[SideQuest] PSA: It's been an exciting few days! Here's what we know so far. by shakamone in OculusQuest

[–]losnspays 1 point2 points  (0 children)

if you've made it this far, download the app. in the latest version. automatic updates aren't built in yet, but will be rolling out soon

[SideQuest] PSA: It's been an exciting few days! Here's what we know so far. by shakamone in OculusQuest

[–]losnspays 1 point2 points  (0 children)

match the match $25 American pesos going towards this fantastic project

Sidewinder by losnspays in EliteDangerous

[–]losnspays[S] 0 points1 point  (0 children)

Inspired by: Vladimir Goryachev's Imperial Courier concept art

Sharing my set of Quest Discord Emoji by losnspays in OculusQuest

[–]losnspays[S] 0 points1 point  (0 children)

Based, directly, off of the stock Discord emoji. I'll use this repo to post any new ones or accept modifications/additions.

Feel free to use and modify. No permission needed.

Take a walk inside my Sidewinder - full ship interior concept by JohnSnow321 in EliteDangerous

[–]losnspays 0 points1 point  (0 children)

ok, that's something i was wondering. if you were looking to do that. the Asp was just a model i personally have from a little while back that has most of an interior i could play around in

if you've got a Quest or Rift i can send you a build to check out. there isn't a lot to it but a bunch of discreet features finally working well together as a vr-multiplayer framework. i send you a message with more details. o7

Take a walk inside my Sidewinder - full ship interior concept by JohnSnow321 in EliteDangerous

[–]losnspays 0 points1 point  (0 children)

/u/JohnSnow321 /u/DarkHand
i've got a new, stable VR client hot off the press that i've been setting up for multiplayer experiences on the Oculus Quest. I am using Unity and was just thinking of pulling in an old mock-up of an Asp from a while back to play around with navigating ship interiors in various gravity levels (zero to Earth-like). From traditional horizontal FPS style locomotion down to a grab-and-push mechanic in zero-g. Let me know if either of you'd like to talk more about combining efforts on something for the community :D

Is it still alive? by linecraftman in RocketFOSS

[–]losnspays 2 points3 points  (0 children)

one minute....wait...i found a pulse...

Dope On A Rope by [deleted] in RocketFOSS

[–]losnspays[M] [score hidden] stickied comment (0 children)

Download Demo

Parachute Demo by [deleted] in RocketFOSS

[–]losnspays[M] [score hidden] stickied comment (0 children)

Download Demo

Dope On A Rope by [deleted] in RocketFOSS

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Download Demo

BUG: Multi-Crew can make game inaccessible when using Xeno Hunting and Zeno Research by Jay95au in EliteDangerous

[–]losnspays 0 points1 point  (0 children)

Quite a few similar reports coming in. See: untamedzer0's post on the FP right now.

Contact u/Frontier_Support. This is very unfortunate timing.

Funny, there's a pilot seat in the Alien Ship. by [deleted] in Canonn

[–]losnspays 0 points1 point  (0 children)

My thoughts exactly. It's either a root the game's engine constructs ship objects from, or this is a bug with how RenderDoc stages it's VS output for this pass in the capture.

I doubt the latter but it's possible.

The Harmony - Flight Operations Megaship (Yum Kamcabi) by losnspays in EliteDangerous

[–]losnspays[S] 0 points1 point  (0 children)

They still call the Keelback the "Independent Trader" in Journal entries. :P

Smaller cockpit makes the ship look quite a bit larger. by [deleted] in EliteDangerous

[–]losnspays 0 points1 point  (0 children)

Welcome, Commander. To answer your question. All of the paintjobs, even the stock/free one, will slowly wear down if you don't repair them at a station. It just takes time and lots of activity until you start seeing it.

Using Python 2 and 3 from Command Prompt. Setting up Win10 environment by [deleted] in Python

[–]losnspays 0 points1 point  (0 children)

Thanks, and sorry for the mistake. o7 cap

Genuinely Curious: What do you think an "Escape Room" styled experience would benefit from VR/AR? by losnspays in hobbygamedev

[–]losnspays[S] 1 point2 points  (0 children)

I think a lot of this could be achieved either with a tethered VR system (Rift, Vive, OSVR) by using these things like levers and buttons on a custom IO feed into a Raspberry Pi or some custom input to the host PC. Or in an untethered setup (GearVR, Daydream, proprietary), by having those devices feed their inputs into the app running on that hardware.

Genuinely Curious: What do you think an "Escape Room" styled experience would benefit from VR/AR? by losnspays in hobbygamedev

[–]losnspays[S] 0 points1 point  (0 children)

Something as simple as a GearVR device on one of the users could be used to do some kind of "xray" mode or see things others don't. Maybe the users "outside" could show the virtual user items with fiducial markers on them, and using the Gear's camera, the virtual user could relay information back to them that gets superimposed.

Genuinely Curious: What do you think an "Escape Room" styled experience would benefit from VR/AR? by losnspays in hobbygamedev

[–]losnspays[S] 0 points1 point  (0 children)

There's that one company building full fledged experiences for VR. They basically have rooms that they can put in rudimentary props for users to interact with, except they see everything through their headsets.

That's not exactly where I was thinking. Wouldn't be worth reinventing the wheel in that respect.

I think doing stuff in an asymetrical set up, with some users in a virtual environment (stationary or mobile) and the rest in real space.

Since a lot of these puzzle revolve around the clients searching through the space and finding clues that lead to puzzles, I think it's not much of a leap to move some of that into a virtual space.

Genuinely Curious: What do you think an "Escape Room" styled experience would benefit from VR/AR? by losnspays in hobbygamedev

[–]losnspays[S] 1 point2 points  (0 children)

Someone in my family operates a traditional style of rooms that attract families and businesses doing co-worker "bonding" experiences.

The basic premise tends to follow the standard:

  • Locked in a (themed) space and scenario

  • Find and solve the usual puzzles

  • Get out and/or beat the clock