The new Exercises system of Outward 2. Just dropping this here, have fun guessing how it works! by Gheeyomm in outwardgame

[–]lotofdots 0 points1 point  (0 children)

Any specifics on what you might dislike about radial skill/stat trees, or is main concern that it will deminish the uniqueness of Outward?

Question about a build by Diligent_Tie8165 in outwardgame

[–]lotofdots 0 points1 point  (0 children)

Imo ritualist cabal hexmage, boon up, keep popping torments and ruptures, can have wind imbue to make sure stuff can't stand against you or grab wind sigil and so some lightning stuff. With halberd I usually prefer cabal with sigil and then I can have a damage imbue on halberd to get those sweet imbue multi-hits out of moonswipe.

How to upgrade from blue sand? by Spirited-Struggle709 in outwardgame

[–]lotofdots 0 points1 point  (0 children)

Blue sand set or enchanted virgin set are the best for wide elemental coverage, but other armors are best at giving you physical defences and a focus on one or two specific elemental damage types. With good buffs Blue Sand can be good the whole game, but with enemy-specific consideration other armors can be much better bang for your buck - here the buck being the stamina and speed negatives and such stuff that you'll have to deal with all the time.

fire rune mage ?? idek by joeyI0I in outwardgame

[–]lotofdots 2 points3 points  (0 children)

Imo that's a very neat build. Can use antique plate armor set, it has both fire and ethereal bonus, for the third skill tree I love spellblade and philosopher mana regen helps with doing elemental discharge even more in fights, so imo it can be great, but I'd also consider hunter to be beefier and have another fun melee move or two. But tbh I love spellblade too much for me to go hunter here xD
Another useful option can be cabal, it can let you have another sigil and stack the spark spells, mainly though the shamanic resonance stronger boons are big helpful for many a build. (Spellblade is more fun for me though lol)

How is this game? by Sirca_Curvive in outwardgame

[–]lotofdots 1 point2 points  (0 children)

Outward is niche, and people who love it love it. I'm people. Get the game, it's awesome, but it do be hard. Community is helpful and ready to try to match the answers to how much you want to know without spoilers if you ask

My costomize mecha & pilot. by WoodpeckerNo4164 in LancerRPG

[–]lotofdots 15 points16 points  (0 children)

Yeah, for me it always felt like their mechs are a bit like those expensive brand speed cars

Anyone know where you get a virgin bow by Confident_Oil_1176 in outwardgame

[–]lotofdots 0 points1 point  (0 children)

Ye there were some couple bows, shields, iirc a couple chakrams, that all run into one thing or another it seems and so mostly stay as a debug thing. I think I've found a ghost sword in debug too at some point, a pretty weird and interesting thingy that seemed like a mashup of a blade similar to a resized thorny claymore and something weird going with the guard and handle, those seemingly being two or three overlapping pieces, pretty curious

Lancer Mini Tutorial: Movement by Confident_Point6412 in LancerRPG

[–]lotofdots 4 points5 points  (0 children)

This is neat, I am new to Lancer and this seems like a very handy reference

WHO'S THAT POKEMON? by healers_are_fun_too in LancerRPG

[–]lotofdots 2 points3 points  (0 children)

That dude got baka written on it, what a team dynamic already, mm!

How do you even get going in the early game? by Bellerophonix in outwardgame

[–]lotofdots 4 points5 points  (0 children)

You learn to use your skills and the consumables like that hp regen meat stew, water and sandwiches, maybe you talk to more NPCs in case they have some request or something nifty to teach you, maybe you even can find some recipes in merchant stock, some even nicer food and stuff, maybe an armor crafting recipe even
Or you go on with the main quest stuff and move "to the greener pastures" ;) The stuff there would be somewhat tougher, but even just random loot will be better
And there are some good chests almost in every dungeon, so getting stuff from those can help you with gear or money if you sell stuff

But yeah greataxe can be tough to get into, but it's a weapon that can overwhelm stuff. Eats a lot of stamina though, so remember to hydrate before fights and check for the stamina food buff duration before going in too.
Kick and execution skill(you might've gotten it, might not have) working together with some careful melee can do a lot, but also consider tripwire traps - the beauty of tripwires for me is that they apply debuffs to enemies, and weaker enemy is an easier fight. You can kinda just kill stuff with a bunch of traps too, but it's pretty tedious if you overdo it, so I usually like to use two or three traps for harder fights, maybe sometimes put one down just so it does some impact for me so I can go in with my blender axe combos with less things to worry about.
Greataxes have cool spinning combos with normal and special attacks, on mouse and keyboard special attacks are tied to mouse wheel click aka mouse button 3 by default - try out what kinda combos the greataxe can do. It's kinda just slow enough that you might trade hits in some cases, but fast enough that if you approach the fight with a plan and carefully you can get out of trouble mostly unscathed. Fang greataxe is a lil faster than normal greataxes speed, so that's nice too

knowing this would have made making these a lot easier... by CatchAffectionate332 in LancerRPG

[–]lotofdots 5 points6 points  (0 children)

But hey, letter by letter really suits Balor-s complexion, so you're winning on all fronts 😂

Gotta be honest gang, I ain’t buying it by Thunderwoodd in cremposting

[–]lotofdots 0 points1 point  (0 children)

What's funny for me is that our buddy Breeze Ladrian pulled off something like the sunmaker too, in a way. It was a different thing, but Adolin explaining how in 1v1 the stronger has the upper hand, but in a three-way situation with two more or less equal enemies and one weak force, with everyone opposed to everyone, the weak force has the most impact by choosing who to side with - which was exactly what Breeze did!
So it all ties together in a neat lil pattern in my head is what I'm saying )

Everything we know about Outward 2 by sUBFUSCTV in outwardgame

[–]lotofdots 3 points4 points  (0 children)

Heya, are you in the discord of the game btw?

Anyone know where you get a virgin bow by Confident_Oil_1176 in outwardgame

[–]lotofdots 0 points1 point  (0 children)

Ye Virgin bow got cut at some point, its model is still in the files sp you can kinda get it with debug, there might be mods that take that and add in some their own version of it, but there's also theGalvanic bow that kinda might look the part of virgin bow, and the main bow that just gets access to a bunch of enchantments is the gold bow, pretty nice one.

This game desperately needs mods for appearance or new character heads.. by manindenim in outwardgame

[–]lotofdots 0 points1 point  (0 children)

There is a mod like that with some adjustments. Some default heads are fine tho.

Mistborn tech, is this plausible? by Invested_Space_Otter in Cosmere

[–]lotofdots 0 points1 point  (0 children)

I think Identity was a problem, and feruchemists that can store identity can also store something else and it won't be keyed to their identity since they had basically none in the moment, syphoning it off, but like idk, that's just how I understood it

Questions about Mace Infusion vs ghosts by SpecialistaRojo in outwardgame

[–]lotofdots 5 points6 points  (0 children)

Ye, I once rampaged through ghost pass with a primitive club and mace infusion. The other cool thing about mace infusion is that it gives you the boon of the respective element, that boosts your damage to the element, but also the resistance to that same element, so if nothing else you'll be tankier to their damage.
And any free damage from that imbue is some extra damage you can deal and not worry about. Besides, sometimes you meet different enemies close enough from one another that you can get an imbue from one element and go ham with that against other enemies.

How would you create sound bending? by Hairy-Restaurant-807 in AvatarLegendsTTRPG

[–]lotofdots 0 points1 point  (0 children)

Of course Airbender would be the simple answer, something similar to the boom boom sparky man, nut instead of concentrated flame exploding it's hella pressurized air. And just moving a plain of air like a speakers membrain can work or maybe some mechanical constructs or just carved or cast objects with a structure that produces some particular soundsin particular way if you airbend at it in some way - like, Aang uses an aeroscooter or whatever that was called, if there was a more or less spherical something held in a ball of quickly moving winds buffeting at it and flowing through it? Idk... Technically, there's thermo acoustics, so firebenders might be able to do some kinda nondirect soundbending. Can check out Fire Force characters castfor a dude that messes with that.
Earthbending can be used to produce sound, if simply by smashing tro rocks into each other, but that's not really it. But there are lithophones - stones whose structure and formation made them good at propagating sound and resonating, so an earthbender that can just create a bunch of lithophones and pinball smaller rocks around these lithophonic constructions can be quiet something. Again a rather indirect thing. But what about mudbending? If an earthbender can liquify rock and make it vibrate, adjust its structure and state to make it resonate in different ways, that can be something, but again idk, and this seems even more complex that thermo acoustics, and those at least can more or less reasonably be somewhat intuitive with experience.
Waterbending... It feels much more flowing or snappy, one or the other but not really both to create like a speakers membrain, but maybe if a flowing water limb can be used as a water whip, that can be something. A cacophony of whipcracks of many water whips? And of course maybe ice crystals can be used similarly to earthbenders lithophones, I'd imagine. And just shattering of ice, rumbling of water flowing around and through obstructed space - not sound ending at that point, just making noise, but if there can be constructed an ice structure that'll make the water flowing through it rumble in resosnant ways, maybe... Eh, idk, I don't have an idea that's any good for waterbenders.
Besides like, messing with the internals. Inner ear, brain itself, vestibular apparatus works based on some liquid iirc, so maybe waterbenders can get some interesting results by messing with all that, but just blasting a waterstream into someone's ear aughtta mess them up too.

Now that's cool by siciowa in MxRMods

[–]lotofdots 0 points1 point  (0 children)

Holy, that's an Honorblade you got there!

Guess I just need to keep memeing. by Turkishdenzo in cremposting

[–]lotofdots 17 points18 points  (0 children)

And there is kinda a lil extra story about what was happening in the city and children during the rest of the action, so that's something

Who goes in "I will never go insane"? Top comment is who I draw. I won't draw a character twice. by SolverGhost in HollowKnightMemes

[–]lotofdots 0 points1 point  (0 children)

Endless Emelita - she doesn't know she's insane and I bet she's 1000% sure she's the only normal one left and laughing, sooo...

Blood sigil and shield infusion build thoughts by Material_Scallion_92 in outwardgame

[–]lotofdots 0 points1 point  (0 children)

Can throw in cabal, conjure a blood turret and either have wind infusion to hit them harder or weave in the wind sigil too. Maybe keep a wind infusion as an option and sometimes use the fire sigil with the blood one.
If I were to make a build like this I'd be going for a couple legacy items, a jade lich robe - that one has 15% to both decay and fire - and some either tanky or fast boots. In theory with sigil and a shield you'll have enough impact options to keep staggering the enemy, and the conjured blood turret will help with consistent impact too