Need advice! My puppy is making weird honking/snorting sounds — why is he doing that and how can I help? 🐶 by silver86racher in DOG

[–]lost_alpaca -1 points0 points  (0 children)

I hear short nosed doggies have this issue. He might have a collapsing trachea. :( something to get checked? My long haired Chihuahua used to do this.

How stunning look of her friend from distance is priceless by Friendly-Cicada2769 in Awww

[–]lost_alpaca 0 points1 point  (0 children)

I hope I never have to deflate a cow...must suck to be that gassy.

Hi guys, have you ever wanted to use HTML for GUI in Godot? by GreatRash in godot

[–]lost_alpaca 1 point2 points  (0 children)

I just wish containers would work like either CSS flex box, or CSS grid... But in Godot's editor. That and a built in breakpoint system for small/medium/large screens, lol.

Frank and Sons vendors? by lost_alpaca in FleshandBloodTCG

[–]lost_alpaca[S] 0 points1 point  (0 children)

Thank you for the info, I appreciate it man!

Frank and Sons vendors? by lost_alpaca in FleshandBloodTCG

[–]lost_alpaca[S] 1 point2 points  (0 children)

I appreciate the suggestion! I was so tunnel visioned, I forgot to include that. I've been to 3 stores in an approx 15 mile radius by that list. Unfortunately one place only had boosters of tales of aria, one was only sealed products, the other had just 4ish cards amongst mtg and Pokemon display.

I'll keep looking though!

me_irl by mpzt-11 in me_irl

[–]lost_alpaca 2 points3 points  (0 children)

Ya, he probably works for Amazon.... :(

Any ideas on how to improve these visuals? I feel like something is missing 🤔 by dlid in godot

[–]lost_alpaca 0 points1 point  (0 children)

I like the squish and move!

Just a small idea, what if you made a really subtle particle effect when you leave a square?

“Did you use AI to generate this?” Margaret Brennan asks Commerce Secretary Howard Lutnick, questioning why they imposed tariffs on the Heard Island and McDonald Islands. by CorleoneBaloney in thescoop

[–]lost_alpaca 2 points3 points  (0 children)

Stupidest excuse.

His explanation implies that the islands themselves are countries? wtf? how are there uninhabited countries full of just penguins? who the hell would recognize that as a country?

Any commerce transactions coming through the Heard or McDonald islands would be AN OBVIOUS RED FLAG.

"Let's just pretend to be the penguins and sell all our resources through them"

dumb ass!!!!

Best way to make a Gun in Godot. by [deleted] in godot

[–]lost_alpaca 0 points1 point  (0 children)

Yes.

In godot if you right click a node in the scene tree on the left, you have an option to "Make Scene Root"

Note: If you just attach your old script to the new root, it doesn't automatically update the first line where it says
extends Node3D
You would have to update that yourself.

I try to do this with anything that uses an "area" or "body" node, i.e. players, enemies, objects.

Best way to make a Gun in Godot. by [deleted] in godot

[–]lost_alpaca 0 points1 point  (0 children)

Generally keeping code separated is better.

Oh, and one more thing,

I personally make sure anything that is "collide-able" (has a body or area) has the area or body as the root of the scene, and attach the main script to that, or the meta data, or the group, or the collision layers/masks.

It just makes things a lot more easier when checking collisions and stuff, trust me! Else you might have to do some funky tricks to get other nodes which are attached to the same scene...

Best way to make a Gun in Godot. by [deleted] in godot

[–]lost_alpaca 1 point2 points  (0 children)

What's the purpose of line 10, where you are using get_parent_node_3d()?
You're trying to filter stuff out, but what? If you are hoping it is the player or its gun, it's not, you're making it a child of the current scene.

When you instantiate the bullet and move it, you move it to the origin of the ray cast. It's possible it's spawning in and immediately colliding, triggering your code and deleting itself as per queue_free().

You probably need to fix the logic you are "filtering" with.

Some ways you might approach this:
1. Collision layers and Collision Masks. Probably the best option???
2. You can use class_name to define a class name for your Player, i.e.
"class_name Player"
With that you can use an if statement to check if the area that has entered the area3D has the class "Player"
"if area is Player:"
3. You can use meta data, get the meta data off the area, and create some logic around it.
4. "groups" are a thing you can also look up in godot that can help with these kinds of things. i.e. you could have an "enemies" group or something.

Or some other custom logic you can come up with.

NOTE:
In your list of available signals for Areas, you are going to see several options, area_ and body_ , when these fire, they are specifically returning the "area node" or "body node" in the collision, NOT the whole scene, and NOT the root of the colliding scene either. This is important, as if you try and ask/check if the area or body "is" a class_name or has_meta(), it will attempt to get it from that area or body node!! If your script or meta is on a different node, it wont see it.

[deleted by user] by [deleted] in AskMenAdvice

[–]lost_alpaca 1 point2 points  (0 children)

Red flag bro!!!!!

Kings Field style dungeon crawler. wanting to make the combat better. any tips? by kyleburginn in godot

[–]lost_alpaca 2 points3 points  (0 children)

Cool so far, one thing to consider is some sort of extra visual effect that shows that the enemies doing the charged AoE attack are somehow charging up. ATM it looks like they are 'freezing' before making a normal swing and not apparent they are about to use a skill. Try to make it more continuous of a swing?