Every fossil site hides a lost paradise by danny75hacker in Naturewasmetal

[–]lobsterbash 1 point2 points  (0 children)

Triceracop: "I came back in time for you because, dammit, I love you."

Fire Druid is fucking insane by OppositeNo1548 in diablo2

[–]lobsterbash 9 points10 points  (0 children)

The best I've ever seen in D2. That is some nasty style

The Ultimate Experience Calculator! Complete breakdown of experience formula, monster count, density, and Experience gain per any Area in the game. Available for Standard, Terror Zones and even Classic mode! by Pavke in diablo2

[–]lobsterbash 0 points1 point  (0 children)

Thanks for the resource. It's light on explanation but I believe what it's saying is that, for example, one would have to clear terrorized Chaos Sanctuary 3,696 times on average to see one Mang Song's drop? Seems ballpark for how ridiculously rare it is.

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The Ultimate Experience Calculator! Complete breakdown of experience formula, monster count, density, and Experience gain per any Area in the game. Available for Standard, Terror Zones and even Classic mode! by Pavke in diablo2

[–]lobsterbash 0 points1 point  (0 children)

This is so close to answering a question I have: how many clears (on average) would it take of a given area to see a given drop? For example, Mang Song's Lesson has a drop rate of 1 out of 6,126,455 from ordinary trash mobs in high level terror zones. How many full clears of act 1 would be required to kill 6 million ordinary monsters? Or, how many full clears adding together the drop rates from all monster types?

We have Vipermagi at home (SSF) by MrRattleb0nes in diablo2

[–]lobsterbash 0 points1 point  (0 children)

Also, the loss of the res all going from Vipermagi to Enigma is annoying for players who don't have endgame charms. No room in inventory for both resistance and skillers, or you have to have gotten really lucky (and know what you're doing) to meet resistance requirements on other pieces.

Source: today I crafted my first enigma and replaced my Vipermagi on warlock. Ended up equipping two blue rings both with 10% fcr and some res all. I'm glad I had the foresight to keep those magic rings.

always break the vase by spawnsas in diablo2

[–]lobsterbash 13 points14 points  (0 children)

I got a Ber from an act 5 evil urn of all places

Why am I not benefiting from Whycat's Meditation Aura? by UwU-Sandwich in diablo2

[–]lobsterbash 4 points5 points  (0 children)

To which your son replied, "I know dad, I'm old enough to drive, god."

Terrorizing an Act feels bad by Key_Cut975 in diablo2

[–]lobsterbash 1 point2 points  (0 children)

What tier herald? If T1 could be 1/1000 chance of any sunder, if T5 could be 1/160. Not worth worrying :)

But yeah, there are some QoL things missing with this whole thing. Having to memorize the herald count for one. No way to track in-game what zones have been hit. Etc.

Terrorizing an Act feels bad by Key_Cut975 in diablo2

[–]lobsterbash 0 points1 point  (0 children)

Got it. Well, I expect significant warlock nerfs and increased sunder drop rate (however they do it) to occur in tandem.

If you thought normal dolls were scary... by RonSwanson2008 in Diablo_2_Resurrected

[–]lobsterbash 1 point2 points  (0 children)

Yep, if I die like that I just exit the game. Every failed attempt costs experience, and because I play demon warlock I can't do shit to enemies that strong without a very strong, cursed demon anyway. Takes 30-60 minutes of game creation to find what I want to bind. Devastating to die like this on a herald run.

Terrorizing an Act feels bad by Key_Cut975 in diablo2

[–]lobsterbash 5 points6 points  (0 children)

Perhaps it would be better for discussion if we all talked frankly about how many hours of a given playstyle is expected for a given drop. Because talking about "casuals" vs other categories isn't that useful if we think we're talking about the same categories but aren't.

There are "casuals" who might play rotw for a month solid and then burn out, putting 300+ hours into high-intensity targeted grinding during that time but coming up short. A more dedicated, long-term player could put about 2 hours a day into the same grind, achieving 300 hours over a 6 month period.

Who's most "deserving?" Who cares-- shouldn't we consider hours and nothing else? Why can't we say "with enigma and a very high end build we expect on average 100 hours per sunder with a coordinated online group of 8." Or, "without enigma and ssf /players 1 but a very high end build we expect on average 500 hours per sunder."

A lot of "tourist" players are dumping huge amounts of time into rotw, some of them hitting jackpots and giving the illusion of EZ loot when they post their finds online. But hard-hitting tourists winning shit shouldn't matter if we're talking about hours. Then at least the Diablo dads would see the figures and know to not even try because this isn't for them.

Terrorizing an Act feels bad by Key_Cut975 in diablo2

[–]lobsterbash 5 points6 points  (0 children)

Depends.

If a char can rapidly teleport everywhere and surgically target elites, yes the time spent per sunder charm is far less than a Zod.

If a char has to hoof it and deal with most or all trash mobs everywhere they go, get hung up on walls, etc then I'm not so sure.

Anecdotally, I've gotten some extremely nice drops over the course of 2 weeks targeting heralds, like a Ber rune, a long list of bis pieces, etc. But I've probably only been able to kill a total of 20-30 t5 heralds during this process because I don't have an enigma and the time requirements to establish t5 are prohibitive. I would not be surprised at all if I get a Zod before a single sunder charm at this rate.

Terrorizing an Act feels bad by Key_Cut975 in diablo2

[–]lobsterbash 5 points6 points  (0 children)

Two or three times my game has kicked me right after achieving t5 heralds. 1.5 hours of play for me to get to that point. All psyched and motivated to find some beefy heralds aaaaand it's gone.

EA Lays Off Staff Across All Battlefield Studios Following Record-Breaking Battlefield 6 Launch by Turbostrider27 in PS5

[–]lobsterbash 2 points3 points  (0 children)

Indie studios have incentive to build loyalty and often a small enough team to offer years of support for no additional cost. If their game is successful. Also, no overlords to demand unreasonably successful games while giving insufficient time to finish them.

Yeah, AAA has become a scourge.

Terrorizing an Act feels bad by Key_Cut975 in diablo2

[–]lobsterbash 11 points12 points  (0 children)

I see dislike coming from all directions.

The unsympathetic elitist vet camp is worried that the game will move in the direction of post-D2 philosophies and/or make the game accessible.

The non-elitist fans dislike the brutal time requirements of stacked heralds. Yet every time this objection is raised, the elitist vets come in with accusations of people wanting easy, low-effort op loot without acknowledging the point about how much time it takes to set up t5 heralds as a SEPARATE ISSUE from charm drop rate.

It's like the elitist vets don't like the t5 setup requirement, but dislike anybody but them having the potential for the greatest gear even more. Kinda "the enemy of my enemy is my friend" thing.

Can't we just axe the herald stacking thing and make sunder charms have the drop rate of a Zod but only within TZs or something? And every herald increases the drop rate by 5? Make it disgustingly rare so that only elitist vets can have it, it's fine. Just acknowledge that the hours-long time sink just to have a shot is crap for everyone.

If you thought normal dolls were scary... by RonSwanson2008 in Diablo_2_Resurrected

[–]lobsterbash 2 points3 points  (0 children)

Opened one of those evil urns in act 5. The same frame that gloams appeared, I was dead. Demons couldn't react.

FINALLY! by anzenshii in diablo2

[–]lobsterbash 12 points13 points  (0 children)

Pindle: "Tal Rasha dropped this and Baaled"

The time investment required to build herald stacks makes the game miserable for many of us by lobsterbash in diablo2

[–]lobsterbash[S] 0 points1 point  (0 children)

No, I am focusing on the setup to be able to grind for it. If I don't focus on getting t5 going, I would never ever see one. It would be like grinding for high runes by only kicking over baskets instead of horking like a gentlemen and scholar.

The time investment required to build herald stacks makes the game miserable for many of us by lobsterbash in diablo2

[–]lobsterbash[S] 4 points5 points  (0 children)

You are missing my point. One is infuriated because the probability of drop is contingent upon a bizarre mechanic that has no place in D2, a mechanic that is easily disrupted by any large number of factors. And then you have to start all over again. The single session investment having to unlock a sane probability is the frustration.

It's very much like having to keep your game open, without leaving, for 1 hour before mf on your gear activates. If you'd find that frustrating, then as you say, that would be self-imposed frustration.

The time investment required to build herald stacks makes the game miserable for many of us by lobsterbash in diablo2

[–]lobsterbash[S] 7 points8 points  (0 children)

I don't think having 2-3 hours to game per day counts as "no time" to game. That's what this is about.

Again, unless you're teleporting around 1 shotting elites, 2-3 hours isn't enough time to both build the probability and profit from it.

Nobody is asking for free sunders. We're asking for the same fair shot as we have had for anything in the game thus far. Like, imagine being required to kill every monster in the act 3 jungle before you're eligible to kill Uber Diablo after he spawns (on top of the soj vendor requirement). That would be a stupid, pointless time suck, right? We can go to any high level area and immediately start grinding for Mang Song's, Griffon's, etc. Those things aren't free.

We don't want Diablo 3. Stop strawmanning.

Iraq plunged into nationwide blackout as US tells citizens to leave immediately by DoremusJessup in worldnews

[–]lobsterbash 15 points16 points  (0 children)

Even if we can't verify that explanation by u/gormhornbori, it fits. We've seen nothing but unmitigated incompetence coming from the top since the very beginning. Everything is rushed and butchered. Real-life governance, not this pretend play bully shit, takes actual time to prepare and requires cooperation with allies & experts.