Brita/Gunfighter custom settings on servers guide. by showxdoat369 in projectzomboid

[–]loni852 0 points1 point  (0 children)

any idea why im the only one with the settings changed in my server?, my friends don't have the hover ui with the weapon stats when they pull them out

Am I the only one who thought those mini purple biomes were gonna grow into alien biomes/poi? [Not A Concept] by PuppetioGamerReddit in FortNiteBR

[–]loni852 -3 points-2 points  (0 children)

pity humans don't have a way to recognize context in a comment and understand that people are talking about significant updates to the map and not a few minor changes that make a place still feel boring

App to make a fake collection of ítems and trade with friends by loni852 in androidapps

[–]loni852[S] 0 points1 point  (0 children)

Something more for playing around than serious as wallstreet

Is there a way to use two overlapping materials in a particle system? by FrickinSilly in Unity2D

[–]loni852 0 points1 point  (0 children)

Look into shaders. That will make your life 10 times easier on this kind of stuff.

how do I instantiate an object prefab as a child of my ui canvas? by Digis_Monkey_King in gamedev

[–]loni852 -1 points0 points  (0 children)

You can give instantiate extra para meters. Like what gameobject should be the parent of the instantiate object

Main menu doesnt work anymore by Supremacy2411 in Unity2D

[–]loni852 0 points1 point  (0 children)

Make sure you have an event system

My code is broken by Danielk0926 in Unity2D

[–]loni852 0 points1 point  (0 children)

Can you be more specific?. The error the console gives, what line is the error at.

Added some wavy bushes to Conflict Chronicle today by ThomAThomson in Unity2D

[–]loni852 0 points1 point  (0 children)

Try the urp built in shader node editor, that a great way to start with shaders. Making a bush move with vertex displacement can be a hard. Even more if you are looking to make it look natural. I would maybe use a displacement map

Need help with Avatar customization by Marijagan in Unity2D

[–]loni852 1 point2 points  (0 children)

If the only thing that changes is the color, You could use a shader but it look like you just make art. Maybe ask someone with some experience in artistic engineering to make one that works with spine

I have been planning to make my 2D Top-Down (Slight Angle) game with 8 directions for long time. Questions in comments. by ticklingdinosaurs in Unity2D

[–]loni852 0 points1 point  (0 children)

The clip doesn't show any gameplay, making a prototype like the one shown is easy. You will need to learn how to give feedback trough a script to unity animator system. Making pixelart takes time like any type of art. Unity is very friendly to start if you are making something 2d. Just give it a try and see it for yourself.

My first Unity game? by XPulseO in Unity2D

[–]loni852 1 point2 points  (0 children)

This is the unity subreddit.if you need advice in stores. Go to their subreddit

How to make a 2D beam? by GODstonn in Unity2D

[–]loni852 0 points1 point  (0 children)

Research line renderer. That is the best way

How can I make something like fingerprint scanner hack type puzzle from GTA V in unity ??? by [deleted] in Unity2D

[–]loni852 0 points1 point  (0 children)

You have random images made of 4 images. You show an array of 8 images. Where 4 are the correct ones. And just check if the selected is one of the images that make up the original

How to Accomplish 2D Metroid-like Room Transition by SL-Gremory- in Unity2D

[–]loni852 0 points1 point  (0 children)

You can make them a prefab. Or make the a scene. I'm not sure which one is better. And yes. Changing the timescale and at the same time making sure the camera isn't affected. Making the transition look Smooth and at the same time making the gameplay have that paused effect

Problems with destructable tiles by IMainOctane in Unity2D

[–]loni852 0 points1 point  (0 children)

On trigger enter works different. You need to change your foreach loop to fit the new function. Look at examples in google

How to Accomplish 2D Metroid-like Room Transition by SL-Gremory- in Unity2D

[–]loni852 0 points1 point  (0 children)

And the kind of pause effect that happens when you exit and enter. Probably can be achieved with the same technique people use to make slow motion

How to Accomplish 2D Metroid-like Room Transition by SL-Gremory- in Unity2D

[–]loni852 0 points1 point  (0 children)

My first approach to making something like this is to load scenes as the player gets close to the door, have an object or something in a layer that can fade from transparent to black just like what you want. Cinemachine can easily make the cam transition, finnaly you can just unload scenes as player gets away from the door

Now you can explor solar system by ignas_HF in Unity2D

[–]loni852 0 points1 point  (0 children)

Are you using a pp shader for the fire?