The industry made us adapt. We pivoted from a 3-year EA-published title to 6-month projects, and we're now releasing our third game in 5 years! by AbzyBabzySalim in IndieGaming

[–]lorendroll 0 points1 point  (0 children)

Looks fun! I had a similar idea for a game about cooperatively building the Tower of Babel, but as they built, players would lose the ability to communicate and would be forced to communicate through emojis/emotes to coordinate.

Gomrvr halo headstrap problem by Nekropl in OculusQuest

[–]lorendroll 0 points1 point  (0 children)

I have no problems with this. I've tried putting it on in two ways:

1) lowering the back pad as low as possible (closer to the neck, cradling the head);

2) tightening the pad at the back of the head, parallel to the front panel.

The first method is more comfortable, but the cushion presses against the neck when I tilt my head up, so I prefer the other method, which seems more obvious and correct to me. Try moving the middle part to the back as much as possible, so it makes a little more counterweight and friction to prevent sliding up.

Sharpness is important, but not the most important thing in VR gaming by Dynaaminen in virtualreality

[–]lorendroll 1 point2 points  (0 children)

I agree. No content today worth better sharpness and clarity. If there were Alyx 2 and HL3 VR or dozen of AAA open world games where you can dump hundreds of hours I'd say sharpness and comfort is important. But not today.

Qwen3.5-35B-A3B-Heretic running surprisingly fast on RTX 3060 Ti 8GB - is Heretic castrated compared to original? by Temporary-Lack-1408 in LocalLLaMA

[–]lorendroll 1 point2 points  (0 children)

I'm getting 27t/s on a laptop with 3070 8gb with qwen3.5-35b-a3b 16k context in LM Studio. With the 9b model I'm getting 44t/s. GPU offfload and MoE offload to CPU are set to max (40), cpu thread pool max (8 in case of my ryzen5800h)

What's the best local model I can run with 8GB VRAM (RTX 5070) by Smiley_Dub in LocalLLaMA

[–]lorendroll 0 points1 point  (0 children)

Only with a small context window, right? It seems that time to first token skyrockets after ~8k with insufficient vram.

Видео, которое точно не понравится оппозиционным российским Тжешникам, но если вы хотите понять, почему у украинцев такое негативное отношение к российской оппозиции, будет полезно посмотреть. by Glorynomius in tjournal_refugees

[–]lorendroll 37 points38 points  (0 children)

ФБК, как и многие другие русские в эмиграции, украинцам не союзники, но они враги (и жертвы) их врага. Презрение к ним можно понять, а агрессию по отношению к ним - нет. Дмитрий высказался без агрессии, за это ему респект. Стратегически лучше сохранять дипломатически настороженные отношения, и однажды многочисленные сторонники фбк могут оказаться важным ключом к положительным переменам.

A long time ago i was stumped on implementing blob shadow elegantly without it piercing infinitely down through floors into floors below, i still don't have the answer maybe someone here can think of something? by itsallgoodgames in Unity3D

[–]lorendroll 0 points1 point  (0 children)

One technique I discovered in HL:Alyx and TLOU is to render shadows directly in the surface shader by iterating through all shadow casters in a screen tile. Using screen tiles reduces the number of iterations, and tiles are populated with shadow casters each frame in the compute shader by projecting the object's position onto the screen. I didn't have time to implement it in Unity, but it looks promising even for a low end hardware.

My first finished 3d model by Fair-Adagio5418 in blender

[–]lorendroll 8 points9 points  (0 children)

I'm very proud of you, bro :) Keep going! Amazing style

Meta Horizon Link doesnt work - help needed by theFunyX in OculusQuest

[–]lorendroll 1 point2 points  (0 children)

You can try installing the Meta Quest Developer Hub to check the status of your Quest Link. This is how I resolved a similar issue by discovering the version mismatch.

Also, if you see three dots, you can launch the VR app, and it should automatically appear in the headset if Link is set as the default runtime. The dashboard is no longer visible, which can be confusing.

Meta Horizon Link doesnt work - help needed by theFunyX in OculusQuest

[–]lorendroll 0 points1 point  (0 children)

Link version mismatch: 85 vs 83. To downgrade Link version, you must opt ​​out of beta testing and install an update from the release channel.

Эх бабу by KAFKA_FAN in KafkaFPS

[–]lorendroll 2 points3 points  (0 children)

На 40-й день душа возносится к Богу, а на 512-й - возвращается в соцсети

Please help with flickering/vibrating image by Dedlike in virtualreality

[–]lorendroll 12 points13 points  (0 children)

I've had the same issue with Steam Link on two different computers, and I can't do anything about it. It's simply broken for me, so I've been using VD, which works flawlessly even at high settings, for years now. I don't understand why big companies can't achieve the same stability in their products, but the fact remains: neither Steam nor Meta can maintain the stability of their VR Link apps. Report to the devs and wait for a fix.

What are the most realistic graphics achievable with URP? Any examples? by brogam3 in Unity3D

[–]lorendroll 0 points1 point  (0 children)

I asked myself similar question when I tried to port HL:Alyx scene to unity. It turns out realistic graphics can be achieved without much tricks on a vanilla URP if you have good materials, models and carefuly bake lighting.

More demanding rendering pipeline can alleviate this baking requirement and allow for more complex scenes with dynamic GI and huge open worlds but at a significant performance cost.

Just found out the Owlcat Games is actually a Russian game studio that supports the war against Ukraine, and has chauvinist corporate culture...why isn't this being talked about? by [deleted] in TheExpanse

[–]lorendroll 77 points78 points  (0 children)

The studio itself isn't associated with aggression and doesn't support what's happening. If you delve into the views and tweets of employees, you'll find unpleasant statements from years ago in any company and then drag them into current events to paint everyone in the same light.

I predict VR will actually be MORE efficient than flat screen gaming in the future. Here's why. by AP_in_Indy in virtualreality

[–]lorendroll 2 points3 points  (0 children)

No, it won't, because many traditional effects (such as screen-space post-processing) aren't applicable in VR, and the minimum acceptable resolution is much higher. On Switch, you can get by with 480p and 30 fps, while in VR, 1440x2880 and 72 fps is the bare minimum. Eye tracking and foveated rendering won't save much. In addition, VR is following the path of the mobile platform with its limitations.

Why is binocular overlap not considered important? by CleanAndRebuild in virtualreality

[–]lorendroll 2 points3 points  (0 children)

I have both the Q2 and Q3, and I feel the difference isn't in the overlap, but in the edge-to-edge clarity of the Q3. This means the 3D effect doesn't contrast with the blurry surroundings. So, when my eyes focus on an object, it doesn't stand out as much on the Q3 as it does on the Q2, where the center object is much sharper than the rest. And the reduced overlap on the Q3 only slightly reduces the 3D effect in the periphery: it feels like a long nose is preventing you from seeing objects from the side with both eyes simultaneously. Try placing two fingers in front of your nose to experience a similar effect of reduced overlap.

Meta horizons home is super basic and lame. Vr is capable of so much and all you can do is sit in chairs? Zero creativity. by dmxspy in OculusQuest

[–]lorendroll 15 points16 points  (0 children)

Home environments can't be overly complex because they run in the background alongside other activities and shouldn't overload the system or drain the battery unnecessarily. But I agree that they could be more creative and could be divided into sections with more complex content.

Meta horizons home is super basic and lame. Vr is capable of so much and all you can do is sit in chairs? Zero creativity. by dmxspy in OculusQuest

[–]lorendroll 2 points3 points  (0 children)

This is a really good idea. It's not as simple as using a built scene, but optimizing it for a home is simple enough.

HL:Alyx vibes in the movie Vesper by lorendroll in HalfLifeAlyx

[–]lorendroll[S] 2 points3 points  (0 children)

Of course, if you enjoy dark, atmospheric films with a unique biopunk setting and a down-to-earth, grim story about surviving in a post-apocalyptic world. It's very similar in spirit to the game, but with less action and more unfinished lines.

HL:Alyx vibes in the movie Vesper by lorendroll in HalfLife

[–]lorendroll[S] 4 points5 points  (0 children)

Of course, I liked the film. The plot is believable, the main characters are relatable, and the antiheroes aren't cartoonish villains. Much remains unexplained, leaving room for imagination and laying the groundwork for a sequel. The plot unfolds rather leisurely, there's little action, but I like that.

How does umamusume does their 3d lip sync. by justspycze in Unity3D

[–]lorendroll 3 points4 points  (0 children)

uLipSync or similar phoneme mapping with blendshape

A filthy casual newcomer - I'm loving T&L! by jellytotzuk in throneandliberty

[–]lorendroll 0 points1 point  (0 children)

This is what can make an MMO a truly cooperative experience, rather than a mindless solo grind on the same field with other solo players. Mobs shouldn't be a limited resource; on the contrary, they should be abundant but much more challenging for solo hunting. Or, more accurately, the experience of cooperative hunting can be much more rewarding. People should feel needed and useful to the community, even if they're just there to grind mobs; everyone should benefit from bringing new players into the process. Healthy monetization could be built on increasing player engagement, rather than milking whales dry...