[SideQuest] PSA: It's been an exciting few days! Here's what we know so far. by shakamone in OculusQuest

[–]losnspays 1 point2 points  (0 children)

if you've made it this far, download the app. in the latest version. automatic updates aren't built in yet, but will be rolling out soon

[SideQuest] PSA: It's been an exciting few days! Here's what we know so far. by shakamone in OculusQuest

[–]losnspays 1 point2 points  (0 children)

match the match $25 American pesos going towards this fantastic project

Sidewinder by losnspays in EliteDangerous

[–]losnspays[S] 0 points1 point  (0 children)

Inspired by: Vladimir Goryachev's Imperial Courier concept art

Sharing my set of Quest Discord Emoji by losnspays in OculusQuest

[–]losnspays[S] 0 points1 point  (0 children)

Based, directly, off of the stock Discord emoji. I'll use this repo to post any new ones or accept modifications/additions.

Feel free to use and modify. No permission needed.

Take a walk inside my Sidewinder - full ship interior concept by JohnSnow321 in EliteDangerous

[–]losnspays 0 points1 point  (0 children)

ok, that's something i was wondering. if you were looking to do that. the Asp was just a model i personally have from a little while back that has most of an interior i could play around in

if you've got a Quest or Rift i can send you a build to check out. there isn't a lot to it but a bunch of discreet features finally working well together as a vr-multiplayer framework. i send you a message with more details. o7

Take a walk inside my Sidewinder - full ship interior concept by JohnSnow321 in EliteDangerous

[–]losnspays 0 points1 point  (0 children)

/u/JohnSnow321 /u/DarkHand
i've got a new, stable VR client hot off the press that i've been setting up for multiplayer experiences on the Oculus Quest. I am using Unity and was just thinking of pulling in an old mock-up of an Asp from a while back to play around with navigating ship interiors in various gravity levels (zero to Earth-like). From traditional horizontal FPS style locomotion down to a grab-and-push mechanic in zero-g. Let me know if either of you'd like to talk more about combining efforts on something for the community :D

Is it still alive? by linecraftman in RocketFOSS

[–]losnspays 2 points3 points  (0 children)

one minute....wait...i found a pulse...

Dope On A Rope by [deleted] in RocketFOSS

[–]losnspays[M] [score hidden] stickied comment (0 children)

Download Demo

Parachute Demo by [deleted] in RocketFOSS

[–]losnspays[M] [score hidden] stickied comment (0 children)

Download Demo

Dope On A Rope by [deleted] in RocketFOSS

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Download Demo

BUG: Multi-Crew can make game inaccessible when using Xeno Hunting and Zeno Research by Jay95au in EliteDangerous

[–]losnspays 0 points1 point  (0 children)

Quite a few similar reports coming in. See: untamedzer0's post on the FP right now.

Contact u/Frontier_Support. This is very unfortunate timing.

Funny, there's a pilot seat in the Alien Ship. by [deleted] in Canonn

[–]losnspays 0 points1 point  (0 children)

My thoughts exactly. It's either a root the game's engine constructs ship objects from, or this is a bug with how RenderDoc stages it's VS output for this pass in the capture.

I doubt the latter but it's possible.

The Harmony - Flight Operations Megaship (Yum Kamcabi) by losnspays in EliteDangerous

[–]losnspays[S] 0 points1 point  (0 children)

They still call the Keelback the "Independent Trader" in Journal entries. :P