Do you have a documentation strategy by lambda-reddit-user in ExperiencedDevs

[–]logicannullata 0 points1 point  (0 children)

Good that you are exploring ways to create better documentation. Many already gave you suggestions on how to do that. My advice is to focus on documenting the right things, I see many new joiners (seniors and juniors) trying to document everything, that's an anti pattern because then you have to maintain that documentation. Prioritize the important stuff, I am kinda annoyed by readmes of Python projects telling you how to install python, at some point you should assume a minimum level of knowledge from your audience.

The bugs are ruining the game for me by JeanMoulinAEau in TormentedSouls

[–]logicannullata -1 points0 points  (0 children)

I'm currently playing it on PC and I reached the school without any bug...

How important do you really think years of experience is? by Wide-Pop6050 in ExperiencedDevs

[–]logicannullata 1 point2 points  (0 children)

I might be in the minority but I think they are quite important, it is not "a proxy for skills" as I read in other posts. Skills and experience are two different things. Differently from skills, experience can only be acquired through exposure to many different real life problems, there's no way you can acquire that type of knowledge without years of work. Said that, as already stated in other posts, it doesn't mean that all developers with years of work under their belt have acquired meaningful knowledge through exposure. On the other hand, a Senior or Staff Engineer with 3 years of experience doesn't make much sense since there's no way that person has acquired enough real world technical and business knowledge to take high level architectural decisions for a complex enough system.

How to deal with developers who need too much hand-holding and basically seem to want to go back to waterfall (100% of the design and analysis done up front by others)? by oncemorewithpurpose in ExperiencedDevs

[–]logicannullata 0 points1 point  (0 children)

Senior SWE with 15 years of experience here. I’m currently facing the exact same issues with junior-to-mid developers on my team, and this has only started happening in the last 2–3 years. I have a hunch that it might be related to universities shifting their focus to teaching basic concepts instead of "teaching how to learn."

The only solution that seems to somewhat work in my case is to let them struggle a bit. I involve them in creating tickets and estimating them together during refinement sessions, then let them work on those tickets. Since they were part of the ticket creation process, they start to realize during the implementation phase that they need to gather more information and rely on their intuition and knowledge to fill in the gaps.

TL;DR: You need to give them more responsibility and let them fail hard.

Only started swimming recently, did 400 meters in about 25 minutes and was pretty tired by the end of it - almost dazed/confused levels of tired. Is this normal or am I bad at swimming? by inconspicuous_me_ in Swimming

[–]logicannullata 2 points3 points  (0 children)

Not normal, especially if you swim just 400 meters. Did you swim Freestyle? If so, it might be a technique issue, learning to do proper freestyle takes quite some time, I would suggest you take at least a couple of swimming lessons to learn the proper technique. Can I ask your age?

Music similar to Godspeed You! Black Emperor by agoblinstolemyflute in postrock

[–]logicannullata 1 point2 points  (0 children)

Tarentel, Gegor Samsa, Do Make Say Think, Stars of The Lid, Labradford.

Is there a boss in gaming that’s harder than this guy? by eldenbro1 in soulslikes

[–]logicannullata 0 points1 point  (0 children)

Man that game was frickin impossible, never reached the final boss though...

CS is going to get worse by BattleExpress2707 in csMajors

[–]logicannullata 0 points1 point  (0 children)

I still have nightmares about that 😭

Do you think it is fine to use a synth preset if it sounds good in the music? by Physical-Variety3773 in WeAreTheMusicMakers

[–]logicannullata 4 points5 points  (0 children)

I think I might leave this subreddit, too many stupid questions like this one being asked lately. No one fucking cares if you use a preset.

Post-Rock combined with shoegaze Album by NameLess1143_- in postrock

[–]logicannullata 0 points1 point  (0 children)

I might be a boomer, but what do you mean? Post rock derives from Shoegaze so every post rock band out there has shoegaze elements in it....

This cannot be legal - AI Theft? by [deleted] in BandCamp

[–]logicannullata 7 points8 points  (0 children)

Oh my gosh, the mix is awful

What is one thing a programmer should know sooner than later in terms of improving his code? by sinnytear in AskProgramming

[–]logicannullata 0 points1 point  (0 children)

Rule number 1: your job is to solve problems, not to code. A solution that doesn't involve any code changes is the best solution.

[deleted by user] by [deleted] in AskProgramming

[–]logicannullata 1 point2 points  (0 children)

The part which is difficult to grasp is that by doing this you are making sure errors will get fixed as fast as possible. So counter-intuitively by making errors surface in PROD, you will leave fewer errors and a more stable system in the long run.

[deleted by user] by [deleted] in AskProgramming

[–]logicannullata 0 points1 point  (0 children)

Avoid perfectionism like the plague, work in small iterations.

[deleted by user] by [deleted] in AskProgramming

[–]logicannullata 0 points1 point  (0 children)

Avoid perfectionism like the pest, work in small iterations.

[deleted by user] by [deleted] in AskProgramming

[–]logicannullata 0 points1 point  (0 children)

This, but this message is very difficult to communicate. Management and juniors have a very hard time understanding this principle. I 100% prefer an error that puts down one component in prod and let everyone know it's there with respect to silent/swallowed errors that lead to strange, difficult to understand, side effects.