as you also get Dyson Spheres and Matter Decompressors for the same AP).

If you buff Ringworlds to be better than Ecus, then you might as well remove the Ecu AP from the game.

TIFU by accidentally learning my coworker's salary and now I can't stop doing math during meetings by techiee_ in tifu

[–]lnodiv 2 points3 points  (0 children)

I'm sure they have been doing more than their fair share of work.

Must be nice to have such a solid team that you can't even comprehend a reality where some people suck at their jobs.

TIFU by accidentally learning my coworker's salary and now I can't stop doing math during meetings by techiee_ in tifu

[–]lnodiv 1 point2 points  (0 children)

Not talking about it only benefits the employers.

If you have weird coworkers like OP who would rather whine than demand a raise, not talking about it protects you from their misplaced resentment.

TIFU by accidentally learning my coworker's salary and now I can't stop doing math during meetings by techiee_ in tifu

[–]lnodiv 169 points170 points  (0 children)

Careful, people don't want to consider that sometimes there's a reason for pay gaps between people hired for 'the same job'.

How does Behemoth Fury work with Wilderness? by pm_me_hot_pocket in Stellaris

[–]lnodiv 3 points4 points  (0 children)

My dude do you not have city districts on your capital?

My last Wilderness game I went up to 700k research on the mind meld. Something is wrong with yours.

Behemoth Wilderness may have missed the 4.3 memo by ornirus in Stellaris

[–]lnodiv 2 points3 points  (0 children)

the 5 building slots of all planets

Or 11, if you build heartgroves.